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Lights solid white when a reactor is destroyed
Lights flash light blue when commander is fully charged
Lights flash blue when commander active
Lights flash red when reactor is taking damage
Lights flash orange when missiles fired by enemy
Lights flash yellow if there are fires burning
Lights show average reactor health (green -> red)
Set lights to red or green based on local player's ready status in lobby
Host's lights go green when all players are ready. Otherwise they remain red
Reset to solid orange in pause menu to avoid distracting flashing
Option to disable AlienFX
Full post and changelog here:
https://steamcommunity.com/games/410900/announcements/detail/1646497873768088847