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You can make video explaining combat but it doesn`t make it a good or well executed system.
Also melee is just a half of combat. Anyone want to talk about ranged combat?
Enemies simply leaving bunker when they have some cover to chase you everytime you break line of sight? Not being able to go to the ground or take cover or simply crouch? All their "defence tactics" are moving left and right during shooting with very predictable pattern...
The writing in the BG series is not outstanding to the point where you can demonstrate its value with isolated examples. It simply is satisfying and efficient overall from start to finish. It shines by not having flaws.
On the other hand PoE's writing feels uninspired and has eyebleeding flaws all over the place and this coming from a non-native English speaker.
As for the story, it's apples to oranges. I dont think BG2 should be compared since it acts as a sequel while PoE is a new journey. BG2 would win by default for having a stronger background.
https://steamcommunity.com/sharedfiles/filedetails/?id=1589321600
It works well, can be handled by gamers and doesn't require unnatural high skills. What better and more well-executed system would you design?
There are similar videos for ranged combat and faction abilities, too.
Games are made playable with AI behavior like that. If they stayed inside, it would be "Game Over" for you, since they would pick you off easily. Similarly, if the game featured snipers.
Free your mind. You should revisit it eventually and take a fresh look at the entire series. There isn't even much "writing" in BG to begin with. Do you even remember the plot in BG1. Or the poor reception of the short Tales of the Sword Coast expansion that has been squeezed into the base game's enhanced edition later?
It "would win by default"? Hilarious. PoE 2 is a sequel too. The White March 1+2 are two fine expansions for PoE 1.
"If they would be smarter you would be dead". Somehow in many shooters bots enemies can take cover, use snipers, even heavy weapons and you can fight them without instant "game over".
I am currently playing BG2 so my memories are fresh as they can be. I never said BG had quantities of writing, I said it had quality. Though you can hardly say that the quantity feels lacking either.
"Do you even remember the plot in BG1."
Yes and it was outstanding.
"Or the poor reception of the short Tales of the Sword Coast expansion that has been squeezed into the base game's enhanced edition later?"
I have played the game at least 10 years after it came out so I am not aware of it's reception. I did enjoy the expension though, aside from the frustratingly narrow corridors of the secret fortress.
"It "would win by default"? Hilarious. PoE 2 is a sequel too."
I was comparing PoE 1, not the entire series.
Ouch.
If you've played the series you should be aware of that.
That is why I don't read any user reviews anymore. "OMG GR8T3ST G4M3 EVAR!!! 10/10!!"
As another example, everyone who discovers the red "glowing" land mines in ELEX, realizes that it is a gameplay element that has been balanced as to make the game playable. It would be a trivial job for the devs to hide the mines and make the game almost unplayable.
BG features a lot of poor writing, nonsensical filler quests and plot holes. That drags down the overall quality rating. In BG1, the original companions are mostly passive and don't feature anything like substantial personal quests and no romances either. For example, you must fetch a magical book for Safana, and then she is done with her content. Absolutely done. Over and out. All that remains of her is a passive thief companion with a single special ability. She doesn't add any worthwhile content, such as seducing stupid guards, so that the party can slip through a backdoor. She doesn't even suggest places where to make loot. What do the other companions (not those from the EE!) add? Not even banter except those silly and immersion-breaking one-line shouts when you click them. In BG2, individual good bits, such as some of the brief companion quests (Anomen, Keldorn, Viconia) or the humor added by Jan Jansen, cannot compensate the non-spectacular content.
Really don't make me bash the BG series. They are nice games (btw, I also liked SOD), because it's a rather complete entertainment package with good replayability - but the series isn't flawless and inferior to PoE in many aspects. PoE, on the other hand, isn't perfect either and isn't superior in all aspects.
Prove it, give examples.
"nonsensical filler quests and plot holes"
BG's plot is too simple to possibly have a plot hole, you're just making up arguments here. These 'nonsensical filler quests' are called proper side content, they are a plus.
"In BG1, the original companions are mostly passive and don't feature anything like substantial personal quests and no romances either"
Some of them do have personal quests, like Minsc. They also have interesting backgrounds and personalities. Anyway BG is a game centered on the protagonist's journey so the companions perfectly fulfill their purpose. Who the ♥♥♥♥ cares about romances in cRPGs except weirdos anyway? If anything the lack of romance is a major plus.
"What do the other companions (not those from the EE!) add? Not even banter"
Im at chapter 2 and I see plenty of banter. Companions keep interrupting what I do to argue with each other for several lines of dialogue.
"Really don't make me bash the BG series"
Bash it all you want, it can stand on its merits. It shines regardless of whatever flaw you might find in it. BG is superior in every aspect that matters for the genre.
PoE on the other hand remains inferior in every aspect that matters. The extra banter and interactions you might find in companions are worthless when they are built on a broken foundation that is unrevised writing and uninsprired story telling.
Rescue Dynaheir, or I'll attack you like a mad man and be slain. You've just given an example of poor writing. Thankfully, Minsc is better in SOD and BG2.
Not in BG1. Jaheira & Khalid, for example, are introduced as Gorion's friends. They want you to rush to Nashkel, and they are unfriendly enough as to complain and leave you eventually, if you waste time elsewhere. Once you reach Nashkel, they do what? Their content is done. Poor writing.
What I consider "awesome" is the overall entertainment factor of the game.
You do according to your own post.
You get what you asked for, if you went in there overpowered, probably after gulping tons of Elex potions. You could have chosen to level up less, drink less Elex and go in there much earlier.
It is the unwelcome truth for you. Face it. Shooter developers deliberately cripple the AI behavior of your opponents as to make the games playable.