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Being in a faction will change some dialogue, but still can do most things. For example you can be a Cleric fully armed with tech and have the drone as your companion and still have no trouble entering Goliet and getting quests from Berserkers.
Hmm, after reading your posts, especially the following lines;
Blitz: '' Postpone joninng a faction as much you can, exhaust everything you can before joining them, or you will miss alot of quests and dialogues options''
and
Cutlass: ''you can still do most quests after joining a faction except for ones involving promotion in the faction''
and
Blitz (again): ''There are some cases where you can finish quests in different ways thanks to dialogues and your status tho.''
.. I am kinda stuck thinking on ''how much of the sidequests are ''lost forever'' for joining another faction, and how many of them are still ''doable'' after joining another faction (I mean doable, but perhaps in a little different way with some different dialogue options etc).
Coz IF* almost all (/or most) of the sidequests of other factions are still available once I join a faction of my own, than sign me up with the Clerics, please :D
But if a great amount of sidequests are not just altered, BUT OUTRIGHT REMOVED for joining another faction, than perhaps I should wait (sigh).
I honestly tried googling it on my own too, but while there is kind of lotsa different pages giving info about the different factions, there is actually rather little info (that I've found) that explains how many sidequests that we loose-out on (or DON'T :D ) for joining another faction.
Anymore feedback, or opinions would be most welcome :)
And as usual, thank you for your time.
You can continue quest tree linse if you are in a faction or not, There are some quests in tavar i couldnt have done if i was in another faction other than the Outlaws, but i am neutral so i could have continqed a questlines about " scrap" becasue i am a " outcast and so nobody will mind about who you are".
Yo uare definitly goign to miss something and the dialogues and the ramification options will be different in some quests, if yo uare a completionist i advise yo uto postpone joining a faction as much yo ucan, i know that having a fresh air in armor make you hungry to joiu na faction, but i have no problem with my savenger shirt, miner pants and sunglasses, feel apocalyptic and protected enough :P
Thanks for the information.
For example, Ragnar gives you a quest to go visit the other cities, and if you do enough other Berserker quests and do that quest he'll reward you with a chunk of XP and 1000 Elexit, and then you can join the Berserkers. Well, THAT quest is cancelled. However, all the other quests in Goliet that you could do to get him to like you in the first place are still available even after joining another faction, and may even have alternate solutions (specifically, you can use Suggestion as a Cleric as an alternate solution, like with convincing the bar guy to serve the hammer clan again).
So, to make sure you don't miss anything yet still don't have to spend TOO long with crappy armor, the suggestion is to beeline for the most critical quests that let you join a faction so you'll get the quest complete for the leader offering to let you join, but don't actually join. Then join the one faction you decide on, and you are free to go back and do all the rest of the side quests that gain you favor with a faction.
Even if you don't bother at all though, at most you miss out on 2 major quests if you join a faction right away.
Note that I have not personally confirm this, just read it in multiple other threads asking this same question.
I'm guessing PB finally realized that everyone in all their past games was holding off on joining a faction until they had done all quests for all factions in order to farm the most XP, meaning they would miss out on actually being IN a faction for a huge portion of their playthrough, so finally decided to change it for Elex to just allow the vast majority of the quests to be done either way.
Ialso think it is an half assed attempt at making a home building game like in Fallout lol.
Ragnar - surveying 3 three other cities. Duke - Helping the 3 overseer. Reinhold - investigate the chem dealers.
So do this , open 3 factions so you can join any , get your exp and money. And after you can join and lose nothing.
Depending on who you are (Berserkers/Outlaws/Clerics/random noname) you are treated differently, be that good or bad. You may get opportunities others wouldn't get, you find yourself locked out of some others.
Ultimately this makes little difference because you'll become the powerful being in Magalan by level 30-35 whatever you do, and there's no real way to spend money and exp once you got the best weapons and armors and took all the perks you wanted.
If you're a Cleric before Abessa, forge ID quest of the Outlaws won't be available. If you join other faction you won't be able to take Ragnar's city survey quest since that's their joining quest. Same thing for Clerics' chem quests.
However, nothing forbids you from taking the quests, joining other factions and then completing those quests since they're already taken. This is not a bug and yelids unique response. Reinhold pays 500 Elexit and 3k xp for the fact you completed chem quests while knowing they can't take you cuz you're already a member of another faction!
So there's really much to consider. I'd say aim for immersion and role play, not efficiency. Try joining a faction early on and then seeing how the world treats you, then do the same with some other faction. In fact the game encourages this - even Goliet's early quests have Suggestion option for Clerics.