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My "level" as a player of MoO2: Casual (I play a bit of every genre but 4x games are admittedly one of my least-played, so I can't even PRETEND to be a veteran of the genre.)
My Vote: Huge (Usually with 8 players)
My reasoning: There's more to do. You have more time to build up before wars break out. In a small galaxy, losing a system can potentially be catastrophic, but in a huge galaxy, it's not a huge deal since you have so much more. You actually get to enjoy endgame stuff (like Stellar Converters, Doom Stars, and have enough time to colonize the HELL out of Orion) since you're not competing as directly over planets immediately, and you also have more planets to build fleets, train spies, or serve as farming worlds.
My thoughts on smaller galaxies: They present their own challenges, like knowing the optimal Scout/Destroyer configurations to dominate the early game, and there's a place for them. I just don't personally have that know-how or experience.
A lot of people agree with you about huge, I am actually surprised how many. It's only fitting for a new/casual player to try a smaller subset of the game, knowing broken tactics is more of a spoiler IMO. Besides with huge it's a common complaint that management of the empire becomes tiresome towards the end.
Cluster is admittedly one I want to like but never got into since I just pick huge out of habit sometimes.
Without a doubt my favourite game of all time!
It would be so nice if the new population went to the most populated job if there is a surplus of food...
For a more relaxed game where I want to reach the end of tech tree and try more powerful weapons etc, I go for large galaxy so I have the time and resources to do it.
When I want a more challenging game, I go for tiny galaxy and 8 players. So each race has only one or 2 planets and the game is on full war mode all the time. If you are unlucky with initial planet, you lose pretty quickly. If the initial setp is ok, then you can have a proper fight and a chance to win. Small galaxy and many players is in general more difficult.
In any case, I always play at Impossible level.
Other sizes can present borderline challenges, like between fast versus slow but eventually more powerful developing races.
The only thing kind of bad about huge is if Orion is literally on the other side of the galaxy. You have to put up a lot of outposts or get some advanced fuel tech to reach it. Or make alliances but I'm typically repulsive.
Colonizing empty space and building buildings is boring to me. Fighting aliens over already colonized planets is interesting to me.