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''
Enchant Weapons – allows you to enchant weapons which increases their damage.
Scatter Shot – allows you to shoot a few arrows at the same time.
Seeker Shot – allows you to shoot a homing arrow.
Camouflage Spell – unlocks a spell that reduces your chance of being detected by enemies.
Leather Skin Spell – unlocks a spell that increases armor.
Aspect of the Warrior Spell – unlocks a spell that increases melee damage.
Blood Transfer Spell – unlocks a spell that allows you to turn a part of your life into mana.
Spirit Wolf Spell – unlocks a spell that summons ghosts that can help you during fights.
Sense Life Spell – unlocks a spell that highlights all living creatures in your view.
Poisonous Aura Spell – unlocks a spell that deals poison area damage from.
Healing Spell – unlocks a spell that allows you to heal your character and his companion.
''
(Arrows; pseudo-spells eh)
I think both Clerics and the Berserkers might have some direct-attack spells as well (Fire &/ Poison for Berserkers, Lightning for Clerics?) but I'm guessing those ''spells'' are tied to faction-specific items (such as gloves etc?).
I'm taking my time with the game, playing slowly. So, I'm not that far into the game at all, right now, but this is what I've learned from googling elex spells/magic on the internet. But the above-mentioned Berserker spells are definetly in the game as I can scroll through'em in the in-game character menu screen.
I must admit, I'm taking my time with the game too and I'm thoroughly enjoying it. The attention to detail to the game world is fantastic and the various ways you can effect the outcome of quests (intentionally and unintentionally) makes the game all the more immersive.
you get 2 gloves with 3 spells each (total of 6), which are drawn similiar to a weapon.
Np :) Glad you are enjoying the game. I'm enjoying it immensely, too. And yeah, the attention to detail is amazing in this game. As a PB fan, I was hoping AND expecting this game to be good, but it has far exceeded my expectations.. by a great margain.
PS!
HEHEHEH, :D I was just done righting an uber-long text but I think rasabt has just killed it with his post. Thanks u rasabt, seriously :)
@ rasabt:
But humbly asking just more more time, just to be sure: when you say; ''which are drawn similiar to a weapon'' does that mean that; the ''magic glove'' replaces our currently equipped melee/ranged weapon?
As in; if I equip the magic glove, than the sword/gun that was seathed my hip/back will VISUALLY DISAPPEAR from my character model during the time that I am ''wielding'' the magic glove?
Thx for any possible answers :)