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I returned to Emmet, and was immediately dragged into a conversation where Emmet accused US of killing Richard and lamenting the consequences for them. The game pranked me and laid the blame for the deaths on me! Never mind that Emmet never left the farm and couldn't have possibly known what happened so far out of sight.
I replayed the Cleric encounter again, this time completing the dialog with Emmet BEFORE going to watch Richard eat dirt, which he still did, even sooner than before. Finally that time the game changed its response, not holding us to blame. I even returned to Emmet afterward, and he was still warm to us and thanked me for aiding Deflet.
I also wanted to resolve this quest peacefully but before Richard even finishes his dialogue with Emmet he just pulls his hammer and attacks Emmet..
I don't even get the option to talk to Richard, he just attacks after a while and i'm forced to let Emmet die or kill Richard..
It seems as a bug - something triggers hostility before dialog resolution. Reload, different timing, another set of actions during quest - still same result?
Yeah I reloaded it several times, same result each time.
It's not the only instance of things being a bit screwy sadly, there are a few instances in the game where the dialogue doesn't quite work.. like something got skipped or some lines of dialogue are missing.