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See the walkthrough in Youtube
http://masteroforion2.blogspot.ru/2005/03/master-of-orion-ii-strategy-guide.html
http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Hotkeys
http://www.spheriumnorth.com/orion-forum/nfphpbb/index.php
https://forums.civfanatics.com/threads/starting-strategy-moo2.316450/
Things experienced players take for granted:
-Industry has diminishing returns due to pollution. Try to keep a balance of food/industry/science for best results.
-Research Laboratory is the most important tech in the game. Get it first.
-Do not put different types on weapons on ships. Commit to beams or missiles, but not both on the same ship.
-Do not refit your whole fleet at the same time. The CPU will assume you have no army and all declare war on you at once.
The MOO forum was unfortunately merged into this forum about a year ago.
https://forums.civfanatics.com/forums/other-civ-related-games.534/
Until missles are less effective late game, when AI or Human ships have higher missile evasion and technologies such as Lightning Shield or Anti-Missle Rockets, then beam weapons will generally tend to do more damage per X unit installed on a ship. :)
-A battleship with 10 plasma cannons, battle scanner, hyper-x capacitors, and high energy focus
or
-A battleship with sensors researched, and 10 eccm/fast/emg/mirv zeon missiles
or
-A battleship with ground combat techs researched, stasis beams, and assault shuttles
is better than
-A battleship with 10 plasma cannons, 10 zeon missiles, and 3 assault shuttles
(numbers pulled out of my butt for convenience)