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A6: We never made this comparison. Risen 1 was in any case, from the “playing-field” smaller (than G3), but how much smaller I don’t know. It was much more compact and the world was build differently. There were less free areas like in Elex or G3. The areas in Risen 1 were much smaller. It’s hard to compare these games (Elex and Risen 1).
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Q7: I understand what you mean. I’m currently playing Risen 1 again and it fells more compact and crowded, not as open and wide as probably Elex will be. It is often the case that your first games are smaller (area-wise) than your later ones or not?
A7: Yes. Maybe that’s also because of the current Zeitgeist. If you go to the market and tell that you have an open world RPG and you want to design it in an epic way, with three factions you can join and a fourth which is the big threat and an opulent setting, complex with a lot of facet... you can’t have these kind of small areas anymore.
If you go into a desert it must feel like one. You need space as in G3 where you cross from one zone (transit zone) into another like from the forest area to the desert area or the ice area (in G3). Basically you need space and finally we ended up with the size Elex has now.
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Q8: Can we change all key bindings?
A8: I think we have made so many settings available like in no other project before. So yes all keys can be changed. However on consoles I’m not sure.
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Q9: Does taking Elex affect your “coldness” because until now it was more like what you do (in case of coldness).
A9: Yes and yes.
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Q10: Will Elex support 21:9 resolution?
A10: Yes I think we tested it. So yes.
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Q11: Can you give a statement about the console version? Is it as good as the PC version?
A11: On every game you have to consider that a PC can do more than a console and the more time goes the better PC systems get and the worse consoles become. This means on some parts we had to compromise but both versions are very close to each other.
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Q12: Is there a difference between Xbox One and Xbox One X version or is nothing planned in this case?
A12: We have a plan which is not finished yet. But we are currently working on it.
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Q13: The Elex logo. Can you explain what it does symbolize?
A13: Originally the working title for Elex was Evolution because my concept for the game was designed around the evolution of humans. Basically what does it mean to be human – from a cave man to a futuristic Darth Vader who can wield magic and has a laser sword or similar. Later this idea merged to different guilds which we now call Berserkers (medieval + magic), Outlaws (post-apocalyptic Mad Max style) and Clerics (futuristic). To combine these parts into a logo was the task.
I like short words for game titles. The word Elex stems from life-elixir. A substance which influences your life, makes you strong but somehow changes your feelings. So the logo needed to have some blue elements because blue symbolizes coldness. In Magellan (the world of Elex) where ice is there is Elex.
The blue orb-thing in the logo is something like a heavenly body (meteor?) and the curve is the planet. The Elex title art-style is a mix of a dwarven-medieval-forged-iron which you could build into a robot.
*Only* five days to go!
Ah btw. for anyone who is interested, there will be 2 more parts of the interview in the next days^^
And I am not even remotely surprised you have a Fallout 2 avatar. Great people play great games, and that's a fact.
So... is it a yes? Or a no?
Or do we think it's a yes?