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Some other Cleric spells are good too
"Most interesting" is a matter of perspective. For example, if you can cause stasis effect on combat robots with the EMP firing mode of an energy weapon, using clerics' PSI Amplifer "EMP Blast" or PSI Thrower "Mental Manacle" mode becomes less interesting.
--> https://elex.fandom.com/wiki/PSI_Amplifier
--> https://elex.fandom.com/wiki/PSI_Thrower
However, getting the faction abilities early and for free is highly interesting, since some of the abilities are very powerful in general.
Clerics -> PSI Amplifier / Black Hole, PSI Thrower / Mental Manacle, The Last Stand, One with the Weapon
Berserkers -> Fist of Poison (or Fire, Ice) , Poisonous Aura, Seeker Shot, Scatter Shot
Outlaws -> in my opinion, most of the abilities only get interesting, if player absolutely wants to rely on stims - either for role-playing or for buffing Jax in various ways
Beiing cleric the black hole is great, but there's nothing like the Last Stand Ability, it helps clerics to be the real berserkers.
In later game I like the friend of beasts spell, it helps in Xarcor against the albs.
Admittedly it´s more like a support power/spell, but it´s super useful when going with ranged combat.
Black hole from the clerics is also really op since it kind of stunlocks your enemies though I don´t use it much because of this, since it´s again a bit cheesy.
The good old fireball from the berserkers is also not bad and btw always collect and keep these force push & power wave alb spells that you keep finding around alb structures.
Especially in the beginning they can be a lifesafer. Put them on your hotbar to have them ready, it will help a lot especially when you have to fight duells, since npc´s attack your very quickly after dialog ends and using a force push spell staggers them for a moment and gives you time to draw your weapon.