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You weren't supposed to work anything out. The guy asked you to kill the outlaw, preferably from the distance without talking to him at all. He clearly doesn't want to be associated with him anymore and jeopardize his position in Goliet. By helping the outlaw you're doing exactly the opposite. Hence the quest is considered failed.
There are three different options of how this quest goes. You can get the parts yourself and loot the rest from Korim's dead body and bring the parts back to Jora - this is the best option for winning favor with him/Ragnar. You could help Korim, being a good paladin, but that would yeild no benefit for you. And the last, but not the least, you can take the scrap to Alrik and get the most Elexit for it, failing the quest in Jora's point of view.
Bottom line is quests aren't a mess. They require you to THINK and to consider the outcome of your actions. What's more important to you? Elexit? Ragnar's favor? The respect of a certain companion? Your high moral standarts? It's impossible to satisfy everything at once.
If you want into the Berserkers you have to do everything by the book and do the exact thing quest giver asks of you, not something you'd think will be better in that situation, or more morale, or more profitable etc. Like take the energy weapons to Ragnar's wife, kill the outlaw, kill the cleric, bring plants to Born, tell Ragnar about the plot to steal his sword etc etc.
Now going the opposite, more profitable way is only reasonable if you couldn't care less about Goliet, Berserkers and joining them. Otherwise Ragnar says you caused more problems than you solved and you must pay a 2000 fine before you are allowed to trade with merchants again. And 2000 is a lot - basically just about everything you earn from being selfish cold bastard in Goliet.
No, it's not. The Abessa Dispute is a complicated chain of quests and its outcome is influenced by your decision in each of them - something very cool and unique.
I don't understamd what you are saying about the Jora quest. Could you please clarify.
Jora is a whole diffrent animal. He accualy thanks the protagonist for what he did and that you dragd that sorry excuse for a berserk back and yet he tells Ragnar that you faild.?
How is this in any way following any logicl?
And as for the Abessa dispute.... Realy multiple endings... more like 3 endings with slight variations.
1. Albs kill everyone
2. Clerics + Beserks live Outlaws die Seperatis Dei/Get kicked out
3. its the other way around form the second point.
For me its realy poorly writen especialy the whole illogical separatists decision The don't take in to account crap worth of the state of their allies. The outlaws who i literly fild on everystep in that town. And i helped them in every posible way And they are sopose to be the cold calculating ones.
So dont get me wron i love the game. And exept a luckluster Polish voiceacting with a metrick ♥♥♥♥ ton of silly mistakes it is the best rpg i playd this whole year. But thos quest seem to me like something is missing and, its a big chunk of something called common sens.
Besides lets be hones here its hard not being mad here if you have the best choice of factions here
Berserks aka treehunging hipocryts whow prefer killing/banishing one another for the sake of outdated laws. And promote helthy dose of backword thinking in every single one. And the and the onese who try to change something end up like Stromson. >^.^<
Outlwas aka hungry hungry psychos. The factions that is closest to the roots of a barbarus horde who wear handed expolsives and drugs. no unity no coopertion. Just good old backstabing and walking over corpeses of yuor camrads.
Clerics aka Adepstus Mechanicus 0.3 alpha The religuis fanatics who make mocery out of thair own teachjings. And they hide the original texts so nobody finds out how much bs they got force fed.
Wow so much choices >^.^< i cant wait for the moment i have to decide which one of this arses ill have to suck up to.
Buts that what this game dose biutifly they show us cleerly the worst sides of every faction. There is no right choice here everybody is wrong. And that is the gist of it ^^
This quest will always be "failed" in the eyes of Ragnar if you "steal" the gun from Jora's house. The right way is to question Jora's request to just take the gun from his house. He will then say that you know the rules and sends you back to the quest giver. If you don't question Jora, you go inside and take the gun. As punishment you are supposed go into the Valley of the Damned and bring back a Berserker. This does not make the original quest complete, you failed it the moment you took the gun from Jora's house. Bringing back the guy is just to make it up for you breaking the law.
Yeah but im not talking about that the quest that you are refering to is logical im refering to Elex supplies quest that for me has an illogical ending when you help Korin in the end. That Is realy messed up. Jora thanks you for that and he said it is the best posible outcome. And you get the quest faild as a reward.
NOT THIS GAME!
In this game, at least as the berzerkers are concerned, there is no 'extra credit'. If they tell you kill someone, it doesnt mean 'see what you can do.'
The Separtaist Decision made no sens at all especialy in the light of the fact that thair allies the Outlaws had nothing to offer. The Cold logick would dictate to trun on your allies and wait for a more oportune moment to get in to position of power. Especialy whe the pc helps them establish themself in the city. Not get themselfs killed in a lousy atempt of an insurection.
Well i can see that. ^^ That just dirves my point onward about all the factions being bad. And i think Bersersks are the worst of them. They want everybody to think they are the honest friendly everybody gets a second chance types. Bu the facts is they are shrewd coldharted band of bstards. Darn At least Outlaws are honset they are a bunch of arses. >^.^<
But I cannot deny that their quests are a little too black and white for me as well
And you could right away name at least several bad things about each of them.
Berserkers - stuck in the retrozone, hypicrites that are fighting Elex with Elex, society deeply divided into haves and have nots, harsh Laws which don't really work, divided into several clans with infighting between them
Outlaws - have no other agenda aside of being selfish, don't care about anything but their own gain, ready to let the world die if they can profit from it, not really an organisation for the lack of any strict hierarchy, basically a tribalism where you can become a district overseer by killing a district overseer
Clerics - call rocket a god and force people to worship it, force recruit people with brainwash, and when that wears off brand them heretics and kill them or let them rot in jail, have to rely on their faulty robots to achieve anything/
The only real difference is that Outlaws are evil and are honest about being evil. Clerics and Berserkers hide behind some noble goal and tidy agenda, but are corrupt to the bone.
Thats statement reminds me of a meme i saw a long time ago- http://static.tvtropes.org/pmwiki/pub/images/cthulhuforpresident_3130.jpg
President Cthulu. Why choose the lesser evil?
Now if like me you are panicking to not succeed enter Berkerker faction because of too many quests failed, don't desperate, do more quests, and at a point if you fail, you'll get a second chance and 3 quests to do, just don't fail those last three.