ELEX

ELEX

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Patch screwed up graphics
Some indoor light effects have been changed significantly and not for the better. Just noticed that in Tavar, at the world heart where the berserker was fighting the outlaw. Have to test it on other locations
These changes to the graphics were not documented in the changelog, where only the addition of some antialiasing options was mentioned.
Have to figure out how to add gog screenshots to steam so you can compare.
Looks like some overdone bloom effect indoors or something, anyway looks off compared to how it was before.
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There is really no point in implementing such drastic changes. If we wanted to mess up the game in such way we could have just used Sweet Fx.
Did some testing. What I've found as far as lighting is concerned.
1) mornings are now blanketed in fog in Xacor, Tavar and Ignadon.
2) noon is mostly unchanged but it's a bit brighter with stronger bloom effects
3) evening now looks like vanilla noon
4) nights across the world are extremely bright

Overall, I approve of all of these changes except for the fourth. It gives each biome a more distinct feel.

The weather system has been VASTLY improved pretty much across the board.
In short they chanfed red filter on the blue filter. That's what i first noticed. I can't say it's bad but the game is to bright now even at night. Good thing is that I can correct it in reshade easily.
Zuletzt bearbeitet von ThomasMalton; 21. Dez. 2017 um 5:05
Ursprünglich geschrieben von ThomasMalton:
In short they chanfed red filter on the blue filter. That's what i first noticed. I can't say it's bad but the game is to bright now even at night. Good thing is that I can correct it in reshade easily.
What settings do you use in reshade to correct the brightness, and what makes it superior to just using the game's own gamma setting?
Zuletzt bearbeitet von Y Ddraig Ddu; 21. Dez. 2017 um 5:07
Well, I make some shots for comparison. You decide. I like more my preset :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1238230438[img
http://steamcommunity.com/sharedfiles/filedetails/?id=1238230519 [img
Vanilla (full size)
Reshade (full size)
As you can see above I made the colors more vivid, removed a little bit white filter (tint) and also removed just a few drops of blue tint.
http://steamcommunity.com/sharedfiles/filedetails/?id=1238230894 [img
http://steamcommunity.com/sharedfiles/filedetails/?id=1238230958 [img
Vanilla (full size)
Reshade (full size)
Well, in overall I wanted to stick with original colours as much as possible but to make overall look a little bit more vivid and without awful red tint which was before the patch and now it's nore blue-ish so I can fix that too. What I hate most before the patch was that white tint like bleach! I fixed it as well. I spent not so much time in game after the patch so my preset will be improved furthermore.

Zuletzt bearbeitet von ThomasMalton; 21. Dez. 2017 um 6:16
Ursprünglich geschrieben von Y Ddraig Ddu:
Ursprünglich geschrieben von BozzCollin:
I'm not a fan of the changes at all. They've completely removed depth of field (at least when it comes to gameplay, not sure about dialogue scenes yet) and the lighting seems overblown. That and I can no longer hold a solid 60fps in 4k. It's more like 50fps, which is a rather big decrease. Sadly seems like a botched patch to me. I've had nothing bad to say about Elex until now
DoF has always been removed from the game (even when it's set to ON) outside of dialog and cutscenes, unless you were using the extremely demanding Display Scaling setting.

The lighting is overdone in some places I agree, it could be improved.

I myself haven't had any framerate drops.
DOF has always worked on my end, with and without scaling increase, until now. Ticking it on and off, you could clearly see it enable and disable in the distance. Now it does literally nothing. When playing in 4k, the DOF was set much closer to the player and depended on how far you had the camera zoomed out and i though i looked great.
Zuletzt bearbeitet von Bozz Collin; 21. Dez. 2017 um 9:19
guys, can you tell me how to disable the automatic separation of the camera at the beginning of the fight?
hyperion 24. Dez. 2017 um 12:57 
Ursprünglich geschrieben von Thrasher:
"Added FXAA T2x and SMAA T2x anti-aliasing techniques"

Are you using either of these?

I am using SMAA T2x, it looks much better now for me. FXAA sucks.
CrAp0 27. Dez. 2017 um 6:50 
Mod that restores previous weather thanks to CharacterCreator

https://www.nexusmods.com/elex/mods/24?tab=description
Ursprünglich geschrieben von CrAp0:
Mod that restores previous weather thanks to CharacterCreator

https://www.nexusmods.com/elex/mods/24?tab=description
Eh, an option to choose between options for each weather should be great. I like some new weather, and I like some old weather.
Ursprünglich geschrieben von BozzCollin:
I'm not a fan of the changes at all. They've completely removed depth of field (at least when it comes to gameplay, not sure about dialogue scenes yet) and the lighting seems overblown. That and I can no longer hold a solid 60fps in 4k. It's more like 50fps, which is a rather big decrease. Sadly seems like a botched patch to me. I've had nothing bad to say about Elex until now


I reinstalled the game because I had not finished when it came out, I just saw that they remove the option "depth of field", checked or unchecked it has no effect. I immediately uninstall the game because I think it made the game pretty, it hide the graphics problems in the distance and it gave a visual style very nice and pretty.
the developpeurs have not fixed this bug since, it's still serious.
I deprive myself of games just for a graphic option that does not work, it may seem to exaggerate but it is not a problem for me because I have many other games that I like.

ps: sorry for my bad English, i help me with Google translation.
Zuletzt bearbeitet von Mickael30HG; 1. Okt. 2018 um 1:54
@Mickael30HG

Depending on GPU power, VRAM and such, the graphics engine used in ELEX did not fully "hide the graphics problems in the distance", such as mountains and other large objects coming into view. It may have worked for some players, but it was considered a major issue by others, since it caused blurred graphics in the distance and lead to loud complaints on release in Oct 2017.
--> https://www.reddit.com/r/elex/comments/7y2a4g/distant_depth_of_field_gone_after_latest_patch/
(gives history with example images!)
--> https://steamcommunity.com/app/411300/discussions/0/1483233503860709224/

For me it wasn't an issue, and I didn't stumble upon blurred graphics in the distance, but I don't know whether the developers were happy, and that's why one of the patches touched it - probably the one from Dec 2017. Shortly after release of a game, developers are much more sensitive with regard to constructive feedback.

Watching the images in the reddit topic above, I can understand why people didn't like it. Maybe I haven't been affected, or I've paid attention to other views instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=1450994600
Zuletzt bearbeitet von D'amarr from Darshiva; 1. Okt. 2018 um 5:11
Ursprünglich geschrieben von D'amarr from Darshiva:
@Mickael30HG

Depending on GPU power, VRAM and such, the graphics engine used in ELEX did not fully "hide the graphics problems in the distance", such as mountains and other large objects coming into view. It may have worked for some players, but it was considered a major issue by others, since it caused blurred graphics in the distance and lead to loud complaints on release in Oct 2017. Such as:
--> https://www.reddit.com/r/elex/comments/7y2a4g/distant_depth_of_field_gone_after_latest_patch/
(with example images!)
--> https://steamcommunity.com/app/411300/discussions/0/1483233503860709224/

For me it wasn't an issue, and I didn't stumble upon blurred graphics in the distance, but I don't know whether the developers were happy, and that's why one of the patches touched it - probably the one from Dec 2017. Shortly after release of a game, developers are much more sensitive with regard to constructive. feedback.

Watching the images in the reddit topic above, I can understand why people didn't like it. Maybe I haven't been affected, or I've paid attention to other views instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=1450994600


Here are my screenshtos when the game was out (there was "depth of field" activated, we can see that the background is fuzzy, a bit like the focus of a camera. In my opinion, it greatly improve the beauty of the game):

https://steamcommunity.com/sharedfiles/filedetails/?id=1182006874

https://steamcommunity.com/sharedfiles/filedetails/?id=1176814193

The depth of field option no longer works since December apparently, is still not correct since, it's a shame.
Zuletzt bearbeitet von Mickael30HG; 1. Okt. 2018 um 5:33
There are "before vs. after" examples in the linked reddit topic already, showing the same view.

What do you want to hear? Shortly after release of the game, blurred graphics have made haters pop up like mushrooms. Such as:
--> https://steamcommunity.com/app/411300/discussions/0/3182216552767996180/

A year later, send an email to the developers and see if you can still get a response about it. Steam app Help menu all the way to the game specific tech support contact options. Alternatively, try their Facebook, Twitter, Instagram sites where they want to stay in touch with the player community.
I do not want to hear anything lol, I do not know what you're talking about.

I blame the developer for having an option that no longer works and that is not repaired, I believe that if people do not like the fuzzy it provides (this is the purpose of the option) then it's people there could disable it by unchecking the box, and people who like this side "artistic" can activate it.
I do not understand why they have completely disable the option (by the way if it is really wanted by the developers, I do not understand why they leave the option in the menu, because it does not work since December 2017 apparently).

I just show my displeasure because I very loved this option.

I will see if I contact them or not.

Thank you :cupup:
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Geschrieben am: 20. Dez. 2017 um 16:25
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