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so just stick to doing quests, avoid fighting, and earn xp by completing them.
Well, I just think that questing shouldn't be the only way to actually progress your character in the game, you know? I mean, they created this big open world, full with stuff to explore AND monsters. In Gothic or Risen, even if you didn't find great loot while exploring, you would at least gain lots of XP for it. In my opinion, exploring the world of Elex simply results to be very unsatisfactory too often.
skill your animal trophy and earn nice big elexcash.
good exp is only for quests.
You also kill a lot of trash mobs, so it adds up after a time. I'm at level 18 or so but quests lately give way less xp than the mobs I kill until I get to the quest area.
It gets a bit better later, but the idea remains the same.
At first, do quests, procure gear, friends and money as Duras explains. As you start to naturally increase skills, find companions and get decent enough gear to survive and defend yourself, and then what do you know, the enemies you can kill are giving decent XP! By the time you are strong and can kill Stone Claws and so on, you'll be getting a lot of XP that way (groups of 3 Stone Claws at a time and so on.)
They cleverly balanced the game in this way. It's not a typical RPG where you grind mobs to level up, at least not for a long while. Learn the game and adapt. And be happy that developers still do different designs in a world of copycats and cookie cutter clones.
Its probably useful to know that at low and mid levels, mobs are there to prevent you from walking across the map with your hands in your pockets while whistling a merry tune, and not to give you exp.
Later on, the situation gets reversed: quests will still give you 200-800 exp for the most part, while most mobs that you kill in a few hits in a few seconds, give you between 60-300 exp each, not to mention a lot of mats that you can sell for much needed cash.
edit: didnt realise it was a necroed thread ><