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21k peak - so expect # sales to be at least double that.
GoG sales for this title and retail (!! Germans what are you doing?) are probably similar.
Then you've the console market - where there's been a concerted media effort to trash the game. Sales will probably be lower there (?)
So, there are over 21,000 people playing ELEX on Steam right now. Not bad at all.
Nobody knows. The dev's did confirm 148 thousand Euro per month cost or something like that, not sure if that was only salaries though. Most peoples estimate range from 5 to 10 million total cost. More is very unlikely.
aye, that's ♥♥♥♥♥♥♥♥ impressive.
a) new IP
b) very small inhouse german dev
c) Gothic, Risen and thus Elex carter to a very special crowd
so these numbers are very great to hear, quite happy for PB.
I think Steam Spy is very inaccurate. Also, from what I recall reading, it can only gauge profiles that are not set to private - so, if anyone has their profile set to private and owns the game, Steam Spy has no way of finding that out.
With over 21,000 player online right now, that would be 30% of that 70,000 mentioned by Steam Spy, and there's no way that 30% of all ELEX Steam owners are playing the game right now - as if that percentage of players don't have jobs, school, or are asleep right now, or wouldn't be doing other things than playing the game.
Yes, thus why I said "peak" and # sales probably double that. IT was a low-ball estimate because the data source is dubious to say the least.
If you want the actual numbers, wait for the Company Q4 report.
EA makes ~$3billion a year profit. Not million.
You've no idea about how business works.
Actually the numbers on steamdb are relatively accurate for most games, but not entirely accurate. Always when official steam sale numbers were mentioned for certain games, steamdb was pretty close. It's not accurate but accurate enough to get an idea. It's definitely not 200k or something like that and it's also not 20k. But in the range of 70k (at least) up to 100k.
Also don't forget that the numbers are usually about 1-2 days behind, so those figures are pre-weekend figures and don't include sales from saturday or sunday. It's a new RPG which came out a few days ago. If the sales should be at around 100k so far on steam, then 1/5 or 20k players is pretty realistic on a sunday afternoon/evening.
Sales will be many, many times more than the current online players. Current online players will always be a small fraction of the ownership base.
What did you say to do? I don't think anybody is listening to you, anymore.
BTW, Steam Spy isn't accurate. I explained that above.
Are you crying right now? I seriously think we haven't had an argument, but you've just gone off the deep end for no apparent reason. I hope that you aren't harming yourself. You must be really raging over something - though what, I don't know.
Maybe you should let your parents know you aren't feeling well, so that they can keep a watch over you and make sure that you're safe.
Why are you attempting to argue with me? My initial point explicitly stated exactly the point you're trying to lecture me with.
I'm perfectly aware of how the business works, thus the comment about Q4 report.
You stated that due to the "good sales" people should wait until a sale to buy it.
You've equated retail price with company profit, which is completely insane.
-Steam 30% take / GoG unsure, 20%, retailers 25%
-THQ Nordic publishing costs - again, usually in the 30% region
-Pirhana Bytes has some ties to Government sponsorship programs, you'd have to look into funding etc to see if loans were made, conditions to those, etc.
It's not a case of # Sales = profit.
For instance, Valve considers Portal 2 to be a failure. It sold 4+ million copies.
Maybe Visceral is more of a canary in the coal mine, though: a big, public warning that the format can't sustain itself anymore. Niko Partners analyst Daniel Ahmad writes on Twitter that "Prey, RE7, Dishonored 2, [and] Deus Ex" all underperformed sales expectations this year. "AAA non service / single player games can succeed," he wrote in a follow-up tweet, "but they really need to be the best in the genre and executed perfectly."
https://arstechnica.com/gaming/2017/10/big-budget-single-player-gaming-isnt-dead-yet/
There's a big debate in the industry over EA's canning of Visceral Games.