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https://www.youtube.com/watch?v=teadalVatmg
And you cant "change" the damage type you add a Element dmg to the Normal Weapon Damage and only for Mele Weapons.
Berserkers: Fire, Poision, Ice
Kleriks: Stasis, Psy, Energie
Outlaws: Bleeding, Radiation
And one Sword i found got Lightning.
In my opinion the most usefull per Faction is Fire / Energie / Bleeding.
And if the Weapon is level 1 with Energie and you upgrade it to level 2 you must craft also a new Enchant (its because its much cheaper at level 1 than at level 2 or 3)
Level 3 will cost you 7500 Shards.
Energy and fire damage are easily the two best elements overall, but there are specific enemies with very high resistances to them.
Poison is bad. Too many enmies have high resistance to it.
Ice is really good if you are using a slow weapon, like maces and 2h axes. But don't bother on swords and 1h axes.
Electric damage is good against machines but not much else. You're probably better off using the plasma rilfe's EMP mode instead.
Fire is good ( vs mutants especially ) but some enemies have resistances too.
Poison isn't terrible, but it's certainly totally outclassed by the alternatives. Maybe describing it as "bad" was inappropriate. Posion is very suboptimal.
Poison is good when fire is not, for example Chimera and Ignadon trolls. It's good to have weapons with different damage types. I'm rolling with fire and poison weapons and i've yet to encounter an enemy i can't damage properly. Robots burn just fine, heck, they can even be poisoned!
Poison has extra benefit when you travel with Caja - her fireballs cause fire DOT and your fire DOT will not stack.
I'm pretty sure shock is the best damage type because Clerics must be OP.
Ice fist has a much weaker slow effect. And if you can't see why it'd be better on 2h weapons, maybe you should compare the speed of the swings of 1h vs 2h, and how often that difference leads to getting hit more often with 2h weapons. Slowed enemies' swing speed is also lowered. Hope this helps you understand