ELEX
Mobs xp....a low and unbalanced?
A little bit disappointed at the XP mobs give - it's so pathetically low you can't really earn levels via exploration and killing mobs.
It seems that they (PB) try to force players to do quests as main source of XP - and limiting free exploration rewards this time (as opossed to Gothic / risen)

- grunt biter - among the first enemies you encounter - 10xp? seriously? which mean i need a 100 to get from level to level2? And it's not exactly one hit kill either....- it takes 3 to 4 proper comboed hits to nail him
- further down the road is even worse....spine beasts - 25 xp - and they can obliterate you at level 6 if you are not carefull. Not to mention that from level 6 to 7 you need 3000 xp to level up.
- high level enemies like stone claws, mutants, forlorns give 90 xp - which is pathetic considering you need to be at least level 12 - 15 to reliably kill them and they take ages to kill - while you need about 6000 - 7000 xp

So you need about 50 to 100 enemies killed of "appropriate" level (i.e. really hard for your level) per level...to level up via killing mobs.

it seems completely unbalanced and discouraging players from eploration - especially as easiest quest is worth hundred mob kills for speaking to 3 or 4 people?

Not to mention that enemies of the same type but varying levels / strength give exactly THE SAME XP.

For example grunt biter - easy one gives 10 xp. But Biter - higher level version (as in 2 hits and you are dead at level 4) also gives 10 xp.

Same with sping beasts - young spine beast, 25 xp (doable at level 3) - spine beast (2 hit ko if you are not carefull and you need to hit it like 10 times) - also 25 xp!!!

WTF??!! - I love the game, really (as per my review), but the xp per mob kill needs to be tweaked, as it feels slapped in a hurry, and unfinished.
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Showing 1-15 of 15 comments
Aurelijus Oct 21, 2017 @ 8:09am 
this game is about exploring, skipping mobs, and doing quests, especially at the beginning, dont try level by killing monsters, they will most likely insta kill you, and even if u manage to kill them you get as u said urself, almost no xp for big effort.

so just stick to doing quests, avoid fighting, and earn xp by completing them.
ThatLynx Oct 21, 2017 @ 8:36am 
Since Elex is the first PB game where enemies respawn after a short while, I believe their intention was to make simply grinding monsters for leveling not too effective. They totally overdid it though, I'm almost 30 hours in by now and it almost never feels rewarding to fight in the wild. Because even most of the stronger enemies (at least those I can kill) yield less XP than some weak quest mobs do.
XeidiDent Oct 21, 2017 @ 8:46am 
Everything on this game screams "Don't fight, just run!". Even when you get strong enough to kill them, what's the point? There's no reward whatsoever. Maybe only for materials and that's it.
Cowkiller Oct 21, 2017 @ 8:47am 
be happy the mobs respawn other games in this company never repoped
dlux Oct 21, 2017 @ 8:57am 
Killing enemies is mandatory to finish many quests or to move foward in the game, yet consistent grinding to level up is not. I fail to see how this is bad game design.
Valandryl Oct 21, 2017 @ 9:05am 
Mobs respawning is clearly a reason why mobs can't give much XP. Especially since they respawn pretty fast. If devs don't want everyone to be ridiculously overpowered after 20 hours of playing by farming easy mobs , then they just can't give much XP.
ThatLynx Oct 21, 2017 @ 9:09am 
Originally posted by dlux:
Killing enemies is mandatory to finish many quests or to move foward in the game, yet consistent grinding to level up is not. I fail to see how this is bad game design.

Well, I just think that questing shouldn't be the only way to actually progress your character in the game, you know? I mean, they created this big open world, full with stuff to explore AND monsters. In Gothic or Risen, even if you didn't find great loot while exploring, you would at least gain lots of XP for it. In my opinion, exploring the world of Elex simply results to be very unsatisfactory too often.
Dragon222 Oct 21, 2017 @ 9:10am 
i dont grind mobs for exp.
skill your animal trophy and earn nice big elexcash.

good exp is only for quests.
Lord_WC Oct 21, 2017 @ 9:14am 
Dunno, there are trolls and cyclopses for 400 xp per piece.
You also kill a lot of trash mobs, so it adds up after a time. I'm at level 18 or so but quests lately give way less xp than the mobs I kill until I get to the quest area.
Ryika Oct 21, 2017 @ 9:16am 
Mob experience does feel insignificant early on, and the loot you get from them is most of the time very meaningless. That sucks if you want to go around and just kill mobs, but in the end, that's not what the game is about. Most of the time, mobs are in the way of loot, or quest targets, not something that can really be farmed for great rewards.

It gets a bit better later, but the idea remains the same.
Last edited by Ryika; Oct 21, 2017 @ 9:17am
Zenith Oct 21, 2017 @ 9:20am 
This is how Pillars of Eternity should have done it. It’s nice to at least have the option to grind if you want and getting some XP is better than nothing.
GAME GOD FLUENT Dec 4, 2017 @ 1:26pm 
If you play the game more you'll see that mob XP gets much better when you start actually getting strong enough to handle them.

At first, do quests, procure gear, friends and money as Duras explains. As you start to naturally increase skills, find companions and get decent enough gear to survive and defend yourself, and then what do you know, the enemies you can kill are giving decent XP! By the time you are strong and can kill Stone Claws and so on, you'll be getting a lot of XP that way (groups of 3 Stone Claws at a time and so on.)

They cleverly balanced the game in this way. It's not a typical RPG where you grind mobs to level up, at least not for a long while. Learn the game and adapt. And be happy that developers still do different designs in a world of copycats and cookie cutter clones.
Last edited by GAME GOD FLUENT; Dec 4, 2017 @ 1:26pm
Shrapnel Dec 4, 2017 @ 7:44pm 
Originally posted by wolvescream:
I agree; way to less xp-reward for the often hard fights. Anyone got a mod?
avg mobs are 25xp; larger mobs are 250+ how is that not rewarding off a system where you're supposed to gain the bulk of your xp off quest hand ins?
kaay Dec 4, 2017 @ 8:09pm 
To the OP, your points are valid, and thats pretty much how i felt for a good while.
Its probably useful to know that at low and mid levels, mobs are there to prevent you from walking across the map with your hands in your pockets while whistling a merry tune, and not to give you exp.

Later on, the situation gets reversed: quests will still give you 200-800 exp for the most part, while most mobs that you kill in a few hits in a few seconds, give you between 60-300 exp each, not to mention a lot of mats that you can sell for much needed cash.

edit: didnt realise it was a necroed thread ><
Last edited by kaay; Dec 4, 2017 @ 8:12pm
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Date Posted: Oct 21, 2017 @ 8:06am
Posts: 15