ELEX
Ma5kot Nov 1, 2017 @ 12:25pm
Beserk quests are am illogical mess
Im dooing quests for the beserk faction. And they are just plain stupid.

Orins quest to help him out with the bandit is faild even tho i worked thing out between them

Joras quest for parts of the extractor i finished and not only that i reurned that worthles bag of crap that couldent do the quest befor hend.

And they both are faild for me what the accual f**k?

I don't want to go deeper but the whole domed city thing is also a accual mess.
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Showing 1-15 of 22 comments
Harris Nov 1, 2017 @ 12:36pm 
Originally posted by Ma5kot:
Orins quest to help him out with the bandit is faild even tho i worked thing out between them

You weren't supposed to work anything out. The guy asked you to kill the outlaw, preferably from the distance without talking to him at all. He clearly doesn't want to be associated with him anymore and jeopardize his position in Goliet. By helping the outlaw you're doing exactly the opposite. Hence the quest is considered failed.

Originally posted by Ma5kot:
Joras quest for parts of the extractor i finished and not only that i reurned that worthles bag of crap that couldent do the quest befor hend.

There are three different options of how this quest goes. You can get the parts yourself and loot the rest from Korim's dead body and bring the parts back to Jora - this is the best option for winning favor with him/Ragnar. You could help Korim, being a good paladin, but that would yeild no benefit for you. And the last, but not the least, you can take the scrap to Alrik and get the most Elexit for it, failing the quest in Jora's point of view.

Bottom line is quests aren't a mess. They require you to THINK and to consider the outcome of your actions. What's more important to you? Elexit? Ragnar's favor? The respect of a certain companion? Your high moral standarts? It's impossible to satisfy everything at once.

If you want into the Berserkers you have to do everything by the book and do the exact thing quest giver asks of you, not something you'd think will be better in that situation, or more morale, or more profitable etc. Like take the energy weapons to Ragnar's wife, kill the outlaw, kill the cleric, bring plants to Born, tell Ragnar about the plot to steal his sword etc etc.

Now going the opposite, more profitable way is only reasonable if you couldn't care less about Goliet, Berserkers and joining them. Otherwise Ragnar says you caused more problems than you solved and you must pay a 2000 fine before you are allowed to trade with merchants again. And 2000 is a lot - basically just about everything you earn from being selfish cold bastard in Goliet.

Originally posted by Ma5kot:
I don't want to go deeper but the whole domed city thing is also a accual mess.

No, it's not. The Abessa Dispute is a complicated chain of quests and its outcome is influenced by your decision in each of them - something very cool and unique.
Ocsabat Nov 1, 2017 @ 12:36pm 
You failed the Orin quest becuae you did not do what he asked you to do. "Working things out between them" is not what Orin asked you to do.

I don't understamd what you are saying about the Jora quest. Could you please clarify.
Ma5kot Nov 1, 2017 @ 5:48pm 
When i can admit you are right on Orins quest.

Jora is a whole diffrent animal. He accualy thanks the protagonist for what he did and that you dragd that sorry excuse for a berserk back and yet he tells Ragnar that you faild.?

How is this in any way following any logicl?

And as for the Abessa dispute.... Realy multiple endings... more like 3 endings with slight variations.
1. Albs kill everyone
2. Clerics + Beserks live Outlaws die Seperatis Dei/Get kicked out
3. its the other way around form the second point.

For me its realy poorly writen especialy the whole illogical separatists decision The don't take in to account crap worth of the state of their allies. The outlaws who i literly fild on everystep in that town. And i helped them in every posible way And they are sopose to be the cold calculating ones.

So dont get me wron i love the game. And exept a luckluster Polish voiceacting with a metrick ♥♥♥♥ ton of silly mistakes it is the best rpg i playd this whole year. But thos quest seem to me like something is missing and, its a big chunk of something called common sens.

Besides lets be hones here its hard not being mad here if you have the best choice of factions here

Berserks aka treehunging hipocryts whow prefer killing/banishing one another for the sake of outdated laws. And promote helthy dose of backword thinking in every single one. And the and the onese who try to change something end up like Stromson. >^.^<

Outlwas aka hungry hungry psychos. The factions that is closest to the roots of a barbarus horde who wear handed expolsives and drugs. no unity no coopertion. Just good old backstabing and walking over corpeses of yuor camrads.

Clerics aka Adepstus Mechanicus 0.3 alpha The religuis fanatics who make mocery out of thair own teachjings. And they hide the original texts so nobody finds out how much bs they got force fed.

Wow so much choices >^.^< i cant wait for the moment i have to decide which one of this arses ill have to suck up to.

Buts that what this game dose biutifly they show us cleerly the worst sides of every faction. There is no right choice here everybody is wrong. And that is the gist of it ^^
Last edited by Ma5kot; Nov 1, 2017 @ 6:00pm
henioo Nov 1, 2017 @ 5:55pm 
Originally posted by Ma5kot:
Jora is a whole diffrent animal. He accualy thanks the protagonist for what he did and that you dragd that sorry excuse for a berserk back and yet he tells Ragnar that you faild.?

How is this in any way following any logicl?

This quest will always be "failed" in the eyes of Ragnar if you "steal" the gun from Jora's house. The right way is to question Jora's request to just take the gun from his house. He will then say that you know the rules and sends you back to the quest giver. If you don't question Jora, you go inside and take the gun. As punishment you are supposed go into the Valley of the Damned and bring back a Berserker. This does not make the original quest complete, you failed it the moment you took the gun from Jora's house. Bringing back the guy is just to make it up for you breaking the law.
Ma5kot Nov 1, 2017 @ 6:07pm 
Originally posted by henioo:
Originally posted by Ma5kot:
Jora is a whole diffrent animal. He accualy thanks the protagonist for what he did and that you dragd that sorry excuse for a berserk back and yet he tells Ragnar that you faild.?

How is this in any way following any logicl?

This quest will always be "failed" in the eyes of Ragnar if you "steal" the gun from Jora's house. The right way is to question Jora's request to just take the gun from his house. He will then say that you know the rules and sends you back to the quest giver. If you don't question Jora, you go inside and take the gun. As punishment you are supposed go into the Valley of the Damned and bring back a Berserker. This does not make the original quest complete, you failed it the moment you took the gun from Jora's house. Bringing back the guy is just to make it up for you breaking the law.


Yeah but im not talking about that the quest that you are refering to is logical im refering to Elex supplies quest that for me has an illogical ending when you help Korin in the end. That Is realy messed up. Jora thanks you for that and he said it is the best posible outcome. And you get the quest faild as a reward.
Shrapnel Nov 1, 2017 @ 6:08pm 
OP I can see how you would see it as that as most games will reward you for going the extra mile to find a good solution for both parties:
NOT THIS GAME!
In this game, at least as the berzerkers are concerned, there is no 'extra credit'. If they tell you kill someone, it doesnt mean 'see what you can do.'
Ma5kot Nov 1, 2017 @ 6:12pm 
Originally posted by Eisberg:

I really do not get what you are saying about Abessa Conflict. IMO, the whole thing made sense, and was a fantastic piece of non linear story telling there.

So I disagree, nothing missing and everything made sense, common sense.

The Separtaist Decision made no sens at all especialy in the light of the fact that thair allies the Outlaws had nothing to offer. The Cold logick would dictate to trun on your allies and wait for a more oportune moment to get in to position of power. Especialy whe the pc helps them establish themself in the city. Not get themselfs killed in a lousy atempt of an insurection.
Ma5kot Nov 1, 2017 @ 6:17pm 
Originally posted by Shrapnel:
OP I can see how you would see it as that as most games will reward you for going the extra mile to find a good solution for both parties:
NOT THIS GAME!
In this game, at least as the berzerkers are concerned, there is no 'extra credit'. If they tell you kill someone, it doesnt mean 'see what you can do.'

Well i can see that. ^^ That just dirves my point onward about all the factions being bad. And i think Bersersks are the worst of them. They want everybody to think they are the honest friendly everybody gets a second chance types. Bu the facts is they are shrewd coldharted band of bstards. Darn At least Outlaws are honset they are a bunch of arses. >^.^<
Fenix-Venix Nov 1, 2017 @ 6:18pm 
Originally posted by Eisberg:
The XP you would have gotten from completing it directly for Jora, you get the same amount of XP when you give it to Korim instead.
Actually not, you get 800 more if you steal parts from Korin.
Ma5kot Nov 1, 2017 @ 6:19pm 
Originally posted by Eisberg:
Originally posted by Ma5kot:

The Separtaist Decision made no sens at all especialy in the light of the fact that thair allies the Outlaws had nothing to offer. The Cold logick would dictate to trun on your allies and wait for a more oportune moment to get in to position of power. Especialy whe the pc helps them establish themself in the city. Not get themselfs killed in a lousy atempt of an insurection.

It was clear that the Berserkers in the town did not like the separatists. The separatists got killed because the Berserkers in the domed city wanted them dead. The only way to keep the Separatists alive and only have the Outlaws killed is if you can get Caleb to apologize for what he was trying to do. So yes, everything makes sense.
So there is a way to do that? How i thought i milked that town dry for quests
Shrapnel Nov 1, 2017 @ 6:23pm 
Originally posted by Ma5kot:
Originally posted by Shrapnel:
OP I can see how you would see it as that as most games will reward you for going the extra mile to find a good solution for both parties:
NOT THIS GAME!
In this game, at least as the berzerkers are concerned, there is no 'extra credit'. If they tell you kill someone, it doesnt mean 'see what you can do.'

Well i can see that. ^^ That just dirves my point onward about all the factions being bad. And i think Bersersks are the worst of them. They want everybody to think they are the honest friendly everybody gets a second chance types. Bu the facts is they are shrewd coldharted band of bstards. Darn At least Outlaws are honset they are a bunch of arses. >^.^<
Hmmm, well I know the other factions call them treehuggers and we all associate that type to peace loving hippies but yea, Berzerkers dont play that ♥♥♥♥ and I dont remember any of their own members giving off that vibe.
But I cannot deny that their quests are a little too black and white for me as well
Fenix-Venix Nov 1, 2017 @ 6:50pm 
Originally posted by Eisberg:
Originally posted by Fenix-Venix:
Actually not, you get 800 more if you steal parts from Korin.

I didn't. If I killed Korim for his parts, then I got the same amount of XP as I would if I just gave the parts to Korim, I got 640xp in either case. I don't know how you are getting an extra 800 for it.
Steal parts, and you get 800 more when you talk to Jora.
Last edited by Fenix-Venix; Nov 1, 2017 @ 7:09pm
Harris Nov 1, 2017 @ 6:59pm 
No matter who you join, there'll be prejudice based on stereotypes. Berserker means treehugger, Cleric means machine worshipper and Outlaw mean just a common criminal.

And you could right away name at least several bad things about each of them.

Berserkers - stuck in the retrozone, hypicrites that are fighting Elex with Elex, society deeply divided into haves and have nots, harsh Laws which don't really work, divided into several clans with infighting between them

Outlaws - have no other agenda aside of being selfish, don't care about anything but their own gain, ready to let the world die if they can profit from it, not really an organisation for the lack of any strict hierarchy, basically a tribalism where you can become a district overseer by killing a district overseer

Clerics - call rocket a god and force people to worship it, force recruit people with brainwash, and when that wears off brand them heretics and kill them or let them rot in jail, have to rely on their faulty robots to achieve anything/

The only real difference is that Outlaws are evil and are honest about being evil. Clerics and Berserkers hide behind some noble goal and tidy agenda, but are corrupt to the bone.
Karina Nov 1, 2017 @ 11:07pm 
Originally posted by Harris:

The only real difference is that Outlaws are evil and are honest about being evil.

Thats statement reminds me of a meme i saw a long time ago- http://static.tvtropes.org/pmwiki/pub/images/cthulhuforpresident_3130.jpg

President Cthulu. Why choose the lesser evil?
Dorok Nov 1, 2017 @ 11:35pm 
Originally posted by Ma5kot:
Orins quest to help him out with the bandit is faild even tho i worked thing out between them
I also didn't killed the bandit and then persuade Orins to continue the deal as request the bandit. And the quest is considered succeed. Did you try speak both Orin and bandit after the quest seems finished?

Now if like me you are panicking to not succeed enter Berkerker faction because of too many quests failed, don't desperate, do more quests, and at a point if you fail, you'll get a second chance and 3 quests to do, just don't fail those last three.
Last edited by Dorok; Nov 1, 2017 @ 11:35pm
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Date Posted: Nov 1, 2017 @ 12:25pm
Posts: 22