ELEX
Rylo151 Jun 25, 2018 @ 11:00pm
Is there any wat to turn of the eye adjust thing when going indoors?
Its immediately annoying to have to wait for a few seconds every time I enter a house during the day, just so my eyes(?) can adjust to the light.

all the time wasted sitting at the entrance waiting for the brightly lit room to no longer be pitch black is really going to add up over time.

Is there any setting or config I can change to turn this off? Or at least speed it up?
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Showing 1-15 of 41 comments
sorenthewild Jun 26, 2018 @ 5:02pm 
Turn up Gamma
Rylo151 Jun 26, 2018 @ 5:03pm 
That doesnt stop it from being completely dark when you enter rooms.
If the game had a builtin config option to adjust that feature, it would defeat the purpose of that feature. You are expected to enter buildings carefully and either use magnesium torches or your drone companion more often than not.
Rylo151 Jun 27, 2018 @ 3:05am 
Thats just dumb. Walking in to a well lit room with open windows in the middle of the day shouldnt result in 3-5 seconds of complete darkness. Calling it a "feature" is quite a stretch
It hasn't caused me any noticable problems while enjoying the game. I've found it to be a nice feature. Whether it's 3-5 seconds or less, I can't say. Would need to use a stopwatch to get some real data. Maybe it is affected by graphics hardware and some quality settings in ways not everyone can reproduce.

The completely dark interior of a few research facilities and underground complex bunker style locations is worse, since Jax drops a torch when fighting.
v0 Jun 27, 2018 @ 3:42am 
Originally posted by D'amarr from Darshiva:
I've found it to be a nice feature.

+1. makes one more cautious about leaving dark areas (eg finding better angles or exits/vantage points at elevation).
Last edited by v0; Jun 27, 2018 @ 3:43am
MundM Nov 24, 2018 @ 11:17am 
I can't believe people are defending this "feature".

It has nothing to do with reality, because our eyes have a huge dynamic range and only have to adjust from seeing nothing during being blinded heavily or being in a complete dark room and switching heavy quick between the two. There is no situation in real life where a room with open windows, at day light, seem completly dark when entering for over a second. Those "features" are usually reserved for a big reveal after coming out of a dark room into a huge open world, things like that.


I feel like the only people responding to technical and bug questions in the forum, are those that force positive feedback about it no matter what. One guy just told me I have to apologyze to PB because I missunderstood a mechanic and thought it's a bug, including this darkness adjustment... geez.
Zunymitshu Nov 24, 2018 @ 8:29pm 
Originally posted by MundM:
I can't believe people are defending this "feature".

It has nothing to do with reality, because our eyes have a huge dynamic range and only have to adjust from seeing nothing during being blinded heavily or being in a complete dark room and switching heavy quick between the two. There is no situation in real life where a room with open windows, at day light, seem completly dark when entering for over a second. Those "features" are usually reserved for a big reveal after coming out of a dark room into a huge open world, things like that.


I feel like the only people responding to technical and bug questions in the forum, are those that force positive feedback about it no matter what. One guy just told me I have to apologyze to PB because I missunderstood a mechanic and thought it's a bug, including this darkness adjustment... geez.

I like to think we are suffering permanent damage from the Elix withdrawal and that's why it takes forever for our eyes to adjust properly.
v0 Nov 24, 2018 @ 10:28pm 
Originally posted by MundM:
I can't believe people are defending this "feature".

It has nothing to do with reality, because our eyes have a huge dynamic range

most computer games've little do to with reality. imo that's why people tend to like them :) elex's no exception. whether you like it or not it's mechanism to make leaving/entering areas more dangerous.
Last edited by v0; Nov 24, 2018 @ 10:41pm
MundM Nov 25, 2018 @ 1:31am 
Originally posted by v0:
Originally posted by MundM:
I can't believe people are defending this "feature".

It has nothing to do with reality, because our eyes have a huge dynamic range

most computer games've little do to with reality. imo that's why people tend to like them :) elex's no exception. whether you like it or not it's mechanism to make leaving/entering areas more dangerous.

Do you have any logical explaination, or just blind defending this? Who the ♥♥♥♥ is talking about going into a dangerous area? The majority of times this is ♥♥♥♥♥♥♥ dumb is when you just want to explore citires and look for npcs to do quests with. Goliath has not a single house without windows and all houses should be well lit at daylight.

You know what? I give up. It's not like the game changes by talking to you people. All I can do is wait for a patch or a mod to fix this.

And btw. how does it make any area more dangerous, if all you have to do is wait 3 seconds as soon as you hit the line between lighting and darkness?
v0 Nov 25, 2018 @ 4:11am 
you obviously havent left buildings yet into welcoming arms of monsters or havent entered pitch dark areas yet into same. otherwise you're working yourself up on something that 3 seconds of your own time (and closing your eyes) could solve for ya. but yeah only modding can help...
Originally posted by MundM:
I can't believe people are defending this "feature".
Then don't believe it.

It's your choice. I appreciated the feature, got accustomed to it and included it in my tactics when entering buildings and caves.

Yet I cannot put my hands into the fire for every gamer's computer and graphics settings. Perhaps in some cases the effect depends on hardware, driver settings, gamma settings. When I watch some videos at youtube, the effect isn't so strong as to be disturbing or annoying.

Originally posted by MundM:
I feel like the only people responding to technical and bug questions in the forum, are those that force positive feedback about it no matter what.
Is that what you do in real life, too? To put a sticker on your forehead, which tells what an overly negative guy you are? The responses in this forum come from a mix of people. Some like the game for the overall gaming experience and entertainment it offers. Some find it okay. And a few return to this forum, because they hate the game passionately. Draw your own conclusions.

Originally posted by MundM:
One guy just told me I have to apologyze to PB because I missunderstood a mechanic and thought it's a bug, including this darkness adjustment... geez.
Where?

Originally posted by MundM:
You know what? I give up.
That's more of a personal issue then. I wouldn't stop at level 10. For me, the positive things in ELEX are overwhelming - and I'm well aware of it being just a game, anyway.

Originally posted by MundM:
It's not like the game changes by talking to you people.
True.

There was the short period from Oct 2017 to Dec 2017 when good feedback to the developers may have infuenced them enough as to change something in one of the patches. Though, they had deemed the game to be ready enough for the release in Oct 2017, and just because a few people would like to change some things radically, doesn't imply that the developers would agree with it.

Originally posted by MundM:
And btw. how does it make any area more dangerous, if all you have to do is wait 3 seconds as soon as you hit the line between lighting and darkness?
3 seconds? Which building is that? And which time of day?
Last edited by D'amarr from Darshiva; Nov 25, 2018 @ 4:37am
Rylo151 Nov 25, 2018 @ 8:37am 
♥♥♥♥♥♥♥♥ guys you dont need to shill this hard.
Originally posted by Rylo:
♥♥♥♥♥♥♥♥ guys you dont need to shill this hard.
Faith and conviction.

Topic was dead in June already. Yet somebody had to bring it back up and lash out against forum subscribers.
MundM Nov 25, 2018 @ 1:25pm 
Originally posted by D'amarr from Darshiva:
Originally posted by MundM:
I can't believe people are defending this "feature".
Then don't believe it.

It's your choice. I appreciated the feature, got accustomed to it and included it in my tactics when entering buildings and caves.

Yet I cannot put my hands into the fire for every gamer's computer and graphics settings. Perhaps in some cases the effect depends on hardware, driver settings, gamma settings. When I watch some videos at youtube, the effect isn't so strong as to be disturbing or annoying.

Originally posted by MundM:
I feel like the only people responding to technical and bug questions in the forum, are those that force positive feedback about it no matter what.
Is that what you do in real life, too? To put a sticker on your forehead, which tells what an overly negative guy you are? The responses in this forum come from a mix of people. Some like the game for the overall gaming experience and entertainment it offers. Some find it okay. And a few return to this forum, because they hate the game passionately. Draw your own conclusions.

Originally posted by MundM:
One guy just told me I have to apologyze to PB because I missunderstood a mechanic and thought it's a bug, including this darkness adjustment... geez.
Where?

Originally posted by MundM:
You know what? I give up.
That's more of a personal issue then. I wouldn't stop at level 10. For me, the positive things in ELEX are overwhelming - and I'm well aware of it being just a game, anyway.

Originally posted by MundM:
It's not like the game changes by talking to you people.
True.

There was the short period from Oct 2017 to Dec 2017 when good feedback to the developers may have infuenced them enough as to change something in one of the patches. Though, they had deemed the game to be ready enough for the release in Oct 2017, and just because a few people would like to change some things radically, doesn't imply that the developers would agree with it.

Originally posted by MundM:
And btw. how does it make any area more dangerous, if all you have to do is wait 3 seconds as soon as you hit the line between lighting and darkness?
3 seconds? Which building is that? And which time of day?

Damn, you really where eager to proof my point.

I'm not giving up on the game, I give up on trying to find help in the forum about changing technical aspects. All that's left here are people that take issues with certain aspects of the game, and all responses are "I like it like that" or "it's just a few seconds...". This is the biggest bunch of obsolete responders I have ever seen on a gaming forum.

If someone asks if a "feature" like that can be altered, then it would be nice if someone knows if it can or cannot. There was a time when a forum of a "hardcore" crpg from the gothic creators where filled with people that are active in the modding scene and knew what links to post to get the change you are looking for, now all you get are people that don't care what you are looking for, they just want to tell you that they like what you dislike...

Not to mention the people defending a feature despite having understood the question wrong "+1. makes one more cautious about leaving dark areas" The game takes too much time adjusting to dark areas, not bright areas. The game adjusts to brighter areas just fine in a split second, while the other way around, it feels like ages. Go into a tavern, and you see the npcs lighting up before the rest of the room. There are light sources on the wall yet, you don't see them until everything ups the light...


There won't be anywone able or willing to help here, because obviously it is the best feature ever in a game, and clearly not a weird engine bug, because PB never had those and always fixes them in a matter of days, so I'd rather sign off and never look into this pointless forum again.
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Date Posted: Jun 25, 2018 @ 11:00pm
Posts: 41