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Taking extra hit points. Extra hit points gives you a FLAT 10 hp and you don't get more each level. Whether that is a glitch or intended, it makes that skill a complete waste IMO.
I also question whether legendaries are worth it in the end. I am not experienced enough to disagree with that statement though as my best weapon that I can currently wield is a mace.
They've got one major downside to them - not upgradeable. Meaning they will get obsolete middle-to-late game when you'are able to get weapon II or even weapon III with better damage values.
And sheer damage is better than anything else in this game. I recall wasting 500 bullets to kill a cyclops with shotgun II. Needed only 10 only I upgraded to shotgun III though.
A tier 3 two handed mace does about 105 damage and requires similar stats, a tier 3 shotgun does 95. The legendaries that ARE worth it do more dmg. But you will see legendaries that require ridiculous stats and give a measly 45 or 50 dmg.
Legendaries that give subpar damage in respect to their craftable counterparts are vendor garbage. Woukd you rather have a 1 hansed sword that requires 43dex/int and does 52 dmg, or a legendary that requires 42str 68dex. Recall after stat 61 all increases are 5 points each so thats 4 levels to get dex from 61 to 68