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High-Tech Weaponsmith (1)
This skill allows you to enchant certain melee weapons with an Energy, PSI or Stasis effect. This is an absolute must-have skill if you plan on using melee weapons at all. After all, the Energy, PSI or Stasis is an additional effect. Energy puts a DoT (damage over time) effect on your opponents and increases damage dealt to machines. Stasis prevents the opponent from regenerating stamina. I'm not sure what PSI does as people don't agree on that. But the consensus is that it's a pretty weak effect, and Energy is the best choice.
Note: each type of melee weapon belongs to a faction, meaning you can only enchant 'Cleric weapons' with an Energy, PSI or Stasis effect. I refer to this guide http://game-maps.com/ELEX/ELEX-Weapons.asp. Only the weapons marked 'SQE' in the column 'DMG1' are 'Cleric weapons'.
i wonder how much people must've been grinding for L50..