ELEX
Jerazul Oct 23, 2017 @ 9:53am
Some concrete info on skills and other things.
Found this on reddit today and i find it quite interesting and wanted to share it here: https://www.reddit.com/r/elex/comments/782zto/some_concrete_info_on_skills_and_other_things/
:AxeNSword::AxeNSword::AxeNSword::AxeNSword::AxeNSword::AxeNSword::AxeNSword::AxeNSword:

Originally posted by Kachajal:

So, I got a bit annoyed with the opaqueness of the skill descriptions and the rumors surrounding them and went out to test 'em.

I haven't finished the game so I don't have all the info yet, but I do have some that might be useful.

Please note that any percentages I state are mostly guesswork, and inaccurate. They are always noticeable increases, though. The direct numbers are certain, though, checked through cheat engine.

First the misc information:
•Armor is a flat damage decrease. 1 armor - 1 less damage taken. However, the player can only mitigate so much damage (perhaps only up to 50%, needs more testing).
•The sunglasses grant a hidden +10 bonus to armor, making them straight up the best early game headgear. This bonus does not show up in the menus, but it is there.
•I was unable to find any benefit from improving strength or constitution. Neither melee damage nor health seem to improve at all. The same is likely the case for dexterity.
•Likewise, intelligence does not increase mana or spell damage. (credit to /u/Barobor)
•Stats have a maximum of 100. They cost 1 attribute point until 31 (inclusive), 2 until 61, 5 until 91, 10 after that.
•Shields block more damage. They take the same stamina when blocking.
•Parrying strength on armor allows you to block full enemy damage if you hit a particular threshold (probably the enemy weapon's damage).
•The "Attack Power" item stat gives you a chance? to deal more stamina damage to a blocking opponent.
•The item stats "Parrying Strength" and "Attack Strength" have no discernible effect. Same is likely the case for the character skills of the same name.

Skills:
•The "Armor" skill gives a flat increase to armor of 5 per skill level, even while naked.
•"Extra Hitpoints" grants a flat 10 HP bonus. It does not increase with level. Starting HP is 50 and increases by 5 per character level.
•"Attribute" grants one bonus attribute point per level and is not retroactive.
•"Stamina" grants 20 stamina per skill level. The starting stamina is 100.
•"Heavy punch" increases the Q attack damage by roughly 20-30%.
•"Haggle" grants a 5% discount per skill level. It is rounded down (a 2 cost item will cost 1 after you take Haggle). Note: 1 cost items, such as flamethrower fuel, will disappear from vendors if you take this skill.
•"Jet Pack Attack" grants an attack that uses up jetpack fuel for a ~30% bonus to damage. It likely cannot be combo'd.
•"Melee Weapons" increases damage by 10% per level. Presumable the other two weapon damage skills are the same. The damage bonus shows on the relevant weapon.
•"Machine Killer" grants a ~20% bonus to damage. Presumably "Mutant Killer" is the same, but I didn't test it.
•"Experienced Hunter" is a 5% XP increase from killing animals (and not humanoids). Likely the same is true for "Bookworm" (if it wasn't bugged, you do not get XP from reading ATM) and "Practitioner".
•"Good Eater" makes food three times as effective (e.g instead of 20hp, it will recover 60hp over the same duration). This does not include other buffs, only health regeneration.
•"Sixth Sense" shows enemies as red dots on the minimap, in a range dependant on your render range setting. Low/Medium have a lower range than High/Ultra. In practice it allows you to evade (or find) enemies extremely well.
•Combat/Survival/Crafting/Personality skills grant +10 in the relevant skill. This is only used for conversational purposes.
•"Balanced" grants a ~20% melee damage increase.
•"Battery" and "Mana" skills increase your energy by 10 per level (credit to /u/Barobor)

Please share any other similar info.
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Showing 1-9 of 9 comments
Taron Oct 23, 2017 @ 10:04am 
Wow, I definitely didn't make the best choices for some skill purchases if this is correct! I know there's a lot of hate for this game but I'm loving it, however, the lack of ability to see your actual damage/armor/hit points/stamina in numeric form is blatantly bad IMHO.
RandalMcdaniel Oct 23, 2017 @ 10:32am 
Originally posted by Taron:
Wow, I definitely didn't make the best choices for some skill purchases if this is correct! I know there's a lot of hate for this game but I'm loving it, however, the lack of ability to see your actual damage/armor/hit points/stamina in numeric form is blatantly bad IMHO.

i agree.

But thankyou for this post OP! I can't believe that increasing attack power does essentially nothing
Shrapnel Oct 23, 2017 @ 10:42am 
Good Eater is the 1st skill I always get, so useful in large fights.
I dont know if people know this but you can also stack healing items during a fight
So for example if you're about to fight 3 hard enemies, press your hotkey for HoT items (food items) X times and X items will be used over the course of the fight without you having to watch health
kaffekoppen Oct 23, 2017 @ 10:47am 
Most of it makes a lot of sense based on my experiences with the game. It's really awful that there are perks that seemingly do nothing, and that so many perks do not have any kind of reasonable explanation. At this point in the game I always save, get the skill I want, test it and then go back if it doesn't do what I expect.

That said, there's no point in worrying too much about all this because the game has an infinite supply of natural elex (there are at least 3 traders that restock it, and you can even collect it from some creatures with 3/3 animal trophies).

Originally posted by RandalMcdaniel:
But thankyou for this post OP! I can't believe that increasing attack power does essentially nothing
I can believe it. I took it and I didn't notice any difference whatsoever. If it does something, it's not anywhere near enough to be worth it. Heavy Punch seems to be good though, I'm really annihilating things with my special attacks, even skull level mobs.
Last edited by kaffekoppen; Oct 23, 2017 @ 10:49am
DreadWulf Oct 23, 2017 @ 10:51am 
Still boggles my mind that we can't wear sunglasses with a helm... if the innate armor bonus is correct though, then I guess its shades for me all the time, every time. Good info, thanks for sharing it.
Nova225 Oct 23, 2017 @ 11:04am 
•"Haggle" grants a 5% discount per skill level. It is rounded down (a 2 cost item will cost 1 after you take Haggle). Note: 1 cost items, such as flamethrower fuel, will disappear from vendors if you take this skill.

Well, ****
rasabt Oct 23, 2017 @ 11:06am 
Originally posted by DreadWulf:
Still boggles my mind that we can't wear sunglasses with a helm... if the innate armor bonus is correct though, then I guess its shades for me all the time, every time. Good info, thanks for sharing it.

sadly that's true, i wish there was another permanent way to highlight loot.
FireShark Oct 23, 2017 @ 11:14am 
*puts on sunglasses*

Never taking these off again.
Bijat Nov 30, 2017 @ 12:53pm 
Originally posted by Nova225:
•"Haggle" grants a 5% discount per skill level. It is rounded down (a 2 cost item will cost 1 after you take Haggle). Note: 1 cost items, such as flamethrower fuel, will disappear from vendors if you take this skill.

Well, ****

they fixed that in latest patch, atleast they claimed they did
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Date Posted: Oct 23, 2017 @ 9:53am
Posts: 9