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Why don't you use both and switch between them depending on type of enemy?
The variants differ in damage and attribute requirements, perhaps appearance.
https://game-maps.com/ELEX/ELEX-Weapons.asp?WEA=5
Well from what I have seen:
EMP: Very small hit box and slow speed, not sure it does more damage to machine (it's hard to see during a fight)
Plasma Bold: Explosion (so bigger hitbox) who makes fall most ennemies, normal speed and damage.
Normal shoot: Normal speed, normal damage, normal hitbox
Like I'm nearly always playing with the bolt, only bad situation are in small area when ennemies are body to body, but even their, you can just dodge and use it. So I was wonderring if there is pro and con for each fire setting. Because if not, plasma bolt is way better then the 2 others.
Regarding the variant generally if you have +1 damage, it needs +1 attribute. Skin are nearly the same I think but I'll check it out when I'm in game. Wondering if it's only to give you the impression of a huge variety of weapons of if their is real changes between them making it way more interesting ^^
That there are variants of laser/plasma weapons with descriptions is a hint that there may be even further improved variants to get somewhere in addition to the crafting based upgrades. The clerics have worked on improving their guns, so there are a few and the legendary weapons. If there were only a single basic laser rifle but found in multiple locations, that might give a misleading impression about what to expect from attribute investments related to energy ranged weapons.
Also, when upgraded, it'll have pretty close to top numbers and ammo is cheap and easy to get (multiple merchants). It has a 15 round clip which is plenty to get the job done unless fighting something tankier like higher end enemies. Even then, while you might have to reload a few times, you'll have plenty of ammo to spare. Leave the weapon on semi auto fire mode.
Another thing to keep in mind is that ranged weapons like the laser rifle fire a straight projectile. You can back away from an enemy to where it mosaics and even disappears, and you can still hit it. It pretty much trivializes the game.
I mean All plasma gun feel the same and all laser gun feel the same and differences bewteen laser and plasma in term of feeling is non detectable for me. So it is not question of "better" gun. It's just that I cannot figure why some are named differently. For standard plasma gun, at level 3, I cannot do special modification. I don't know if there is for other, but it is too expensive for me to try it. I just got the legendary plasma gun at 100 damages, it feels for me exactly the same than the normal one, just hit harder.
I don't see what you mean by this. For me it's the case you can find the same basic gun (with possible upgrade I, II, II,...) at different location or tradors it's just that the name is different with a minor difference a damage/requirements (like 1 more damage).
@Halcyform
I'm a bit further in the game I have around 65DEX and INT. But I do agree with you and I'm considering upgrading my laser gun to have a cheaper option for easy monsters and the plasma for harder one.
Yes I used that technic a bit when I was more fragile at the start of the game :p
Some of the legendary weapons have interesting descriptions that give some background - such as Archon's Might which is found early typically.
As for the lore, the clerics develop high-tech weapons, and energy rifles belong to that group of weapons. As they come up with modified or enhanced weapons, they add the revision/model/version to the name of the new weapon. Like an added Mk 1, Mk 2, Mk 3 on Earth. Is it important? Nah. Just a minor detail that they name their weapon models.
Btw, there are only two laser blasters, LSR-T and LSR-C. The Laser Rifle LT5 has a larger magazine. And that Jax can improve weapons to tier I, II and III is for gameplay reasons. It doesn't imply that other guys on Magalan (and not the skill teacher's either) improve weapons in the same way. Why would Alrik be the only berserker that can improve a cleric Laser Rifle LT5 to tier III? "Modify Weapons" is a factionless skill afterall.
Jax can improve any weapon except legendary ones and the very few unique, non-upgradeable ones (iron bar and such). So the upgrades to tier I-III don't matter here.
However, if player has found only a single one-handed axe so far in a playthrough but several times in different locations, player might develop the theory that maybe there are no other axes and that the attribute requirements for axes might not be worth investing into. On the contrary, if player finds a few different axes, that is a strong hint that there may be even more axes in the game, raising interest in a weapon type/family.
ELEX doesn't overdo it. The game does not pretend that there would be "a huge variety of weapons".