ELEX
Sage Oct 22, 2017 @ 6:26am
How well did this game sell?
Any idea? They must of made a couple million already.
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Boink (Banned) Oct 22, 2017 @ 6:29am 
http://steamcharts.com/app/411300

21k peak - so expect # sales to be at least double that.

GoG sales for this title and retail (!! Germans what are you doing?) are probably similar.


Then you've the console market - where there's been a concerted media effort to trash the game. Sales will probably be lower there (?)
morph113 Oct 22, 2017 @ 6:31am 
I don't think we have any offical numbers. Steamdb says 70k +-8k. (don't forget steam takes a 30% cut). I don't think we have numbers on how much the retail version or GoG or Origin versions sold or even other platforms if it's available on others as well. No idea about console sales. The only real numbers we have are the ones from steamdb and even those are not entirely correct.
Turbo Nozomix Oct 22, 2017 @ 6:31am 
Originally posted by Boink:
http://steamcharts.com/app/411300

21k peak - so expect # sales to be at least double that.

GoG sales for this title and retail (!! Germans what are you doing?) are probably similar.


Then you've the console market - where there's been a concerted media effort to trash the game. Sales will probably be lower there (?)
Those aren't sales, but concurrent players.

So, there are over 21,000 people playing ELEX on Steam right now. Not bad at all.

redfblack Oct 22, 2017 @ 6:32am 
About 78k on Steam apparently.. I imagine this type of game would sell quite well on GOG as well!
Y Ddraig Ddu Oct 22, 2017 @ 6:33am 
Originally posted by mesal:
How much did the game cost to develop?
No one knows for sure, but estimates are for between $7-10 million.
morph113 Oct 22, 2017 @ 6:33am 
Originally posted by mesal:
How much did the game cost to develop?

Nobody knows. The dev's did confirm 148 thousand Euro per month cost or something like that, not sure if that was only salaries though. Most peoples estimate range from 5 to 10 million total cost. More is very unlikely.
rasabt Oct 22, 2017 @ 6:34am 
Originally posted by Turbo Nozomix:
Originally posted by Boink:
http://steamcharts.com/app/411300

21k peak - so expect # sales to be at least double that.

GoG sales for this title and retail (!! Germans what are you doing?) are probably similar.


Then you've the console market - where there's been a concerted media effort to trash the game. Sales will probably be lower there (?)
Those aren't sales, but concurrent players.

So, there are over 21,000 people playing ELEX on Steam right now. Not bad at all.


aye, that's ♥♥♥♥♥♥♥♥ impressive.
a) new IP
b) very small inhouse german dev
c) Gothic, Risen and thus Elex carter to a very special crowd

so these numbers are very great to hear, quite happy for PB.
Turbo Nozomix Oct 22, 2017 @ 6:35am 
Originally posted by morph113:
I don't think we have any offical numbers. Steamdb says 70k +-8k. (don't forget steam takes a 30% cut). I don't think we have numbers on how much the retail version or GoG or Origin versions sold or even other platforms if it's available on others as well. No idea about console sales. The only real numbers we have are the ones from steamdb and even those are not entirely correct.

I think Steam Spy is very inaccurate. Also, from what I recall reading, it can only gauge profiles that are not set to private - so, if anyone has their profile set to private and owns the game, Steam Spy has no way of finding that out.

With over 21,000 player online right now, that would be 30% of that 70,000 mentioned by Steam Spy, and there's no way that 30% of all ELEX Steam owners are playing the game right now - as if that percentage of players don't have jobs, school, or are asleep right now, or wouldn't be doing other things than playing the game.
Last edited by Turbo Nozomix; Oct 22, 2017 @ 6:36am
Boink (Banned) Oct 22, 2017 @ 6:35am 
Originally posted by Turbo Nozomix:
Those aren't sales, but concurrent players.

So, there are over 21,000 people playing ELEX on Steam right now. Not bad at all.

Yes, thus why I said "peak" and # sales probably double that. IT was a low-ball estimate because the data source is dubious to say the least.

If you want the actual numbers, wait for the Company Q4 report.
Last edited by Boink; Oct 22, 2017 @ 6:36am
Jemandem Oct 22, 2017 @ 6:36am 
you can savly say thy sould a round 100 000 Units on PC within the first week. For Consoles it is on place 32 on Amazon so it sould be some sales ther as well. I would guess thy made like 150 000 to 250000 sales in total. That would be a good numer over all across all platforms.
Boink (Banned) Oct 22, 2017 @ 6:37am 
Originally posted by mesal:
Originally posted by Y Ddraig Ddu:
No one knows for sure, but estimates are for between $7-10 million.

If true, then they are going to get major profit off Elex. Wait until it goes on sale.


EA makes ~$3billion a year profit. Not million.

You've no idea about how business works.
morph113 Oct 22, 2017 @ 6:40am 
Originally posted by Turbo Nozomix:
Originally posted by morph113:
I don't think we have any offical numbers. Steamdb says 70k +-8k. (don't forget steam takes a 30% cut). I don't think we have numbers on how much the retail version or GoG or Origin versions sold or even other platforms if it's available on others as well. No idea about console sales. The only real numbers we have are the ones from steamdb and even those are not entirely correct.

I think Steam Spy is very inaccurate. Also, from what I recall reading, it can only gauge profiles that are not set to private - so, if anyone has their profile set to private and owns the game, Steam Spy has no way of finding that out.

With over 21,000 player online right now, that would be 30% of that 70,000 mentioned by Steam Spy, and there's no way that 30% of all ELEX Steam owners are playing the game right now.

Actually the numbers on steamdb are relatively accurate for most games, but not entirely accurate. Always when official steam sale numbers were mentioned for certain games, steamdb was pretty close. It's not accurate but accurate enough to get an idea. It's definitely not 200k or something like that and it's also not 20k. But in the range of 70k (at least) up to 100k.

Also don't forget that the numbers are usually about 1-2 days behind, so those figures are pre-weekend figures and don't include sales from saturday or sunday. It's a new RPG which came out a few days ago. If the sales should be at around 100k so far on steam, then 1/5 or 20k players is pretty realistic on a sunday afternoon/evening.
Turbo Nozomix Oct 22, 2017 @ 6:41am 
Originally posted by Boink:
Originally posted by Turbo Nozomix:
Those aren't sales, but concurrent players.

So, there are over 21,000 people playing ELEX on Steam right now. Not bad at all.

Yes, thus why I said "peak" and # sales probably double that. IT was a low-ball estimate because the data source is dubious to say the least.

If you want the actual numbers, wait for the Company Q4 report.

Sales will be many, many times more than the current online players. Current online players will always be a small fraction of the ownership base.


Originally posted by Nosferatu:
Originally posted by Turbo Nozomix:

I think Steam Spy is very inaccurate. Also, from what I recall reading, it can only gauge profiles that are not set to private - so, if anyone has their profile set to private and owns the game, Steam Spy has no way of finding that out.

With over 21,000 player online right now, that would be 30% of that 70,000 mentioned by Steam Spy, and there's no way that 30% of all ELEX Steam owners are playing the game right now.
No oner cares what you think do already what i said.

What did you say to do? I don't think anybody is listening to you, anymore.

BTW, Steam Spy isn't accurate. I explained that above.

Are you crying right now? I seriously think we haven't had an argument, but you've just gone off the deep end for no apparent reason. I hope that you aren't harming yourself. You must be really raging over something - though what, I don't know.

Maybe you should let your parents know you aren't feeling well, so that they can keep a watch over you and make sure that you're safe.
magna Oct 22, 2017 @ 6:44am 
It would be nice if they could profit enough to employ a few more people without risk. I know they want to stay small and that there is a risk if you get bigger.
Boink (Banned) Oct 22, 2017 @ 6:44am 
Originally posted by Turbo Nozomix:
Originally posted by Boink:

Yes, thus why I said "peak" and # sales probably double that. IT was a low-ball estimate because the data source is dubious to say the least.

If you want the actual numbers, wait for the Company Q4 report.

Sales will be many, many times more than the current online players. Current online players will always be a small fraction of the ownership base.

Why are you attempting to argue with me? My initial point explicitly stated exactly the point you're trying to lecture me with.

I'm perfectly aware of how the business works, thus the comment about Q4 report.



Originally posted by mesal:

What the hell? No one is expecting them to make a billion off Elex, but these numbers are very good for an indie developer.

If the game only cost them 10 million to produce, then they've probably already recouped half of that already.

You stated that due to the "good sales" people should wait until a sale to buy it.

You've equated retail price with company profit, which is completely insane.

-Steam 30% take / GoG unsure, 20%, retailers 25%

-THQ Nordic publishing costs - again, usually in the 30% region

-Pirhana Bytes has some ties to Government sponsorship programs, you'd have to look into funding etc to see if loans were made, conditions to those, etc.


It's not a case of # Sales = profit.

For instance, Valve considers Portal 2 to be a failure. It sold 4+ million copies.

Maybe Visceral is more of a canary in the coal mine, though: a big, public warning that the format can't sustain itself anymore. Niko Partners analyst Daniel Ahmad writes on Twitter that "Prey, RE7, Dishonored 2, [and] Deus Ex" all underperformed sales expectations this year. "AAA non service / single player games can succeed," he wrote in a follow-up tweet, "but they really need to be the best in the genre and executed perfectly."

https://arstechnica.com/gaming/2017/10/big-budget-single-player-gaming-isnt-dead-yet/


There's a big debate in the industry over EA's canning of Visceral Games.
Last edited by Boink; Oct 22, 2017 @ 6:48am
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Date Posted: Oct 22, 2017 @ 6:26am
Posts: 20