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So the skill that add "Attack Strength" but literally do nothing? The skill that adds "Parry Strength" but literally does nothing? Try reading any reddit posts where they test stats/skills/mechanics and see how many things don't work or do nothing.
That's not "Bad Translation", it's broken mechanics and an untested game. Am I supposed to be able to stamina exploit any humanoid NPC and kill them at lvl 1? Only a developer can tell me if it's intended or not.
Then tell this the developers. Because ingame description says otherwise - that's the whole point of this topic, ♥♥♥♥♥♥.
But stuff like "gives more HP for each level" which DOES NOT WORK AT ALL, that are problems. XP gain when there's 0 XP gain. "Attack strength" is also very clear, but no effect.
I've played all Gothic and Risen series, there were never such elemental problems.
You said "Not Skills". You didn't say "Bookworm is 100% a skill working as intended." Your plural use of skills would thus apply to all skills.
The flat Parry value from armor actually helps your parry. The "Parry Strength" referred to by the skill does nothing at all.
For increases attack strenght it says it increases with each hit; try chaining up couple of light and heavy attacks with it to see the difference. On difficult after getting that and having 30 str i'm able to beat some creatures i couldnt beat before
Apparently you're one of the only people in the world that magically has a noticeable effect from these skills.
You get increased damage with each attack without even having the skill.
Simply building your combo meter gives you greatly increased damage. The idea of doing a dodge/counter to chip away at an enemy is 100% ineffective. It's like they saw Dark Souls and said "Let's make R1 spamming the end-all-be-all of ultimate attack strategies".
Unless you're using a ranged weapon and then the combo meter doesn't exist for you.
I'm talking about *completely* wrong descriptions, as e.g. "more HP for each level" and who knows what else.