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I dont reccomend using that for any games ever. Then steam will have to hook itself onto the direct X file to turn off dinput and instead emulate a keyboard and mouse with a controller. It's ugly and crude and completely overrides any analog optimization games may have in favor of 1:1 mouse emulation
The reason steam controller works with any game is because the game thinks you are using a keyboard and mouse. They have extended this keyboard/mouse emulation to xbox controllers as well.
Games designed for controllers have optimized analog support. Meaning the joystick will have deadzones and you can push the joystick lightly to turn slowly, or hard to turn faster.
You will notice with steam controller big picture support none of those analog stick optimizations work anymore because the game just now thinks you are using a mouse
Anyway, I don't know the technical details exactly so I won't comment further. But the Steam Controller works fine for me, and I can set the vertical and horizontal axis speed and it responds fine in-game. Since they extended this to now support Xbox controllers as well, those users can try it too and see if it works for them. Or use your solution, either way.
Peace.
some games run smoother with analog input. Dark souls 1 for example. You turn with a mouse and its not so smooth. Then you use an analog joystick and its like butter. Because a lot of games camera movement relies on the even-ness of analog turning. Using the steam features you are talking about will cancel out those optimizations so just be wary
ive used it in games before it makes the camera turning not as smooth as using native xbox controller support built into the game itself
Any ideas?
are you talking about elex? Elex controller support is weird when i turn with my joystick the character turns instantly. It doesnt like speed up slowly like you would expect it to