Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On hardest possible diff lvl its life saver cuz it can easily eat away more target health than damage from direct hits . Especially with two handed axe cuz it has wide swings + radial attack finisher > multiple targets with bleeds > disengaging with backpack
Other 2 outlaws enchants are mystery for me. So bleeding is the only one pure damage enhancer.
I think radiation lowers defense. Reflect is a debuff thats applied on people that are hit by the weapon, but no clue what it is. I noticed when an enemy hit me with a reflect weapon i had a countdown similar to bleed and radiation show up in the same spot, but i never figured out what it does. and no one online is certain of it anywhere iv looked. If you go the outlaw path, bleed is the way to go.