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It's main feature, I think is that you can use it to set your own projectiles on fire. Sort of like a combo. The benefit for bullets is obvious but I don't know for sure what it does to missiles. All I know is they explode after a certain travel time / distance but it didn't look like they were dealing anymore damage or something.
Anyway, since they're cheaper and penetrate armor you can probably use them to snipe cannons and stuff from behind their doors.
As Yggdrasil mentioned you can ignite your own projectiles. This adds an incendiary effect, but also increases their direct damage or splash damage by about 25%. If you ignite enemy projectiles early you can block them entirely, especially cannon projectiles. One of the most common complaints before Tons of Guns was there was no way to defend against cannons. It wasn't true, but now you can block them perfectly with a Firebeam, if you are prepared for it. You can also use this to destroy anti-air fire targeting your missiles or rockets.
It's unlikely to end the game unless you can get some direct hits on the reactor, but in combination with other weapons it should prove to be very useful.
I just noticed the combo of ballistic missiles + fire beam is insane. You can use 2 fire beams, one above the other below your missiles, to form a cooridor flak shells and MG cannot enter. So not only do your missiles deal a very noticable 25% bonus splash but they get also next to impossible to intercept.
Me and my friend sucessfully used that....