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They are the bread and butter of every CRPG. In ELEX, they require more than just chasing map markers, picking up an item and reporting back. It seems you expect to be able to attack everyone and everything on sight - uh oh, by design that isn't feasible, so you will need to think about sneaking, moving at night, teleporting more often and also using the jetpack whenever you need to flee quickly.
The longtime subscribers of this forum don't do what you describe here.
One of the first quests you get is the murder one, where you have to talk to 5 suspects. Online guides and such even stress that you should do it early because you get a companion. On my way to find these suspects I constantly had to run away from monsters and bandits that could kill me in 2 hits while I couldn't even scratch their health. That doesn't make free roaming a joy, it makes it a tedious and frustrating chore. If I wanted that kind of experience I'd play Outlast or Alien Isolation, at least the animations are better.
It's not a new thing either, I played Gothic 3 a while ago and I remember it being the exact same way. It seems the devs haven't learned anything in all those years, or believe it's fine the way it is. To each their own, I guess.
Bad guides? Duras offers companionship already after talking to the first "suspect". There is absolutely no need to talk to all others - less to give this mission priority. Your ultimate priority should be your earlier missions, particularly the main missions. Afterall, you are an Alb Commander, who wants to take revenge.
Why do you even get close to bandits and monsters? You can move more cautiously and avoid them. However, if you expect to be able to run to a map marker blindly, then you will be attacked more often, and you will need to flee - because one of your primary missions is to "Survive".
Nah. You can go everywhere at level 1 already. Well, level 2 actually, because you gain tons of experience points for entering new regions of Magalan. You may even visit the Albs' Ice Palace in Xacor and admire the energy force shield around it. You don't have to, but free roaming means exactly that. You may choose to ignore Goliet and visit the clerics' HQ or the outlaws' HQ instead.
Gothic 3 is amazing because of its free roaming possibilities. One of my most favorite things I do in Gothic 3 is to swim to Bakaresh early and do some stuff there - such as easy quests, picking up teleporter stones or buying stone tablets.
Games are a matter of taste. It seems to me you look for something completely different while you despise all those, who enjoy these games.
To be honest, I think we disagree on what a videogame is supposed to be and what makes it fun... as I said it's a moot point since I already refunded the game. But most of the reviews seem to agree with me.
At Steam the game is rated at 71% Mostly Positive for a very long time and, currently, 74% for reviews during the last 30 days.
So can I (and did) but I don't see much of a point when your response to everything is "it's meant to be this way", "it's fine", or "I like it this way." Agree to disagree.
Whether it is "fair" would be subject to discussion. For most "reviewers", the reviewing system is only used to tell in a very subjective way whether they like a game, and therefore, many reviews are biased. Either way, on average, according to these ratings, it seems more people like the game compare with people, who don't like it.
Kindly refrain from putting words into my mouth. What you've summed up here doesn't describe my activity in this discussion forum.
71% isn't that big of a difference from 69%, just saying. As for being "fair", it's an average of how people felt about the game. More people liked it than disliked it, sure, but how many times have you actually seen a game with a score below 50%? It only happens if it's really bad or has major issues. Elex doesn't, it's just not particularly good.
It kinda did though. You ignored or handwaved away all my points, saying that's just how the game is and you think it's good this way. There's no point repeating myself, they're all things that have been said ad nauseam by many reviewers.
that's usually at heart of most debates on steam.. as long as there're games that do work for you life's good.
IMO where PB's game stand out is in world building. Even among the Pen'n'Paper RPG crowd, they have a good reputation for creating worlds with good geography, locations, beasts and factions. I've adapted a few of their settings to tabletop and the players have always enjoyed them, despite having never played a single 1 of the videogames. Many gamers fall over themselves praising Dragon Age, The Elder Scrolls and The Witcher, but the latter's not an original IP and IMO PB's Myrtana and Magalan are equals to DA's Thedas and TES's Tamriel.
I agree there's some shortcoming with PB's games, but I've always been able to overcome them by having a world setting I can truly get immersed and lost in.
Overall, it occurs often enough. Forsaken Gods is only at 45% with few reviewers at Steam (bad reputation takes its toll), ArcaniA is at 51%. Keep in mind that there are not many games of the same genre, and Gothic/Risen/ELEX are like role models.
ELEX offers great entertainment and (re)playability. That is good enough in my book and in comparison with many other games. And I'm not one of those, who sit in awe just because a game is crammed with cinematics.
No. I've explained to you some of your misconceptions about the game. You haven't paid attention to the plot and not to your player character's mission objectives either. You've tried to play ELEX like some different game, which offers different gameplay elements like hack'n'slash combat. And you've quit early and haven't seen enough of the game, because you were looking for a different experience. Compare that with my first look at the game before the major patches. Despite the possibility to quicksave and to reload savegames, I was much too cautious with regard to avoiding trouble while going far from Goliet. I just wanted the player character to survive as per the mission objectives, and that worked and lead to high immersion and captivating gameplay, but eventually around level 8 or so I wondered whether it might have broken level/story progression - afterall, just because something is possible (like exploring Ignadon and Xacor around level 2) it doesn't imply that it is a good idea or that a freshly released game doesn't suffer from bugs (like mandatory quests not triggering or such), and that way I learned that I should have looked into the main missions early for story progress.
Maybe, maybe not. People - you included - still come to this discussion forum and repeat things, which lead to replies again and to further repetition.
Do yourself a favor and go play gothic 1 and 2 their best games overall, and all risens since deepsilver had them on a short leash. Never ever touch gothic 3 and arcania though or you will hate PB from then on.