Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It instantly adds 3 points in Charisma (1 from practitioner), if I remember right.
I remember getting charisma very early on.
This might not be shown, but any skill point in the personality tree will give you charisma.
I guess devs didn't write it in every skill description.
How did you get to level 8 tho? Were you grinding outside? Did you do quests in another area before going to Goliet?
I've made sure to always get the bonus dialog options by saving before a conversation, and if the conversation has a skill check (Charisma=Personality, Combat, Crafting, or Survival) I'll re-load and make note of it. Then I'll go level up by just killing stuff or doing other quests until I can get the skill needed. Certain amulets/rings can be found/crafted as well to help. You'll want to have a balanced set of skills if you want to pursue this because all 4 of the above are checked in different conversations, though Charisma is probably the most common. A great one is a Crafting check that Jora has in a conversation about Elexit being used as money and he'll give you a nice Mace for that check, which was my primary weapon for a while.
Eventually you can buy the special skills (all found in the Personality tree) that give +10 instead of +1, but only apply to dialogs, and I assume by that point you should be set for the rest of the game (though you have to be quite high level to afford those).
Seems you either need to go out of your way to get these small xp bonuses, by grinding, or building gear that gives you charsima bonus.
And im mostly concerned with charisma checks that you can't go back to or can't skip, like Stormson who I don't think you can talk to again once you walk by him for the first time, to get that charisma check.
Its weird that they would put stuff that you can't easily do so early on, and they really do push you to Goliet first, I don't know if its efficent at all to go to other areas first, especially since you get a quest to visit the other settlements anyways from Goliet (tho maybe you can turn that in immediatly if you've been to other places before). Maybe it's only put there just incase you do ignore them for a time and go elsewhere and you're not really supposed to get them if you go there first.
Maybe im just thinking about this too much.
YOU. DO. NOT. NEED. TO. GET. THE. "PERSONALITY SKILLS". ABILITY. TO. RAISE. CHARISMA!
Here are all the ways you can raise Charisma:
I know this isn't clear in the game itself, like I said in my previous post its somewhat of a translation issue, but I was serious about being able to get Charisma raised in the first few levels. For example:
That should get you all you need for most major Charisma checks in Chapter 1 (I have yet to encounter one that needs more than 5 so far). The amulet also gives you 5% bonus XP for all quests completed while wearing it.
Oh ok, this clears it up. I was thinking only the "Personality skills, combat skills, crafting skills, etc" skills raised up charisma 1 each, and also unlocked their specific speech checks, as you see some people have "crafting 1" or "personality 1" and sometimes "charisma 2".
This clears it up, and maks getting charsima up alot easier than I thought it actually was. Thanks.
So, for example, you'll want to buy at least one ability in the "Combat" tab, such as "Melee Weapons", in order to use a dialog option for a quest involving Drog (the front gate guard).
The special exception to the normal rule is those skills you mentioned in the Personality tab. Each of them give a whopping +10 to the associated dialog check. They are intended for late-game as a way to be able to easily pass all dialog checks of that type with a single ability purchase.
Thanks for clearing all this up, it makes much more sense now. Hopefully other people confused like I was come across this thread.