ELEX
Does joining a faction lock you from other faction quests?
Just wondering if I should do every quest for every faction before commiting to one. I don't wanna be banned from one of the camps if I join one too early.
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Showing 1-9 of 9 comments
A lot of the quests will be locked if you join a faction early. If you want to get the most out of your playthrough, try to do as many quests as you can before making a commitment to a faction.
Rhoklaw Oct 17, 2017 @ 9:20pm 
If you want some inside information on faction difficulty rating and what they are all about, you can read this little bit of detailed information.

On a side note, each faction has a difficulty rating so to speak. If you want a challenge, you should choose the Outlaws. If you want normal difficulty, you should choose Berserkers. If you want the easiest path, choose the Clerics. To take it a step further, Outlaws are like barbaric or Mad Max society of lawless drug addicts that do their own thing. Berserkers are you peace loving, high fantasy types with access to spells. Clerics are religious fanatics who worship technology.
unbalancedego Oct 17, 2017 @ 10:09pm 
Ahh thank you. are the quests made so that you visit the factions in a set order or can you just go straight to other camps? I'm so weak rn and have to run from pretty much everything.. makes me think that I'm suppose to finish up berserkers then move to other camps
Beso Oct 18, 2017 @ 3:57am 
what abut gear and followers ? can i join the berz ? and gear up from the cler?
Enri Oct 18, 2017 @ 4:01am 
Originally posted by Rhoklaw:
If you want some inside information on faction difficulty rating and what they are all about, you can read this little bit of detailed information.

On a side note, each faction has a difficulty rating so to speak. If you want a challenge, you should choose the Outlaws. If you want normal difficulty, you should choose Berserkers. If you want the easiest path, choose the Clerics. To take it a step further, Outlaws are like barbaric or Mad Max society of lawless drug addicts that do their own thing. Berserkers are you peace loving, high fantasy types with access to spells. Clerics are religious fanatics who worship technology.

Why/how are the Clerics the easiest path?
linas.warrior Dec 26, 2017 @ 1:10pm 
If I join, let's say Clerics, will Berserkers become hostile to me and I won't be able to enter Goliet?
Last edited by linas.warrior; Dec 26, 2017 @ 1:10pm
Last Boyscout Dec 26, 2017 @ 1:19pm 
No. Nobody will be hostile to you just for joining a faction.
Aigle1705 Dec 26, 2017 @ 2:24pm 
clerics are the easiest path becasue of their weapon n spells perks.

clerics can get an addition +50dmg on ranged attacks. youll 2-3 shot absolutly everything
clerics also have a blackhole spell that dmgs multipl enemys in an area, with insane dmg 1-3 shots everything
( you can even shot n cast while flying )

wouldnt call outlaws hard anyway, a +3 chainsword with bleed also 2-3 shots everything, only down side you re in melee range n realy have to get used to dodge n jetpack in combat

i tend to say berserk is the beginner way, its the 1st capitol you reach, the enemies in that area aint as threatening as around the hort or fort.
also berserk have a heal spell, which will save alot of money since it heals stronger than potions n needs less manapotions.
RopeDrink Dec 26, 2017 @ 4:37pm 
That doesn't make them beginners. That's like saying the Paladin's/Militia in Gothic2 is for beginners just because you encounter them first, yet becoming a Mage guarantees you're going to annihilate everything with ease in comparison -- they're just harder to join due to either distance or requirements, much like here in ELEX with Outlaws and Clerics. Clerics are the furthest away (technically, assuming you don't cheese it with the Dome portal) and, much like the Mages in Gothic (and even in the ELEX story) are hailed as superior to the other factions in many ways.

Beserkers are mostly melee specialists, and melee isn't favourable in ELEX. It can work (and work well), but by accident or design, it is not as easy as ranged combat. They have spells to make up for this. If it is 'easier' to win by joining a specific faction, then by that logic the other factions you didn't join are 'harder', not easier, hence calling the Berserkers a beginner choice (if it is harder to beat the game) makes no real sense. It is no different in all the other Gothic games -- you always encounter one of the three factions right at the start, but it is up to you whether you join them or wander off to the other two that are further away.

As for the questions:

Joining a faction will impact how certain individuals react to you, not other factions as a whole. You can still work with/visit the others, but you cannot access their specific armour-sets or abilities if you're with someone else.

Eg. You can join the Berserkers, head to the Outlaw base and quest there to your hearts content, but you cannot get Outlaw armour or train Outlaw abilities, and some NPC's will be a bit bitter about dealing with a Berserker.
Last edited by RopeDrink; Dec 26, 2017 @ 4:42pm
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Date Posted: Oct 17, 2017 @ 8:19pm
Posts: 9