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No, but there's definitely room for improvement. The controls are actually worse than what they used to be in their older games up to and including Risen 1 (blame consoles?), while almost no attempts are made to improve them in any way.
The controls make more sense with controllers I guess, but yeah, K&M suffer in this game.
My intention was to suggest very simple ways to polish the game quickly, to illicit better first impressions and higher review scores, so the game does better in sales and we can ensure more to come from PB.
I'm not sure the numbers, but I highly suspect they'd get a measurable boon in NA sales if the UI's were more intuitive to current design practices (I'm not sure how it plays in EU, but they do have a little bit different quicks judging from other games made in similar regions). People like myself, who have been playing PB games since Gothic (original), are going to play them either way, but it benefits everyone for them to get more people to appreciate the rich storytelling.
I'd never advocate for any substantive gameplay or story changes to appeal to broader audiences; just quality of life UI changes to better present the solid content properly to new players.
The game is still very playable, and I hope people give it the chance to shine. There are (at least when I played) glaring deficiencies in the intro scene and area, that really hurt the first impression: poor explosion and ship clipping intro scene; low quality "terrain blocks" in the small intro region.
For example, the visual quality of the environments is just unbelievably better out in the open world, so it'd be a shame for people to see clips from the ugly intro area and pass on the game; those blurry "old brick" minecraft-eqsue blocks to the left of the main path, with exceedingly poor blending into the terrain, made me expect the worst.
This is all easy to forget once you really get into the game, but like I've said, my concern was that people would be put off from brief first impressions and never give the game a chance. It's easy to be a snob, and say ♥♥♥♥ them, but it does hurt the company to sell fewer copies, which hurts us in the long run.
Sadly, you suggetions were never heard of by PB it seems.
#6 would possibly break the save game system.
Why is that? Are you talking about autosave system? Personally, I'm not using autosaves in ELEX because I prefer to use quick saves instead. What harm can it done if before you decide to close the game it will save your progress automatically for example and only then it will exit to desktop?
Great game, great support, great devs! (sarcasm?)
First rule of game design: If it ain't broke, don't fix it. It's a good mechanic and some old mechanics are still good after many years. This happens to be one of them.