ELEX

ELEX

Statistiken ansehen:
Berserker magic so far
Fireball- long range aoe attack, does not require precise aiming. Pretty good.
Fire projectile- single target attack. Harder to land because of no aoe, but has no self damage.
Flame jet- garbage.

Iceball- does not do anything that justifies its cost. Garbage. Correct me if i wrong.
Ice shards- middle ground between Fire Projectile and Flame Jet. Meh.
Ice Wave- frost shotgun. Amazing damage if you can can land all shards AND survive in melee range.

Poison ball- just like fireball but with poison.
Poison cloud- garbage.
Insect swarm- short duration stun, but at least deals ok damage and does not cost much.


Zuletzt bearbeitet von Karina; 30. Okt. 2017 um 1:57
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Beiträge 115 von 34
Berserker magics are so underpowered when compare to PSI, and some of their perks are also cheap to get by otherway, for example, the camouflage spell, you can craft a necklace that grants exact same effect as the spell, as long as you wear the necklace the effect last forever and has no mana cost, goldsmith perk also has much lower attribute requirement than the spell.

And there is a named bow that grants both bow perks in berserker tree while equipped, and then you can buff the bow with "one with the weapon ability" if you are a cleric or buff yourself with chems if you are an outlaw, leave bow berserker little advantage. The only good thing that probably left in this faction is enchanting, if you can endure their whining everytime you open your adjutor of course.
Zuletzt bearbeitet von Macro Tofu; 30. Okt. 2017 um 3:02
I'm tossing up between Barbarian and Cleric, are there a lot of PSI/magic abilities outside whats listed in the skill trees?
RK47 30. Okt. 2017 um 2:50 
There's Alb single use spells force push and power wave
Karina 30. Okt. 2017 um 2:55 
Ursprünglich geschrieben von Macro Tofu:
Berserker magics are so underpowered when compare to PSI
I played cleric before and was disgusted at how good Black Hole is- long range no aiming infinite stun.

Ursprünglich geschrieben von Asmosis:
I'm tossing up between Barbarian and Cleric, are there a lot of PSI/magic abilities outside whats listed in the skill trees?
Zerkers have 9 weapon-like spells (mentioned above) and Clerics have 6. I want bother talking about cleric spells much- you only need Psi Amplifier- it has Black Hole (easy mode activated) and Chain Lighting (when you are in melee).

Also clerics are much easier to level up cause they dont need Cunning.

Also also cleric "mana pots" are much easier to craft. And to upgrade. Mb it is a bug, but when i playerd cleric it took me NO extra resources to upgrade small mental energy reserve into powerfull mental energy reserve. 1 to1 ratio.
Zuletzt bearbeitet von Karina; 30. Okt. 2017 um 3:02
Ursprünglich geschrieben von Esteban Failsmore:
Ursprünglich geschrieben von Macro Tofu:
Berserker magics are so underpowered when compare to PSI
I played cleric before and was disgusted at how good Black Hole is- long range no aiming infinite stun.

Ursprünglich geschrieben von Asmosis:
I'm tossing up between Barbarian and Cleric, are there a lot of PSI/magic abilities outside whats listed in the skill trees?
Zerkers have 9 weapon-like spells (mentioned above) and Clerics have 6. I want bother talking about cleric spells much- you only need Psi Amplifier- it has Black Hole (easy mode activated) and Chain Lighting (when you are in melee).

Also clerics are much easier to level up cause they dont need Cunning.

Also also cleric "mana pots" are much easier to craft. And to upgrade. Mb it is a bug, but when i playerd cleric it took me NO extra resources to upgrade small mental energy reserve into powerfull mental energy reserve. 1 to1 ratio.
Not just black hole, PSI thrower also has an attack mode that can bind an enemy, the bind duration is affected by PSI perk, if it's a one on one fight then one can bind his enemy until it is dead, and clerics also posses one of the most powerful defensive spell "phasing ability", making them the overall powerful faction for fullmage, berserker needs buff, at least make the "blood transfer spell" 0 cooldown.
RK47 30. Okt. 2017 um 3:19 
They should just give mana regeneration as a passive skill instead of this blood transfer nonsense. That would make them stand out from the clerics. The fact they even try with camouflage is hilarious. This is an ability I would have wanted at level 5, not when I'm already combat ready and clad in decent armor. The healing with cool down is also a joke considering cleric Last Stand restores him to FULL with zero cast time and triggers when he really needs the heal.
Karina 30. Okt. 2017 um 3:36 
Played a bit more. Ice Wave is very clunky to use and unreliable- you will often waste mana. Enemies are very agile and erratic- they wont take your attempts to shotgun them kindly. Humanoid enemies can also block your Ice Wave. This basically leaves us with only 3 good spells to use- Fire(poison) Ball, Fire Projectile and Insect Swarm

Spam fire(poison) ball at range and when they get to melee-
1) roll a lot and use fire projectile
2) stun with Insect Swarm.
3) use jetpack and continue to spam them from above.
Zuletzt bearbeitet von Karina; 30. Okt. 2017 um 3:37
Ursprünglich geschrieben von RK47:
They should just give mana regeneration as a passive skill instead of this blood transfer nonsense. That would make them stand out from the clerics. The fact they even try with camouflage is hilarious. This is an ability I would have wanted at level 5, not when I'm already combat ready and clad in decent armor. The healing with cool down is also a joke considering cleric Last Stand restores him to FULL with zero cast time and triggers when he really needs the heal.
Well, there is a necklace that gives passive energy regeneration for clerics... If blood transfer has 0 cooldown, berserkers can quickly fully recover their mana with cheap foods after combat, that is quite formidable already. And it is so true about comouflage, one probably doesn't need the spell anymore when he can learn it, craft a neck and it is all sufficient. The healing spell can heal ally, but yes the cooldown makes it inefficient. Seems berserker is just overall weak:steamfacepalm:
Zuletzt bearbeitet von Macro Tofu; 30. Okt. 2017 um 3:53
SamYes 30. Okt. 2017 um 4:13 
Plus, I've found 12 Golden whispers and only 4 King's plants (not comlete a game yet). So clerics will able to faster craft elixirs of permanent psi-energi
Zuletzt bearbeitet von SamYes; 30. Okt. 2017 um 4:15
RK47 30. Okt. 2017 um 4:17 
If anything berserk spells should scale up the more emotional you are, E.G 70 minus cold rating = % OF BONUS.

Therefore if you are at 30.0 cold rating you get 40% DAMAGE and DURATION

Same with mana pool increase: 70 minus cold rating times 0.5/1/1.5/2/2.5 depending on mana skill

30.0 cold rating equals to 20 mana pool at level 1 of skill
Harris 30. Okt. 2017 um 4:17 
Ursprünglich geschrieben von Macro Tofu:
Well, there is a necklace that gives passive energy regeneration for clerics...

Oh, wow. How can I get my hands on that thing?

Ursprünglich geschrieben von Macro Tofu:
Seems berserker is just overall weak:steamfacepalm:

It is, mostly because their spells are barred behind Cunning and arrive so late in the game you won't need them anymore. If you take Extra Health early on then by level 20-25 you'll find Heal spell healing like 15%-20% of your health, which is totally unacceptable given its cooldown, so you're better off with the potions. Summon Wolf spell is also useless, magic skill affects only the duration and not the power of the spell. And as a meatshield it performs even worse than the companions.

Attack spells may be good, but they are still inferior to the black hole of the Clerics. I never really played a mage, seemed like gimping yourself in the long run. 5 skills of Magic would give a whooping 50% damage bonus, but when the original damage is 40 you'll only get 60 in the end. It performs better than early game weapons, probably because of the lack of magic armor on the mobs, but late game bow seals the deal.

Frankly, the Berserkers are worth going for just because of the bow. War Bow III is 120 damage, probably top damage weapon in the game, with Ranged skill 3 it's 150ish damage per arrow. And with scatter shot it's 5 arrows per mouse click - totally overkill against larger mutants and the mechs.

Ranged build of the Clerics seems to be better, but it needs more time to get it going, while Berserkers' bows are consistently more damaging after each upgrade than other factions weapons, which makes for a great difference, before in this game even the smallest difference in damage counts a lot.

However, I've yet to experience why One with the weapon is so great. With Laser I and Plasma I rifles the damage improvement is only marginal, and with Flamethrower I I've seen no improvement at all. Probably has to do with it being a Heavy weapon, technically a different thing. But more and more people say that Flamethrower A is the best weapon of the Clerics, if not in the game. AOE knockdown on every shot is just too much to pass by.

Another thing is after the last patch Flamethrower became more efficient since they fixed the Haggle. Pre-patch with Haggle energy ammo would drop to 1 from 2 per shot. And plasma rounds are 5 no matter the perk. At the same time flamethrower fuel costs 1 Elexit throughout the game, which kinda makes it a no-brainer choice.
Zuletzt bearbeitet von Harris; 30. Okt. 2017 um 4:18
RK47 30. Okt. 2017 um 4:20 
One with weapon works with bows too...but the major issue is that the berserker attack spells doesn't add much and can be swapped for regular weapons easily.
Zuletzt bearbeitet von RK47; 30. Okt. 2017 um 4:25
Karina 30. Okt. 2017 um 4:26 
Ursprünglich geschrieben von Harris:
Frankly, the Berserkers are worth going for just because of the bow. War Bow III is 120 damage, probably top damage weapon in the game, with Ranged skill 3 it's 150ish damage per arrow. And with scatter shot it's 5 arrows per mouse click - totally overkill against larger mutants and the mechs.
Really? Huh, it must try it out then. Maybe it will be not as boring as magic.
Harris 30. Okt. 2017 um 4:26 
Ursprünglich geschrieben von RK47:
the spells doesn't add much and can be swapped for regular weapons easily.

That. It's better to focus on getting Weapon III and its corresponding skill than spread yourself thin for both melee/ranged and magic. Better to buy lots of potions than to bother with a weak Heal spell etc.

I heard there's psi regeneration amulet for the Clerics a couple of posts above and the low craft costs of mental energy reserve seemingly makes Cleric mage viable as a build, but I'm worrying that black hole damage late game (40 +50% from PSI 5 = 60 damage) will be too inferior comparing to the ranged weapons of other factions (96 of Double Barreled Shotgun III and 120 of War Bow III)
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Geschrieben am: 30. Okt. 2017 um 1:54
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