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ooh - G3 was pretty big (buggy as hell but I loved it). thanks - i get the perspective now.
The density of "stuff" to explore is pretty high in Elex, I don't deny that. The only real difference between the post above and my current opinion, is that it seems like I wasn't yet aware of how imbalanced certain ways to gather Elex are, and how little actual gameplay related rewards the world holds otherwise.
But overall my opinion of the game is still not negative, like I said in that other thread. I think overall it's a good game that has some deep flaws that ruin the experience a bit. When it comes to exploration, those are the exact things that I also mentioned in the post above, the areas are repeatitive and mostly void of meaningful storylines.
My "negativity" in that other thread comes from the fact that I'm arguing with a guy who seems utterly offended by the idea that I think a smaller world that the devs could fill with more story-based content would lead to a better experience. And who tries to dismiss any arguments I make about game design with "But I don't feel that way!".
Not a quote, not a quote.
For example when I had more free time I enjoyed bigger maps. Now I don't have that time so would be comfortable with smaller maps which I can fully explore. Both arguments are legit from their own perspective.
So D'amarr just necro'd a 2yr old topic because of some hostility he has with you about an argument in another Elex thread?
How am I not surprised.