ELEX
Ded Oct 20, 2017 @ 5:46pm
Do attributes work?
I really enjoy the game, but I've had my suspicions about attributes for a while now. This came to a head today when I heard someone make the claim that attributes don't actually affect your character's stats - that through cheat engine, they discovered that adding attribute points does literally nothing and that no changes were made to the health pool or to other quantifiable stats like damage.

Does anyone know anything more about this? Does anyone have any proof? I'm really curious to know if there's some truth to these claims. It really does feel like I'm not increasing my own skills when I put in attribute points; that all I'm doing is climbing towards a gear requirement and that the mobs aren't actually becoming 'easier'.
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Showing 1-15 of 45 comments
riles656 Oct 20, 2017 @ 6:24pm 
attributes let you be able to learn skills, get perks, and equip better weapons and armors. Everything in the game is attribute locked.
Spocks Toupee Oct 20, 2017 @ 6:39pm 
Originally posted by riles656:
attributes let you be able to learn skills, get perks, and equip better weapons and armors. Everything in the game is attribute locked.

Which kind of doesn't make sense

If you look at the DEX attribute, it says that it increases damage with ranged weapons.

YOur first bow does 34 damage, increase your DEX, the bow still does 34 damage.
Mauman Oct 20, 2017 @ 6:43pm 
Originally posted by Spocks Toupee:
Originally posted by riles656:
attributes let you be able to learn skills, get perks, and equip better weapons and armors. Everything in the game is attribute locked.

Which kind of doesn't make sense

If you look at the DEX attribute, it says that it increases damage with ranged weapons.

YOur first bow does 34 damage, increase your DEX, the bow still does 34 damage.

By letting you equip better weapons and training ranged combat.*

It does exactly what it says it does, just not in the way you think it should.

*Yes, I'm aware you need some secondary stats for training and weapons.
Last edited by Mauman; Oct 20, 2017 @ 6:44pm
Ryika Oct 20, 2017 @ 6:57pm 
Originally posted by Mauman:

By letting you equip better weapons and training ranged combat.*

It does exactly what it says it does, just not in the way you think it should.

*Yes, I'm aware you need some secondary stats for training and weapons.
The description for Dexterity reads:

"Improving dexterity increases ranged damage and unlocks new abilities and items."

That clearly tells us that Dexterity is meant to increase ranged damage simply by taking it. If that's not what its supposed to do, then that's just a terrible description.
Mauman Oct 20, 2017 @ 6:59pm 
Originally posted by Ryika:
Originally posted by Mauman:

By letting you equip better weapons and training ranged combat.*

It does exactly what it says it does, just not in the way you think it should.

*Yes, I'm aware you need some secondary stats for training and weapons.
The description for Dexterity reads:

"Improving dexterity increases ranged damage and unlocks new abilities and items."

That clearly tells us that Dexterity is meant to increase ranged damage simply by taking it. If that's not what its supposed to do, then that's just a terrible description.

For the record I do agree that it's not worded well.

Frankly, I love this game but I wouldn't have minded a stat sheet to see what exactly changes when you take different skills/stats.
TSE Imperator Oct 20, 2017 @ 6:59pm 
Originally posted by Ryika:
Originally posted by Mauman:

By letting you equip better weapons and training ranged combat.*

It does exactly what it says it does, just not in the way you think it should.

*Yes, I'm aware you need some secondary stats for training and weapons.
The description for Dexterity reads:

"Improving dexterity increases ranged damage and unlocks new abilities and items."

That clearly tells us that Dexterity is meant to increase ranged damage simply by taking it. If that's not what its supposed to do, then that's just a terrible description.


I agree that the description text is misleading. They should state that everything is based on skills taken and not actually scaling with attributes.
Nox Oct 20, 2017 @ 7:17pm 
Wait - what ranged weapons are you using? I suspect that cleric weapons have a dex requirement but scale on INT
Boink (Banned) Oct 20, 2017 @ 7:23pm 
Having tested this: I'm fairly certain the % combo meter also effects this.

Just using normal attacks when @ full combo meter does far more damage than initial. I *suspect* (but can't prove yet) that the +bonuses from stats are weighted to combo meter.

e.g.

None 1/4 - 1/2 [combo unlocked] - 3/4 - 1/1 (full - I'm also aware there's more than these stages)

0% bonus - 25% - 50% - 75% - 100% of +stat bonuses applied.


It's the only way it makes sense just how much more damage I'm doing with basic weapons (38 str) when the initial hit seems to do the basic damage.
Last edited by Boink; Oct 20, 2017 @ 7:23pm
Michael Oct 22, 2017 @ 10:46am 
I have tested the mana/psi energy based of the description of Intelligence and it does not work :( even at 60 int I can only shoot 10 shots of the aplifier's black hole, same as if I had not stats, which I was at when I joined.

This in my opinion has to be a bug because I can not see how the f u c k is this even posible as a design choice from PB. I mean come on I played Gothic / Risen all of them and this can not be some random design choice idea, it just removes all sense of design coming from previous games from PB.

I did not use cheat engine, just simply played the game, done the cleric quests with the use of grenades and then boom joined them and that was it, now I am just disapointed to notice this since it now makes sense as to why melee conbat felt so weak and extremly dependent of the combo move (Q) when my strenght never increased my normal damage :(

Going to bed, what a sad f u king discovery.
chaosavy Oct 22, 2017 @ 1:00pm 
Hmm... if this is a bug or unintended - maybe its an explanation for the sort of "rough" progression in the early game. I know that other PB games had a similar rough early progression - but maybe its not quite expected.
Last edited by chaosavy; Oct 22, 2017 @ 1:01pm
FireShark Oct 22, 2017 @ 1:08pm 
As far as melee is concerned there is definitely some tricks going on behind the scenes of the combo system.

Someone really needs to ask PB to just tell us exactly what it does.
Attributes always impacted your character in Piranha Byte RPGs -- they were not simply skill/item gates. The description also indicates that it should be used for both.

I know there is a lot of stupid Elex hate out there but let's no rubber-band into the irrational and not report on what is broken. Let's keep that bug thread bumped and get all of the stuff that is broken fixed ASAP.

Fortunately, the core is solid because you can't fix crappy four button dialogue choices attached to quests with no divergency in outcomes or methods of completion... no matter how great a certain game's modding community might be.
Sweet Oct 22, 2017 @ 11:58pm 
Either a bug or poor wording, I've put heaps of points into Intelligence but the number of casts hasn't increased nor has Dexterity made me do more damage. Also some spells aren't doing the listed damage that they should be. The PSI thrower's aoe spell is listed as the samge damage as the single target but does no where near that amount.
WolfEisberg Oct 23, 2017 @ 12:20am 
Originally posted by Infinite Clouds:
Attributes always impacted your character in Piranha Byte RPGs -- they were not simply skill/item gates. The description also indicates that it should be used for both.

I know there is a lot of stupid Elex hate out there but let's no rubber-band into the irrational and not report on what is broken. Let's keep that bug thread bumped and get all of the stuff that is broken fixed ASAP.

Fortunately, the core is solid because you can't fix crappy four button dialogue choices attached to quests with no divergency in outcomes or methods of completion... no matter how great a certain game's modding community might be.

I used to think it was an attribute bug, but now I believe it isn't a bug and it is more a poor wording choice, or an oversight and they didn't change the wording when they decided to make attributes not actually increase anything, but used as gates instead.

So I will not be surprised if the only thing they fix in that regard is the choice of wording.
Last edited by WolfEisberg; Oct 23, 2017 @ 12:21am
dlux Oct 23, 2017 @ 12:24am 
Attribute points only work indirectly, i.e. you pump up your stats and then buy a skills to improve health, armor value, damage output etc.
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Date Posted: Oct 20, 2017 @ 5:46pm
Posts: 45