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Keep in mind that you are not playing yourself, but only get opportunities to influence Jax's decisions. Jax is searching for potential allies, so he doesn't mindlessly slaughter Ray - that would not make any sense.
How does it force you?
It's not a "neutral city". Clearly you've noticed that the clerics are in control already before Jax visits it for the first time. Yet the Domed City only illustrates the problems among the factions of Magalan. They just don't get along with eachother. So, all that is left with regard to the Domed City is to influence its fate a bit. Jax doesn't want the outlaws to destroy the city, but may want to help them flee if the Albs attack.
It isn't advertized as such. Why do you bring up "good, neutral, evil"?
The game is too much like real life. I understand your frustration.
killing ray would make perfect sense. You are angry over the loss of your gear and being left for dead, Ray had to take the armor off of you, theres no way he wouldn't have noticed that you were still alive and needed help, he intentionally left you so you would die. At no point in the first meeting with ray does he act apologetic, he might have said it, but he immediately tried to redirect to how he had problems and nothing was his fault. Ray refuses to divulge who he sold your armor to, and the game does not give you an option to just cut him down, instead your only options are to agree with ray.
after rat betrays you during the mission to get chloe to pay the duke what she owes you, you get an option to attack rat, after beating him up, instead of killing him, he's only stunned, and then he gets up and spins an utterly implausible tle about how he's going to find out the truth and leaves. You have no option but to agree to work with him.
The great council of magalan set out a charter for the domed city abessa. It was to be a free city under its own control where anyone could live, provided they accept that anybody of any faction could live there with them. The clerics were tasked with protecting the city. This happened 100 years ago, its clear that the city has been running fine until recently, and now the clerics are trying to take control of it, partially because they don't like the outlaws or the separatists. the outlaws want to destroy it to keep them from getting control and there are a few people who are making trouble for everyone, which you have an option of dealing with or siding with.
every game i've played that had a series of factions has always made a clear distinction between the ones working for the betterment of everyone (the good guys), the group that wanted to balance everything out instead of defeat the villains(the neutral guys), or the group that was out for its own power and was more than willing to destroy anyone or anything in its way (the bad guys).
In elex, the 3 factions you can join all fall under the "bad guy" heading. None of them want to work with the others to build a better world, they want to destroy the others. I should mention the clerics want to work with the others, but only after they mind rape them into obedience. Abessa would have made an awesome fourth faction that you could join, one that you could get a coalition of the other 3 alliances to work together to defeat the albs, but its relegated to a few missions mostly giving even more demonstrations on how each faction are ♥♥♥♥♥♥♥♥.
And yeah, the tone of that encounter with Ray is set by the beginning of the cutscene. Jax, with Elex gone from his body after weeks of lying in a comatose state at the bottom of the cliff, shows human emotions and is angry indeed, puts his weapons at Ray's throat, but listens to reason and doesn't act like a killer. Rediscovering his human side, he doesn't cast away all logic, and he doesn't overestimate himself either. If he wanted, he could kill Ray later anyway, but letting him live for now increases the odds that he might get back his Alb equipment.
Nobody would have helped a dying Alb Commander anyway. In the intro cinematics you can observe that Jax doesn't wake up while Ray takes armor and equipment from Jax, but only later and then passes out again immediately. A coincidence. Nothing is known, btw, about how long it took Ray to find the crash site.
So, you discover that you like killing people and that beating them up in a duel isn't enough for you. Great. The original question remains unanswered, since nothing forces you, as PLAYER, to let Jax work for Rat.
This is not the only game where some NPCs are protected for one reason or another. The devs could have solved it differently, with a cutscene as in other games that shows how Rat outsmarts Jax and either flees or disarms him and kills him instead. Game over in the case.
Its original state is irrelevant at this point of time, and you learn that while trying to get in and while talking to people within the city. Gameplay takes place 160 years after the impact of the comet. The factions have been fighting eachother for decades and due to that are at the verge of being defeated by the Albs. No other faction (Jax and The Claws included) shows stronger interest in the city than the clerics and the Albs, so whatever you have in mind as PLAYER, is out of question.
And that is the foundation of the options available to Jax. Btw, he uses the citizens as tools in order to reach his personal goals.
They are humans afterall.
BUT
...the main story has Jax realize that all factions have shortcomings and need to overcome them if they are to win against the Albs. Origin, a small town which functions as the Jax's base, has former members from all factions as its residents. So in a sense, you only join a faction to survive and don't follow its rules fanatically.