ELEX
Dark Wombat Oct 28, 2017 @ 12:44pm
Practitioner and Experienced Hunter worth it?
I am level 14 and only have 15 INT. I need to get to 50 INT to get these two skills. They are attractive because they give extra experience for kills and missions.

The question is, I have seen that they only give about 5%.

Are these skills useful? Especially right now? I am level 14 and I wonder if these skills may have been more useful if I was just starting the game and put all my points into INT as fast as I could have? Right now I have a ton of points saved up and am about to put a lot into INT and get these but I will gimp myself because I really need the Strength.

Any thoughts?
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Showing 1-10 of 10 comments
DeRossa Oct 28, 2017 @ 12:50pm 
No, you ge tan amulet with +1 practitioner, and the bonux for hunting is so small that you going to grind forever anyway if you want build your character a bit.
redeyedraven Oct 28, 2017 @ 12:56pm 
If you don't want to use the amulet then practitioner is definately worth it.

And experienced hunter is kinda worth it too, the extra exp does add up if you kill enough enemies.
Morgian Oct 28, 2017 @ 1:01pm 
They do give +5% more xp.

I have ca. 880.000 xp at 42, so I would have gotten 44.000xp out of those perks, which amounts to two levels. This is a little off, because they don't affect everything, like books. But you get the idea. Buying the two won't give you more skillpoints - you invested those two in the perks already - but you have an extra 20 points for stat increase.

I personally will not bother with them again and buy the things I want right away instead :)
JDR13 Oct 31, 2017 @ 2:01pm 
Experienced Hunter isn't working correctly for me. Instead of 5% more XP, I'm only getting 1 extra XP per kill. For example, 26 XP for killing a Spinehound instead of 25 XP.
Last edited by JDR13; Oct 31, 2017 @ 2:05pm
Cutlass Jack Oct 31, 2017 @ 2:04pm 
Personally I don't see any of the XP increasing skills to be worth it.

Though definately hold on to a +bookworm amulet if you find one. Since its pretty easy to put on before you read things. But don't invest in the actual skill. It doesn't stack with the amulet.
Last edited by Cutlass Jack; Oct 31, 2017 @ 2:05pm
I did get an amulett for hunter which gave me + the 10 dexterity that allowed my outlaw THE ALL CHANGING difference to use a better bow all the time (used the setterbow all the time, later on level3, because Ammocosts are so immense on ultra), so I carried the experienced hunter anyways, and it gave me +1 on 25 exp.-points, but sometimes a target gave me 25, and a target later gave me the +1 which comes from the rounding correction, and it depends how many 5%-steps you pass, sometimes you get 5 points more for a 120 exp target, sometimes less or more.

The points you get seem not many initially, but because experience is THE MOST VITAL level to increase, every bit helps, and makes you speedier in your progress, as the extra exp is not summing 20000 exp up until you get an extra level, but the speed of your current level-up gets a boost. (Thats a difference in the picture that was stated above).
Also, I honestly had problems to find talents I wanted to invest, because the most are only minor or dependend of if you intend to make use of them often.
Thats why I had no Idea how to spend my talent points, but had points left I wanted to use, so I used it for Practitioner and had my amulet on for majority of time, except for some lockpickings with level 3 lock, where I switched to bandits amulet, but the experience increase, well it makes you feel good, have to see if its mathematically worth it.

The Practitioner in contrast to Hunter is VERY VITAL imo, because you 1. OFTEN do quests and 2. GET MUCH exp for each, which sums up very fast. I got it coming with level 28, but when I took it, I wish I had done it earlier, as you easily get rewards of 1000 or even 4000 or 8000 exp at once, which is a nice multiplier.

Last but not least, there is the white socket stone which ALSO increases the value of Practitioner for another 1-3% (depends of the quality of that gem you put into your ADJUTOR), so if you add it up, you get +5%, +3%(if you find more stones, it can be also +9% or more), and another 4-5 exp (not %) per 100 xp you kill animals for, which makes a speed up of your most important progression, and if you add up the attribute talent and the elex potions for more attribute points, there is quite a welcome selection of speed increasers.

NONE of them have a justified power imo, are pretty weak, but if you intend to make USE of them (you have to aim to play your talents to your favours, I think thats for all talents (maybe except the weapon skills) in elex a notable attitude, as they dont pay off just by passing the game if you dont happen to use them frequently), I think the speed up in your progression is notable. It feels notable for me in the later levels above 25 which come quite fast, even seeminly faster than my level10-20 because the quests gave tons of exp.

So as a conclusion: As you dont have better options once the primary talents are in their place, you will choose Practitioner as a welcome option out of worse options, thats how I have experienced it. Hunter skill as amulett, if you use a high-dex-weapon like a bow.
But I think I would skill it if I was not interested in +10 dex, as I had problems all my game long to find talents to invest in. I either had not the attributes to skill them, as the weapon attributes took all the points that I earned, and later I had not so much use for my talent points, as I didn't use 90% of the offer anyways. Maybe I should change that at a later time with another hero.
Last edited by Kampfkekskrieger EXP Folk Master; Oct 31, 2017 @ 4:37pm
Bijat Nov 30, 2017 @ 2:57pm 
Originally posted by Kampfkekskrieger:
I did get an amulett for hunter which gave me + the 10 dexterity that allowed my outlaw THE ALL CHANGING difference to use a better bow all the time (used the setterbow all the time, later on level3, because Ammocosts are so immense on ultra), so I carried the experienced hunter anyways, and it gave me +1 on 25 exp.-points, but sometimes a target gave me 25, and a target later gave me the +1 which comes from the rounding correction, and it depends how many 5%-steps you pass, sometimes you get 5 points more for a 120 exp target, sometimes less or more.

The points you get seem not many initially, but because experience is THE MOST VITAL level to increase, every bit helps, and makes you speedier in your progress, as the extra exp is not summing 20000 exp up until you get an extra level, but the speed of your current level-up gets a boost. (Thats a difference in the picture that was stated above).
Also, I honestly had problems to find talents I wanted to invest, because the most are only minor or dependend of if you intend to make use of them often.
Thats why I had no Idea how to spend my talent points, but had points left I wanted to use, so I used it for Practitioner and had my amulet on for majority of time, except for some lockpickings with level 3 lock, where I switched to bandits amulet, but the experience increase, well it makes you feel good, have to see if its mathematically worth it.

The Practitioner in contrast to Hunter is VERY VITAL imo, because you 1. OFTEN do quests and 2. GET MUCH exp for each, which sums up very fast. I got it coming with level 28, but when I took it, I wish I had done it earlier, as you easily get rewards of 1000 or even 4000 or 8000 exp at once, which is a nice multiplier.

Last but not least, there is the white socket stone which ALSO increases the value of Practitioner for another 1-3% (depends of the quality of that gem you put into your ADJUTOR), so if you add it up, you get +5%, +3%(if you find more stones, it can be also +9% or more), and another 4-5 exp (not %) per 100 xp you kill animals for, which makes a speed up of your most important progression, and if you add up the attribute talent and the elex potions for more attribute points, there is quite a welcome selection of speed increasers.

NONE of them have a justified power imo, are pretty weak, but if you intend to make USE of them (you have to aim to play your talents to your favours, I think thats for all talents (maybe except the weapon skills) in elex a notable attitude, as they dont pay off just by passing the game if you dont happen to use them frequently), I think the speed up in your progression is notable. It feels notable for me in the later levels above 25 which come quite fast, even seeminly faster than my level10-20 because the quests gave tons of exp.

So as a conclusion: As you dont have better options once the primary talents are in their place, you will choose Practitioner as a welcome option out of worse options, thats how I have experienced it. Hunter skill as amulett, if you use a high-dex-weapon like a bow.
But I think I would skill it if I was not interested in +10 dex, as I had problems all my game long to find talents to invest in. I either had not the attributes to skill them, as the weapon attributes took all the points that I earned, and later I had not so much use for my talent points, as I didn't use 90% of the offer anyways. Maybe I should change that at a later time with another hero.

Bit late but...you know there is potions that increase your atributes/abilities...making elexies the most valued..more then xp..

Sure if you want to stay 0 cold (purely emotional) you can't drink potions..but otherwise you shoud atleast be abel to drink some...making those few extra levels you get less worth it.. if you wish to stay neutral the best way to do so is pick all the cold decreasing dialog and then spam elex potions to stay neutral...and if u going cold..just spam those potions..

1 lev is 10 attribute points and 1 ability point...dont rly recall the cost for big elex potion but normal elex potion (+2 attribute points) is 450 if you buy evrything from vendor think big is maby 1-1.5k. Thats meens the two levs that you spent lots of abilitiy points on woud had cost 6-8k in elex potions...not alot...and the chemistry one you shoud take anyway...and say you take haggle 2/2 that woud meen you need to make a total of 2-3k from that investment and u payed back it...easy to do
Klaynes Jul 28, 2023 @ 4:22pm 
getting 26XP for an enemy normally worth 25XP _IS_ getting an extra 5% (--5% of 25 is 1.25, but they round down--)
SOK, its an easy mistake.

Late, I know, but I'm playing for the 1st time just now and considering if it is worth it or not. I'm leaning toward its not
Originally posted by Klaynes:
Late, I know, but I'm playing for the 1st time just now and considering if it is worth it or not. I'm leaning toward its not
Well, it's an ancient topic, opened 9 days after the release of the game.

Level in ELEX is meaningless due to permanent bonus options that can be used to buy attribute points, skill points and even XP (but buying XP isn't attractive unless you are shortly before the next level and don't want to go hunting).

Even if the plan is to level up normally a lot, possibly to level 45-50 with a lot of hunting for XP, the skills that grant increased XP or extra attribute points will be negligible. Regardless of whether you get them as early as possible.


And although there are alternative ways how to start a playthrough with different investments into character progression, the most obvious choice is to invest into combat skills (and equipment) with priority. The sooner you can take up with any beasts, mutants and hostile humans that cross your path, the less you need to defer combat missions to a later point.

On the other hand, especially if playing Jax as a cleric, there are some interesting role-playing options. Like learning Suggestion the earliest and using it whenever that is possible. Yet Jax cannot be played as a silver tongue talker, so charisma/personality skills (such as those that grant +10 on various skill checks) are no alternative path through the game. Jax must become a soldier/warrior eventually and invest into combat.

The more you neglect investing into combat early, the sooner you may need to invest into buying attribute/skill points as a way out. Or perform a grinding dance as a hunter of all the fresh spawns and respawns.
Last edited by D'amarr from Darshiva; Jul 31, 2023 @ 2:30am
StealthBlade98 Aug 6, 2023 @ 11:03am 
You still need very high attributes to invest in combat, so you're still going to be grinding experience until 25 until you're able to use mark 3 weapons and sadly by then all the enemies will be stronger too.
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