ELEX
Janthis Mar 10, 2020 @ 4:02am
Enemies are WAY too strong, making the game unfun.
Since the other thread got locked, I'm just gonna say it here. I'm currently level 10, just got accepted as a berserker and got my cultivator armor, and yet I still regularly run into enemies who can kill me in 2-3 hits like it was nothing. Animals, mutants, hostile humans, it doesn't matter. How is this fun??? How am I supposed to get anything done when exploration is out of the question??? Was this game playtested AT ALL, at any point???

Yeah, this is a rant post. Just when I was starting to have fun, this ♥♥♥♥ happens. I honestly regret my purchase and wish I could get a refund. I'll probably just look for some cheats or something.
Last edited by Janthis; Mar 11, 2020 @ 5:12am
Originally posted by MANGOlm CZ:
yeah the beginnings in this game are not easy and yeah you are dragged in to the quest that you are not prepared for at all, especially that Valley of the Damned location is a no go zone for low levels.
I don't know how to properly advice you but my beginnings were that I was roaming around scouting the enemies, trying quests and deciding if I am powerfull enough to beat them. Not really trying to move to high level locations and just trying to survive the world. It takes time but it will make you achievments more valuable. After a while I was starting to become more and more powerful I really felt the enjoyment from playing this game. Later on you become so powerfull you can kill giants with one hit. So yeah it just need patience.

It is just not a game like Skyrim, there is no level scaling, everything is set and not really well since the difficulty is all over the place meaning: it is hard for low level, and so so easy for high level chars. But yeah as I said patience brings roses.
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Showing 46-60 of 104 comments
Originally posted by ionutz1280:
I haven't played Kingdom Come or Outward so I can't
comment on those.

AC Origins I have no idea,

So, you don't know most of the games I've given as examples. You've not commented on Greedfall, btw.


Originally posted by ionutz1280:
But I played Baldur's Gate 1 and 2 extensively, including their expansions, Tales of the Sword Coast and Throne of Bhaal respectively. BG2 in particular was my favorite RPG of all time growing up. Yes, you occasionally ran into tough enemies and bosses, but they were exceptions. You weren't facing liches and beholders randomly scattered throughout areas at level 5. Neither did the game expect you to only do non-combat quests for the first 15 levels.
BG 1 features a semi-open world with free roaming where you run into tons of dangerous foes at level 1 already. Either if you rush through the world as to reach quest locations without doing easy side-quests. Or while exploring. The world is split into areas with no hint about when to enter them. You meet bears, dire wolves, vampire wolves, spiders, elite units, evil parties, basilisks, greater basilisks, wraith, ankheg, kobold commandos, spell casters, doom guards, battle horrors and some more I could look up.

Effectively, you need to scout ahead carefully and make wise decisions with regard to when to take up with such foes. Even more so, if trying to enter Durlag's Tower early or visiting Ulgoth's Beard. There is no hand-holding. Players, who rush to Nashkel as part of the main quest, will be under-levelled.

Originally posted by ionutz1280:
Same for PoE. Aside from some boss fights which require a certain level of power, the only monster I can think of that's too tough to handle at first is the cave bear, and that's only in the very beginning with no companions.
Then revisit the game, at least on Normal difficulty, not Easy or easier, since foes scale with difficulty mode. I've mentioned some details before. Even the Act 1 areas feature forest lurkers, forest trolls, a large group of boars (which cause many new players trouble, particularly those that want to "clear areas" in a linear way!), Xaurip champions, Shades, Phantoms - and it goes on like that in Act 2 and even within the city of Defiance Bay with ogre druids, drakes, guls and others.

Players need to play smart, focus on easy quests first. Especially since it's a game that gives tons of XP for quests while only few to none for kills.

Originally posted by ionutz1280:
I played through Risen 1 and it was tough at first, but never felt impossible. I never had the feeling that enemies were too hard everywhere I went.
Risen 1 is a bit of an exception, because it was the first one where the devs wanted to change some things in addition to the pirates theme. The game's island is tiny, and therefore the overall number of foes is small. Yet you may choose which faction to get in contact with thanks to free roaming. Even if you enter the bandits camp first, it is near a big swamp full of dangers. Like bog bodies, ghouls, rotworms, skeleton warriors. Player character must gain levels and equipment first by doing errand boy tasks and easy quests. Btw, Risen 1 is one of the games where a very few people bragg about what they can do with bare fists and naked, like dueling some bandit for half an hour.

Originally posted by ionutz1280:
Gothic 3 might have been this way, but to be honest I abandoned it halfway through because it all felt like a mess.
It's still one of the most entertaining, huge open world CPRGs - if becoming a magician. Yet I doubt it matches your taste, because it doesn't serve anything on a silver plate.
Last edited by D'amarr from Darshiva; Mar 13, 2020 @ 2:52am
Janthis Mar 13, 2020 @ 3:24am 
So, you don't know most of the games I've given as examples. You've not commented on Greedfall, btw.

I haven't played Greedfall either. The last RPG I played before this one was Dragon Age Inquisition, which was pretty, but had such bad combat and controls I eventually quit. Currently replaying Dark Souls 3, which Elex combat feels like a bad copy of. :steammocking:

BG 1 features a semi-open world with free roaming where you run into tons of dangerous foes at level 1 already. Either if you rush through the world as to reach quest locations without doing easy side-quests. Or while exploring. The world is split into areas with no hint about when to enter them. You meet bears, dire wolves, vampire wolves, spiders, elite units, evil parties, basilisks, greater basilisks, wraith, ankheg, kobold commandos, spell casters, doom guards, battle horrors and some more I could look up.

Nah, it's all in how enemies are placed. You are guided by the narrative in certain directions. In BG1 it's leaving Candlekeep, going towards the inn, picking up companions, investigating the Cloakwood mines and so on. In BG2 you escape Irenicus' dungeon, explore Athkatla, then follow the story. Sure you could try to sequence break and go somewhere else, but that's not what the game wants you to do. You can't even reach certain areas from the beginning. Following the main quest and side quests in their proper order, you never feel overwhelmed by the odds. There are exceptions, like Kangaxx, but they're tucked out of the way. They're not on the main road out of town, or something. That's the difference, and that's good design. In Elex, there is no order or progression to quests. You can go anywhere from the start with no clear direction, and even the missions you pick up near your starting location (either Goliet or one of the other main towns) will put you against overleveled enemies you have almost no chance against 80% of the time, for the simple reason that those enemies represent 80% of the game's fauna.

Effectively, you need to scout ahead carefully and make wise decisions with regard to when to take up with such foes. Even more so, if trying to enter Durlag's Tower early or visiting Ulgoth's Beard. There is no hand-holding. Players, who rush to Nashkel as part of the main quest, will be under-levelled.

Those are expansion areas clearly marked as high-level. People even warn you about Durlag's tower being deadly for the unprepared. Same for other dungeons like Watcher's Keep, whose final boss is even optional. Not the same thing at all. As for rushing to Nashkel, you can explore the surrounding areas first and you'll never run into enemies you simply can't defeat. I'm talking Elex-style, where they kill you in 2 hits while you do 2 damage per hit.

Then revisit the game, at least on Normal difficulty, not Easy or easier, since foes scale with difficulty mode. I've mentioned some details before. Even the Act 1 areas feature forest lurkers, forest trolls, a large group of boars (which cause many new players trouble, particularly those that want to "clear areas" in a linear way!), Xaurip champions, Shades, Phantoms - and it goes on like that in Act 2 and even within the city of Defiance Bay with ogre druids, drakes, guls and others.

I finished the game on normal difficulty. I don't recall having particular trouble in one area, not that I couldn't solve with a bit of planning anyway. There's the Endless Paths, but that's divided into levels meant to progress in difficulty. That's a big difference from randomly putting high-level monsters all throughout the game world.

As for Risen 1, I think I joined the crusaders or whatever they're called, the guys with staffs and those twin-bladed swords. The progression felt natural in that I first trained with them and gradually got stronger. It's been 5 or so years since I played it but as I said, I don't remember having trouble or feeling overwhelmed by the difficulty. They should have stuck to that model.

Gothic 3... when people recommend you apply a community patch to make the game playable, you know something's up.
About BG1:
Originally posted by ionutz1280:
Nah, it's all in how enemies are placed. You are guided by the narrative in certain directions. In BG1 it's leaving Candlekeep, going towards the inn, picking up companions, investigating the Cloakwood mines and so on.
Thanks for confirming once more that you want major guidance aka handholding aka "go here, go there, do this, do that".

In BG1, player isn't told where those places are. There are no map markers. Exploration is required as to discover new areas at area borders. You mention "Cloakwood mines", but that area is not available early for story reasons. In case you mean Nashkel mines, it is a long way from Candlekeep to Nashkel, and players, who try to rush to Nashkel, encounter enemies directly on the roads and will be underlevelled within the mines. Which is why the surrounding areas give tons of opportunities to do side-quests. A simple ogre can one-hit kill any of your party members due to low HP and lack of equipment.

Originally posted by ionutz1280:
In BG2 you escape Irenicus' dungeon, explore Athkatla, then follow the story. Sure you could try to sequence break and go somewhere else, but that's not what the game wants you to do. You can't even reach certain areas from the beginning.
Your memory doesn't serve you correctly. Athkatla literally floods players with side-quests, many that lead out of the city. No hint on what will be awaiting you. Various quests involve dragons, beholders, liches, adamantine golems, fast troll leaders, vampires. No safe path you can follow blindly with level 8-10 starting characters. Newbies encounter all the pitfalls that lurk in the BG games. Then they restart or go somewhere else and return later. Some quit in rage when they seem to be stuck with a party that isn't ready to handle an enemy like TorGal. There is no "sequence", just an early main quest requirement to gather gold if and only if you want to focus on trying to rescue your childhood friend. Some of the story companions even explicitly recommend preparing well.

Originally posted by ionutz1280:
In Elex, there is no order or progression to quests.
Seriously? There isn't one in BG2 either. ELEX gives you main missions, which are you supposed to look into early - for story reasons, too.

Originally posted by ionutz1280:
You can go anywhere from the start with no clear direction,
Who would be the one to give Jax a "clear direction"?

Originally posted by ionutz1280:
and even the missions you pick up near your starting location (either Goliet or one of the other main towns) will put you against overleveled enemies you have almost no chance against 80% of the time, for the simple reason that those enemies represent 80% of the game's fauna.
Hardly any missions in Goliet strictly require fighting. The remaining Alb forces at the broken converter are an intentional threat and remind player of the need to prepare well.

Originally posted by ionutz1280:
As for rushing to Nashkel, you can explore the surrounding areas first and you'll never run into enemies you simply can't defeat. I'm talking Elex-style, where they kill you in 2 hits while you do 2 damage per hit.
Tons of people have major problems defeating Tarnesh, Karlat, Silke, Neira, Greywolf and Mulahey early at Core difficulty or harder.

You are mistaken about PoE for various reasons. Its areas are inhabited by a mix of enemies one doesn't need to fight, since one can avoid them just as in ELEX and can return later or not. There are enough quest XP in the game as to be successful without fighting everything and everyone on sight. I strongly doubt that you clear PoE's ingame areas in a linear way. No, you focus on the low-hanging fruit and skip various fights.

Originally posted by ionutz1280:
Gothic 3... when people recommend you apply a community patch to make the game playable, you know something's up.
v1.75.14 fully patched and including the CPT's major modification options is available in Steam's beta subscriptions channel of that game for convenience reasons. v1.6 is not the original unpatched release, though, but operating systems, drivers and other runtime environment dependencies have changed over the years, and the software development life cycle of games isn't endless.
Janthis Mar 13, 2020 @ 6:29am 
Thanks for confirming once more that you want major guidance aka handholding aka "go here, go there, do this, do that".

Not major guidance, no. I actually dislike handholding. But those games are crafted in such a way that the player is guided in certain directions, yeah. Fallout New Vegas is another good example of this. You start the game in the village of Goodsprings. You know your target is Vegas, but you are warned that going north you'll be running into critters who are too tough for you (which is true). So you go south instead and get eased into the story and gameplay gradually. It's a brilliant bit of design, really.

In BG1, player isn't told where those places are. There are no map markers. Exploration is required as to discover new areas at area borders. You mention "Cloakwood mines", but that area is not available early for story reasons. In case you mean Nashkel mines, it is a long way from Candlekeep to Nashkel, and players, who try to rush to Nashkel, encounter enemies directly on the roads and will be underlevelled within the mines. Which is why the surrounding areas give tons of opportunities to do side-quests. A simple ogre can one-hit kill any of your party members due to low HP and lack of equipment.

It's been years since I last played BG1 so I don't remember all the details, but I do know that I never felt lost or not knowing where to go next, nor did I run into blatantly overpowered enemies while exploring. You're right about the ogre, by the way. There's one just outside the Friendly Arm Inn if I remember correctly, who's got a belt you need for a quest. And he can in fact kill your guys in a couple of hits. That's why you use a summon and/or take him down with ranged weapons. If it was Elex, that ogre would also be nearly invulnerable to damage, but he's not. He's still killable.

Your memory doesn't serve you correctly. Athkatla literally floods players with side-quests, many that lead out of the city. No hint on what will be awaiting you. Various quests involve dragons, beholders, liches, adamantine golems, fast troll leaders, vampires. No safe path you can follow blindly with level 8-10 starting characters. Newbies encounter all the pitfalls that lurk in the BG games. Then they restart or go somewhere else and return later. Some quit in rage when they seem to be stuck with a party that isn't ready to handle an enemy like TorGal. There is no "sequence", just an early main quest requirement to gather gold if and only if you want to focus on trying to rescue your childhood friend. Some of the story companions even explicitly recommend preparing well.

And yet you never feel like you don't know where to go next because everything is too hard. You investigate the circus tent and pick up Aerie, then you visit the slums, the sewers and so on. None of those places feature unkillable enemies or things you need to run away from. Some tough fights for certain, but it's possible to come back to those because they're in isolated places, not spread around everywhere, nor unavoidable except by running past them. I don't know what's so hard to understand about that.

BG2 in particular has a different kind of difficulty. There are many enemies that might seem unfairly overpowered at first, until you learn or figure out the trick to beating them, then they become just free xp. Beholders, vampires, mind flayers, umber hulks, etc., all fall into this category. Elex has none of that subtlety. Enemies just have grossly inflated damage and armor values until you reach a certain level and equipment threshold, then suddenly they become easy. It's a fairly simplistic system.

Seriously? There isn't one in BG2 either. ELEX gives you main missions, which are you supposed to look into early - for story reasons, too.

Actually, there is. In BG2 there's a well defined story and by unlocking areas and doing the sidequests you progress naturally. Elex tries to give you total freedom from the beginning, with poorly defined objectives like "survive" and "get your armor back." Okay, so let's say you follow the quest marker for your armor. Enjoy running into mutants who 2-shot you along the way. And even if you manage to find Ray and reach the Fort, all the missions there that send you outside are the same - enjoy getting 2 shotted by enemies you can barely damage. The other hubs as well.

Who would be the one to give Jax a "clear direction"?

It's called "narrative design", something PB has a lot to learn about. And it has nothing to do with explicit handholding, that's just a strawman argument.

Hardly any missions in Goliet strictly require fighting. The remaining Alb forces at the broken converter are an intentional threat and remind player of the need to prepare well.

True, there are some missions that don't require fighting. There sort of need to be, because otherwise the game would be borderline impossible. It doesn't change the fact that almost any mission that sends you outside Goliet or the other major towns will be a suicide attempt at first.

Tons of people have major problems defeating Tarnesh, Karlat, Silke, Neira, Greywolf and Mulahey early at Core difficulty or harder.

Those are bosses and major story events, and there are many ways to prepare for them to make them beatable. Irrelevant to this discussion. How do you prepare for a Fort quest that sends you to look for a guy in the middle of a dozen mutant bugs with skull icons? And how do you prepare when every mission that takes you outside the walls will have you run into enemies of similar strength?

You are mistaken about PoE for various reasons. Its areas are inhabited by a mix of enemies one doesn't need to fight, since one can avoid them just as in ELEX and can return later or not. There are enough quest XP in the game as to be successful without fighting everything and everyone on sight. I strongly doubt that you clear PoE's ingame areas in a linear way. No, you focus on the low-hanging fruit and skip various fights.

As I said, I don't recall skipping fights or areas. Some were tougher than others, certainly, but nothing felt so hard that I needed to come back later, with the possible exception of boss fights. Even if I had discovered an area with very tough enemies and decided to visit it later (don't recall, but it's possible), there's a difference between that and having those enemies spread out everywhere in the world to the point of not knowing where to go anymore because it all felt impossible.

v1.75.14 fully patched and including the CPT's major modification options is available in Steam's beta subscriptions channel of that game for convenience reasons.

As I said, it's been many years since I played it. I'm just giving my impressions at the time. I was playing things like Skyrim or Fallout New Vegas at the time, and couldn't help but make comparisons. Gothic 3 had some interesting ideas but the combat felt lackluster and the story/world design amateurish and vague. I also heard the ending was unfinished.

It actually wouldn't take much work to greatly improve Elex, to be honest. Just increase the player's health and damage a bit so you don't feel so weak and helpless in the beginning (already possible by switching to Easy difficulty, which I recommend) and tweak monster placement a bit so you don't have stupidly overpowered enemies right next to major towns where a low-level player might start his questing. This is not accounting for the various technical flaws of course, but at least balance would be much better.
Last edited by Janthis; Mar 13, 2020 @ 6:45am
Janthis Mar 13, 2020 @ 8:46am 
By the way, I just had to fight something called a Moloch. He knocks me down and takes off half my health in one hit, then before my character can get up, he hits me again and I'm dead. Please tell me how that's fair and balanced.
fracs Mar 13, 2020 @ 9:02am 
Originally posted by ionutz1280:
By the way, I just had to fight something called a Moloch. He knocks me down and takes off half my health in one hit, then before my character can get up, he hits me again and I'm dead. Please tell me how that's fair and balanced.
If you are melee you have to dodge his first jump attack, then use your jetpack and roll
Ocsabat Mar 13, 2020 @ 9:20am 
Originally posted by ionutz1280:
By the way, I just had to fight something called a Moloch. He knocks me down and takes off half my health in one hit, then before my character can get up, he hits me again and I'm dead. Please tell me how that's fair and balanced.

You can go around things or over them if they are currently too tough for you.
Arden Mar 13, 2020 @ 9:34am 
Originally posted by ionutz1280:
By the way, I just had to fight something called a Moloch. He knocks me down and takes off half my health in one hit, then before my character can get up, he hits me again and I'm dead. Please tell me how that's fair and balanced.

Fairly easy with good weapon but challenging otherwise. I kill them in one combo on ultra. As fracs said dodge or simply run aside from the charge attack and then initiate your combo with heavy attack if one handed or normal attack if 2 handed. If you don't manage to kill them in a single combo you will have to roll a couple of times to dodge their attacks (timing is important) while recharging stamina to initiate another full combo.

As far as I remember they don't have ranged attack so you can jetpack cheese them as well if the above is too difficult for you.

As for the mutant bugs/spider rippers they are one of the easiest enemies in the game. You can literally kill a group of 20 of them without dying or even getting hit. All you have to do is heavy attack, roll back and run a little if they are closing within striking distance. You can also pull them one by one and just spam heavy attacks forever and roll back with the last of your energy.
Janthis Mar 13, 2020 @ 10:31am 
As for the mutant bugs/spider rippers they are one of the easiest enemies in the game. You can literally kill a group of 20 of them without dying or even getting hit. All you have to do is heavy attack, roll back and run a little if they are closing within striking distance. You can also pull them one by one and just spam heavy attacks forever and roll back with the last of your energy.

I've already tried that, but if I move any distance away they start spitting at me and killing me in 3 hits (that's really a ubiquitous pattern in this game...). It's also very hard to pull them individually, they seem to enjoy attacking in groups. I'll give it another try and see how it goes.
Last edited by Janthis; Mar 13, 2020 @ 10:31am
fracs Mar 13, 2020 @ 10:52am 
Originally posted by ionutz1280:
As for the mutant bugs/spider rippers they are one of the easiest enemies in the game. You can literally kill a group of 20 of them without dying or even getting hit. All you have to do is heavy attack, roll back and run a little if they are closing within striking distance. You can also pull them one by one and just spam heavy attacks forever and roll back with the last of your energy.

I've already tried that, but if I move any distance away they start spitting at me and killing me in 3 hits (that's really a ubiquitous pattern in this game...). It's also very hard to pull them individually, they seem to enjoy attacking in groups. I'll give it another try and see how it goes.
you need good weapon and enough stamina for that
Originally posted by ionutz1280:
Not major guidance, no. I actually dislike handholding. But those games are crafted in such a way that the player is guided in certain directions, yeah.
I don't see a major difference. What guidance do you expect to get in ELEX? There are map markers that tell you where you need to go. Those map markers are missing in BG1, for example. In ELEX, mission journal entries tell the mission objective and cover the talk history. Sufficient information to travel to a mission destination as to take a look and to draw conclusions. In your posts you tell that you want handholding, such as enemy power indicators, mission difficulty ratings, safe zones and level scaling. So far that is not what the authors of this game would agree with.

Originally posted by ionutz1280:
Fallout New Vegas is another good example of this.
No. You're stuck in the loop where you want ELEX to be a different game with different gameplay.

Originally posted by ionutz1280:
You start the game in the village of Goodsprings. You know your target is Vegas, but you are warned that going north you'll be running into critters who are too tough for you (which is true).
The primary target group of ELEX (and the Gothic series, too) don't like such handholding. Sometimes NPCs give hints like that and warn about a troll in the forest, for example, but it is by design that there isn't any difficulty rating of "areas", NPCs and enemies.

Originally posted by ionutz1280:
So you go south instead and get eased into the story and gameplay gradually. It's a brilliant bit of design, really.
In ELEX, player may choose where to go first thanks to an open world with free roaming possibilities. Some players listen to Duras and dislike what he tells about the berserkers, so they say bye to him and join the clerics instead before they visit Goliet. It's also quite entertaining to get there as a cleric, possibly as a Suggestor. Others immediately like the outlaws for various reasons.

Originally posted by ionutz1280:
It's been years since I last played BG1 so I don't remember all the details, but I do know that I never felt lost or not knowing where to go next, nor did I run into blatantly overpowered enemies while exploring. You're right about the ogre, by the way. There's one just outside the Friendly Arm Inn if I remember correctly, who's got a belt you need for a quest. And he can in fact kill your guys in a couple of hits. That's why you use a summon and/or take him down with ranged weapons. If it was Elex, that ogre would also be nearly invulnerable to damage, but he's not. He's still killable.
In BG1, depending on difficulty setting and party level. I assume you've never played on Insane or Legacy of Bhaal mode, since you prefer easy-going combat that makes it possible to start a fight and know that you will win.

Despite lots of walkthroughs being available about the Baldur's Gate series, BG1 newbies ask regularly about where to find some locations, since even the most simple "areas" are hidden on the world map and need to be searched for. It's the exploration factor in BG1 that makes it rewarding. Many newbies also complain about getting killed with just a few hits.

Originally posted by ionutz1280:
And yet you never feel like you don't know where to go next because everything is too hard. You investigate the circus tent and pick up Aerie, then you visit the slums, the sewers and so on. None of those places feature unkillable enemies or things you need to run away from.
Ancient and more recent forum topics tell a different tale.

Same about Icewind Dale, although it is very linear, but it's combat heavy.

Originally posted by ionutz1280:
Some tough fights for certain, but it's possible to come back to those because they're in isolated places, not spread around everywhere, nor unavoidable except by running past them. I don't know what's so hard to understand about that.
Various fights in BG2 are unavoidable, such as Irenicus and the clones in Asylum, and without any way to go elsewhere as to return later - other than reloading an earlier savegame and preparing the party differently.

In ELEX, there are only a very few examples of battles that cannot be avoided at all and which may lead to returning to an older savegame. All those creatures in the wilderness can easily be avoided and eliminated later (if player enjoys combat based hunting).

Originally posted by ionutz1280:
BG2 in particular has a different kind of difficulty. There are many enemies that might seem unfairly overpowered at first, until you learn or figure out the trick to beating them, then they become just free xp. Beholders, vampires, mind flayers, umber hulks, etc., all fall into this category.
It requires tons of trial-and-error playing and learning about secrets, such as foes with innate abilities/protections, or golems you cannot hurt with a weapon that is not enchanted enough. Increased difficulty by obfuscation and insufficient documentation. Compared with that, ELEX's combat rules are clear and concise. Particularly, enemies with simple attack patterns, which can be observed and exploited.

Originally posted by ionutz1280:
Elex has none of that subtlety. Enemies just have grossly inflated damage and armor values until you reach a certain level and equipment threshold, then suddenly they become easy. It's a fairly simplistic system.
No difference compared with kobold commandos shooting fire arrows and quick (or hasted) warriors hitting like trucks.

Originally posted by ionutz1280:
Actually, there is. In BG2 there's a well defined story and by unlocking areas and doing the sidequests you progress naturally.
I don't see the difference. Side-quests in BG2 are filler content. Lots of stuff that is entirely unrelated to the story and is only present in the game as to give opportunities to gain experience, equipment and allies. As in ELEX, it is a role-playing choice how long to prepare and when to take the risk of looking into a main quest/mission that may advance the story.

Originally posted by ionutz1280:
Elex tries to give you total freedom from the beginning, with poorly defined objectives like "survive" and "get your armor back." Okay, so let's say you follow the quest marker for your armor. Enjoy running into mutants who 2-shot you along the way.
Then don't run blindly, but move cautiously, and don't get killed. Perhaps learn Sixth Sense or use sunglasses to grant you that skill for free - you can find some with a bit of exploration while searching the world for stuff to turn into cash. You are not forced to choose a straight path to a map marker. It's not a map marker chasing game! You may search for a safer path. Why? Mission objective is to reach a destination and then to take a look. The destination may be a camp filled with a dozen heavily armed bandits. Or a harmless trader near an abandoned building. Who knows? Investigate, draw conclusions, act.

Originally posted by ionutz1280:
And even if you manage to find Ray and reach the Fort, all the missions there that send you outside are the same - enjoy getting 2 shotted by enemies you can barely damage. The other hubs as well.
As above. Move cautiously, don't get killed.

Originally posted by ionutz1280:
It's called "narrative design",
Nah.

Originally posted by ionutz1280:
True, there are some missions that don't require fighting. There sort of need to be, because otherwise the game would be borderline impossible. It doesn't change the fact that almost any mission that sends you outside Goliet or the other major towns will be a suicide attempt at first.
Why? And how do you define "suicide"?

A suicide mission would be one that strictly requires you to fight a battle you cannot win. In ELEX, if you spot dangerous foes near you while travelling through the world and not using teleporters yet, simply avoid them. It doesn't take much to get away.

Originally posted by ionutz1280:
Tons of people have major problems defeating Tarnesh, Karlat, Silke, Neira, Greywolf and Mulahey early at Core difficulty or harder.

Those are bosses and major story events, and there are many ways to prepare for them to make them beatable.
Uh, what? Bosses? Tarnesh, Karlat and Neira are seemingly random attackers as to create artificial hurdles and give player something to chew on. Player only learns later about the reason for these attacks. Tarnesh gives tons of new players major troubles, since most newbies arrive at Friendly Arm Inn without companions and get picked off by him. The other four are optional encounters, because they depend on exploration, but if underlevelled, they pose a threat. And Mulahey, uh oh, is a first roadblock with regard to story progress. Infamous for slaying the party from newbie players, who don't do side-quests and enter Nashkel mines underlevelled. That said, only a very few players leave the mines through the front door, because using the lower exit seems so obvious. On the way out, an evil party attacks that is considered overpowered by many players.

Originally posted by ionutz1280:
How do you prepare for a Fort quest that sends you to look for a guy in the middle of a dozen mutant bugs with skull icons?
With a role-playing decision. Jax scouts ahead, investigates the destination area, notices the highly dangerous creatures and decides that he is not up to such a task yet. Jax returns to the mission giver, and if it's not possible to talk about the mission some more, he will revisit this mission later.

Originally posted by ionutz1280:
And how do you prepare when every mission that takes you outside the walls will have you run into enemies of similar strength?
As in "every mission, but not every mission"? :steamhappy: There are hundreds of missions in ELEX. I've told you before that you can reach level 30+ while staying in Chapter 1. So, let's assume you've messed up Jax's character progression, because you've spent attribute points and skill points on stuff without thinking it through. Then you can still return to an older savegame and do things differently. Or continue with exploration, errand boy tasks and other easy missions, hunting lesser creatures (perhaps those with 25-40 XP each, perhaps tougher ones for more XP), collecting junk to make a fortune, crafting Elex potions.

Originally posted by ionutz1280:
and tweak monster placement a bit so you don't have stupidly overpowered enemies right next to major towns
The primary target group of this game would not like such a change. It's all about the thrill. Eventually you can get rid of more and more beasts and bandits, whatever, and you will run into more dangerous foes when you enter Xacor, for example.

I doubt that a dumbed down ELEX would gain a higher rating (at Steam, for example) or that it would sell more often. A lot more would need to change in order to address a much wider target group of players, including casual gamers, and there is no safe recipe for a small developer studio.
Last edited by D'amarr from Darshiva; Mar 13, 2020 @ 11:35am
Janthis Mar 13, 2020 @ 12:21pm 
I don't see a major difference. What guidance do you expect to get in ELEX? There are map markers that tell you where you need to go. Those map markers are missing in BG1, for example.

We're talking about different things here. Map markers are not necessary if your journal does a good enough job of informing you where to go. And they are useless if the place they direct you to features enemies 10 levels above you.

In ELEX, mission journal entries tell the mission objective and cover the talk history. Sufficient information to travel to a mission destination as to take a look and to draw conclusions. In your posts you tell that you want handholding, such as enemy power indicators, mission difficulty ratings, safe zones and level scaling. So far that is not what the authors of this game would agree with.

Fine, take away map markers as long as you balance enemy placement. I didn't think so. Saying "I don't want every place I travel to have enemies that kill me in 2 hits" does not equal "I want handholding". There's a lot of compromise between the two extremes.

No. You're stuck in the loop where you want ELEX to be a different game with different gameplay.

Different does not always mean good, just saying.

The primary target group of ELEX (and the Gothic series, too) don't like such handholding. Sometimes NPCs give hints like that and warn about a troll in the forest, for example, but it is by design that there isn't any difficulty rating of "areas", NPCs and enemies.

Sure, and some players consider a game fun if it takes them 2 hours and 20 reloads to kill a single regular enemy. It's up to the devs which group they cater to.

In ELEX, player may choose where to go first thanks to an open world with free roaming possibilities. Some players listen to Duras and dislike what he tells about the berserkers, so they say bye to him and join the clerics instead before they visit Goliet. It's also quite entertaining to get there as a cleric, possibly as a Suggestor. Others immediately like the outlaws for various reasons.

It really doesn't matter where the player goes first, the experience is the same. Blatantly overpowered enemies everywhere you go, with the name of the game being running away and doing talking quests for the first 20 hours.

In BG1, depending on difficulty setting and party level. I assume you've never played on Insane or Legacy of Bhaal mode, since you prefer easy-going combat that makes it possible to start a fight and know that you will win.

I usually play on Normal difficulty or whatever its equivalent is, since I'm not a hardcore powergamer or a masochist. Most games even mention that Normal is the difficulty the game was designed and balanced for.

Despite lots of walkthroughs being available about the Baldur's Gate series, BG1 newbies ask regularly about where to find some locations, since even the most simple "areas" are hidden on the world map and need to be searched for. It's the exploration factor in BG1 that makes it rewarding. Many newbies also complain about getting killed with just a few hits.

BG1 has a bit of a learning curve. It also came out in 1998 and features some design decisions and mechanics that have become obsolete since then. BG2 is much better in this regard. But even in BG1, once you learn how to approach encounters most players shouldn't have any problems. That's a far cry from "I don't know where to go because everything 2-shots me."

Ancient and more recent forum topics tell a different tale.

Same about Icewind Dale, although it is very linear, but it's combat heavy.

Also played Icewind Dale 1 and 2, they're tough in places but never feel unfair.

Various fights in BG2 are unavoidable, such as Irenicus and the clones in Asylum, and without any way to go elsewhere as to return later - other than reloading an earlier savegame and preparing the party differently.

Which is still light-years better than "run past them, avoid them and come back 10 levels later." :P

In ELEX, there are only a very few examples of battles that cannot be avoided at all and which may lead to returning to an older savegame. All those creatures in the wilderness can easily be avoided and eliminated later (if player enjoys combat based hunting).

The problem is that those creatures are everywhere, not just in certain areas. The player doesn't know what to do or where to go, because 80% of enemies feel overpowered, in both damage and armor.

It requires tons of trial-and-error playing and learning about secrets, such as foes with innate abilities/protections, or golems you cannot hurt with a weapon that is not enchanted enough. Increased difficulty by obfuscation and insufficient documentation. Compared with that, ELEX's combat rules are clear and concise. Particularly, enemies with simple attack patterns, which can be observed and exploited.

As I said, they take knowledge (or reading a guide) in order to figure out how to defeat them, but it's doable. In Elex, there's no trick. They're just stupidly overpowered and you're supposed to avoid them until later in the game. The problem is, they're everywhere.

No difference compared with kobold commandos shooting fire arrows and quick (or hasted) warriors hitting like trucks.

Kobold commandos? Fireball or other AoE spell and they're all gone. Hasted warriors, plenty of ways to deal with them. None of those require you to run away and come back later when you've gained 10 more levels.

I don't see the difference. Side-quests in BG2 are filler content. Lots of stuff that is entirely unrelated to the story and is only present in the game as to give opportunities to gain experience, equipment and allies. As in ELEX, it is a role-playing choice how long to prepare and when to take the risk of looking into a main quest/mission that may advance the story.

Exactly, you get opportunities to gain experience. Things that are doable. Not quests that put you up against overleveled monsters. In Elex, there are no side quests for low-level characters except for talking, fetching things, and running away. Everything that involves fighting needs to be left for later. At least if they'd specified this...

Then don't run blindly, but move cautiously, and don't get killed. Perhaps learn Sixth Sense or use sunglasses to grant you that skill for free - you can find some with a bit of exploration while searching the world for stuff to turn into cash. You are not forced to choose a straight path to a map marker. It's not a map marker chasing game! You may search for a safer path. Why? Mission objective is to reach a destination and then to take a look. The destination may be a camp filled with a dozen heavily armed bandits. Or a harmless trader near an abandoned building. Who knows? Investigate, draw conclusions, act.

There are no safe paths, the sunglasses are hard to find if you don't know about them, and sixth sense comes fairly late in the game. You'll be running into overpowered enemies no matter which way you go, that was my point. It's like playing a weakling who disintegrates if an enemy sneezes in his direction.

Why? And how do you define "suicide"?

A suicide mission would be one that strictly requires you to fight a battle you cannot win. In ELEX, if you spot dangerous foes near you while travelling through the world and not using teleporters yet, simply avoid them. It doesn't take much to get away.

Running away, that's what the game should have been called.

Uh, what? Bosses? Tarnesh, Karlat and Neira are seemingly random attackers as to create artificial hurdles and give player something to chew on. Player only learns later about the reason for these attacks. Tarnesh gives tons of new players major troubles, since most newbies arrive at Friendly Arm Inn without companions and get picked off by him. The other four are optional encounters, because they depend on exploration, but if underlevelled, they post a threat. And Mulahey, uh oh, is a first roadblock with regard to story progress. Infamous for slaying the party from newbie players, who don't do side-quests and enter Nashkel mines underlevelled. That said, only a very few players leave the mines through the front door, because using the lower exit seems so obvious. On the way out, an evil party attacks that is considered overpowered by many players.

And yet they're all doable once you understand how to fight them. The same cannot be said for Elex enemies. if Tarnesh had 1000 hitpoints and clones of him were scattered all throughout the beginning areas, you could make a comparison to Elex. Same for the others.

With a role-playing decision. Jax scouts ahead, investigates the destination area, notices the highly dangerous creatures and decides that he is not up to such a task yet. Jax returns to the mission giver, and if it's not possible to talk about the mission some more, he will revisit this mission later.

Except that Jax needs to improve his stats and equipment to take on the mission later. And he can't do that because he needs xp, and in order to gain xp he needs to finish missions... quite the conundrum.

As in "every mission, but not every mission"? :steamhappy: There are hundreds of missions in ELEX. I've told you before that you can reach level 30+ while staying in Chapter 1. So, let's assume you've messed up Jax's character progression, because you've spent attribute points and skill points on stuff without thinking it through. Then you can still return to an older savegame and do things differently. Or continue with exploration, errand boy tasks and other easy missions, hunting lesser creatures (perhaps those with 25-40 XP each, perhaps tougher ones for more XP), collecting junk to make a fortune, crafting Elex potions.

You're just telling me to learn to enjoy the taste of the moldy oranges again. Sorry, but no.

The primary target group of this game would not like such a change. It's all about the thrill. Eventually you can get rid of more and more beasts and bandits, whatever, and you will run into more dangerous foes when you enter Xacor, for example.

I doubt that a dumbed down ELEX would gain a higher rating (at Steam, for example) or that it would sell more often. A lot more would need to change in order to address a much wider target group of players, including casual gamers, and there is no safe recipe for a small developer studio.

I think certain changes would lead to a higher rating, and it would do the devs good to stop listening to a loud minority of vocal fanboys and focus on the gaming community at large instead, but in the end it's their choice.
fracs Mar 13, 2020 @ 1:02pm 
Originally posted by ionutz1280:
I don't see a major difference. What guidance do you expect to get in ELEX? There are map markers that tell you where you need to go. Those map markers are missing in BG1, for example.

I think certain changes would lead to a higher rating, and it would do the devs good to stop listening to a loud minority of vocal fanboys and focus on the gaming community at large instead, but in the end it's their choice.
Its quite opposite actually , the vast majority(70%+) liked this game and the vocal minority(you) still comes here often to complain about the same things
Last edited by fracs; Mar 13, 2020 @ 1:15pm
Originally posted by ionutz1280:
We're talking about different things here. Map markers are not necessary if your journal does a good enough job of informing you where to go. And they are useless if the place they direct you to features enemies 10 levels above you.
There is no crystall ball reading skill in ELEX.

You cannot foresee what will be required to complete a mission. It may be possible to resolve it without fighting, with sneaking, with talking. It may even be that as soon as you approach the target location, a cutscene will trigger. You need to take a look first and then draw conclusions. If the requirements are way above your skills (also "player skills"), return later. Mission giver NPCs don't know either whether Jax is capable enough. They don't care about that.

Originally posted by ionutz1280:
Saying "I don't want every place I travel to have enemies that kill me in 2 hits" does not equal "I want handholding".
Why the heck don't you simply stay away from fearsome attackers? I still don't get it.

Originally posted by ionutz1280:
No. You're stuck in the loop where you want ELEX to be a different game with different gameplay.

Different does not always mean good, just saying.
Hear, hear! Yet you suggest changes that would alter ELEX in ways that would alienate its primary target group of players.

You don't pay attention. The recently released "Gothic playable teaser" created by THQ Barcelona Studio has shown what can happen, if potential players are disappointed.

Originally posted by ionutz1280:
Sure, and some players consider a game fun if it takes them 2 hours and 20 reloads to kill a single regular enemy. It's up to the devs which group they cater to.
Huh? The devs don't require anyone to retry the same fight for 2 hours.

Originally posted by ionutz1280:
It really doesn't matter where the player goes first, the experience is the same. Blatantly overpowered enemies everywhere you go, with the name of the game being running away and doing talking quests for the first 20 hours.
Not true and won't get more true the more often you repeat it. Level 1 Jax can handle lesser creatures. Within short time, Jax has recruited a few companions and has levelled up and can handle even more creatures and humans like Bigby. No need to restrict yourself to talking.

Originally posted by ionutz1280:
I usually play on Normal difficulty or whatever its equivalent is, since I'm not a hardcore powergamer or a masochist. Most games even mention that Normal is the difficulty the game was designed and balanced for.
Not true. Pillars of Eternity, for example, is balanced in special ways that the entire game including the expansion can still be solo'ed at highest difficulty. Not because balancing makes all fights trivial, but because the game offers the tools to get the job done, and players can figure out what tools they will use and how.

Originally posted by ionutz1280:
BG1 has a bit of a learning curve. It also came out in 1998 and features some design decisions and mechanics that have become obsolete since then. BG2 is much better in this regard. But even in BG1, once you learn how to approach encounters most players shouldn't have any problems. That's a far cry from "I don't know where to go because everything 2-shots me."
We won't ever agree on that. Characters in BG1 starts with low health, it even takes no more than a single shot to kill a character. Or a single Hold Person spell to hold your most capable warrior. That is exactly what newbies complain about with regard to BG1.

Originally posted by ionutz1280:
Also played Icewind Dale 1 and 2, they're tough in places but never feel unfair.
"Unfair" is your choice of words. I never claimed the IWD games or ELEX to be "unfair".

Originally posted by ionutz1280:
Which is still light-years better than "run past them, avoid them and come back 10 levels later." :P
What may be "better" is subject to personal taste.

Originally posted by ionutz1280:
The problem is that those creatures are everywhere, not just in certain areas.
Why would that be a problem?

Originally posted by ionutz1280:
The player doesn't know what to do or where to go, because 80% of enemies feel overpowered, in both damage and armor.
You can go anywhere at level 1 already, and you gain XP for that, too.
Why do you fight "enemies" you don't need to fight?

Originally posted by ionutz1280:
As I said, they take knowledge (or reading a guide) in order to figure out how to defeat them, but it's doable. In Elex, there's no trick. They're just stupidly overpowered and you're supposed to avoid them until later in the game. The problem is, they're everywhere.
As in "everywhere but not everywhere"? Magalan is so huge, surely you can find ways around enemies, if you refuse to run and if you don't use your jetpack either. There are also the teleporters. Outside combat, at any time from anywhere you can teleport to any teleporter location.

Originally posted by ionutz1280:
Kobold commandos? Fireball or other AoE spell and they're all gone.
Ah, requirements. Level 5 wizard at least. Or possessing a wand already.

Originally posted by ionutz1280:
Hasted warriors, plenty of ways to deal with them. None of those require you to run away and come back later when you've gained 10 more levels.
Tell that all those players that complain about TorGal. Kahrk, the level 12 ogre mage in BG1, isn't hasted, but protected when he attacks - many, many players have learned it the hard way how to metagame the BG series.

Originally posted by ionutz1280:
In Elex, there are no side quests for low-level characters except for talking, fetching things, and running away. Everything that involves fighting needs to be left for later. At least if they'd specified this...
Not true. And who would send you on missions to kill critters and other lesser creatures and why? What would be the point? You can eliminate beasts whenever you like and whenver you're capable enough. Surely you can handle 25-45 XP beasts before level 10. Right?

Early fighting missions in ELEX involve clumsy rotboars very early when going with Duras to the ruins at the Small Camp where to search for cleric weapons, weakened rotboars within Goliet, mass rats at Wick's hut, duels and Bigby, raptor hunting with Geron, ...

Originally posted by ionutz1280:
There are no safe paths,
If you insist on spending time in desolate places in the wilderness, Magalan is huge enough for Jax to get through unharmed. Yet it's safer on the broken highways. And you meet story NPCs there, too. That has been mentioned before, btw.

Originally posted by ionutz1280:
It's like playing a weakling who disintegrates if an enemy sneezes in his direction.
Jax starts very weak after his assassination and withdrawal of Elex. Do something about it!

Originally posted by ionutz1280:
Running away, that's what the game should have been called.
That would make no sense, given how much you can fight in this game.

Originally posted by ionutz1280:
if Tarnesh had 1000 hitpoints and clones of him were scattered all throughout the beginning areas, you could make a comparison to Elex.
ELEX doesn't throw any capable enemy like Tarnesh at a level 1 Jax as part of an ambush. And yes, hardly any new player of BG1 doesn't flee as soon as facing a Tarnesh who casts mirror image. Tarnesh even manages to defeat guards, so with sheer luck players survive that ambush.

Originally posted by ionutz1280:
Except that Jax needs to improve his stats and equipment to take on the mission later. And he can't do that because he needs xp, and in order to gain xp he needs to finish missions... quite the conundrum.
As before, give details about your active missions. There are so many missions Jax can complete in addition to gaining extra XP for hunting and consumption of Elex. Furthermore, I still doubt that you explore actively enough. You dislike or hate the game, and that has a huge impact on your motivation.

Originally posted by ionutz1280:
You're just telling me to learn to enjoy the taste of the moldy oranges again. Sorry, but no.
I don't care whether you enjoy ELEX due to a vastly different taste with regard to action CRPGs. Yet some of your fun reducing views are not based on taste but on misconceptions.
Last edited by D'amarr from Darshiva; Mar 13, 2020 @ 2:12pm
Originally posted by fracs:
the vast majority(70%+) liked this game and the vocal minority still comes here often to complain about the same things
There are many factors that have lead to negative reviews. Most often it seems to be pet peeves. Like lack of lip syncing for voice-over, not enough cutscenes and no cinematics quality of cutscenes, no button mashing, not understanding the stamina based combat rules, for some languages the voice and/or accent of voice-actors, not enough mad screaming/shouting for voice-over, minor glitches like the early trembling boobs, non-lootable equipment from defeated humans, the Cold level influencing Jax's options, ...

It's not as if all negative reviewers agree with eachother.

And it would be entirely unexpected for PB to ignore the 71% of satisfied players all of a sudden and try to satisfy the 29% unhappy guys instead. A much better plan would be needed to reach all of them - and an even wider audience.

https://www.youtube.com/watch?v=yLjuDgZuLkE

https://www.youtube.com/watch?v=W63K3kEEqw8

https://www.youtube.com/watch?v=nr_CYRUM7SY
Last edited by D'amarr from Darshiva; Mar 13, 2020 @ 2:49pm
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