Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which kind of doesn't make sense
If you look at the DEX attribute, it says that it increases damage with ranged weapons.
YOur first bow does 34 damage, increase your DEX, the bow still does 34 damage.
By letting you equip better weapons and training ranged combat.*
It does exactly what it says it does, just not in the way you think it should.
*Yes, I'm aware you need some secondary stats for training and weapons.
"Improving dexterity increases ranged damage and unlocks new abilities and items."
That clearly tells us that Dexterity is meant to increase ranged damage simply by taking it. If that's not what its supposed to do, then that's just a terrible description.
For the record I do agree that it's not worded well.
Frankly, I love this game but I wouldn't have minded a stat sheet to see what exactly changes when you take different skills/stats.
I agree that the description text is misleading. They should state that everything is based on skills taken and not actually scaling with attributes.
Just using normal attacks when @ full combo meter does far more damage than initial. I *suspect* (but can't prove yet) that the +bonuses from stats are weighted to combo meter.
e.g.
None 1/4 - 1/2 [combo unlocked] - 3/4 - 1/1 (full - I'm also aware there's more than these stages)
0% bonus - 25% - 50% - 75% - 100% of +stat bonuses applied.
It's the only way it makes sense just how much more damage I'm doing with basic weapons (38 str) when the initial hit seems to do the basic damage.
This in my opinion has to be a bug because I can not see how the f u c k is this even posible as a design choice from PB. I mean come on I played Gothic / Risen all of them and this can not be some random design choice idea, it just removes all sense of design coming from previous games from PB.
I did not use cheat engine, just simply played the game, done the cleric quests with the use of grenades and then boom joined them and that was it, now I am just disapointed to notice this since it now makes sense as to why melee conbat felt so weak and extremly dependent of the combo move (Q) when my strenght never increased my normal damage :(
Going to bed, what a sad f u king discovery.
Someone really needs to ask PB to just tell us exactly what it does.
I know there is a lot of stupid Elex hate out there but let's no rubber-band into the irrational and not report on what is broken. Let's keep that bug thread bumped and get all of the stuff that is broken fixed ASAP.
Fortunately, the core is solid because you can't fix crappy four button dialogue choices attached to quests with no divergency in outcomes or methods of completion... no matter how great a certain game's modding community might be.
I used to think it was an attribute bug, but now I believe it isn't a bug and it is more a poor wording choice, or an oversight and they didn't change the wording when they decided to make attributes not actually increase anything, but used as gates instead.
So I will not be surprised if the only thing they fix in that regard is the choice of wording.