Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is FUN, but not playable, i don't know how many people could install it.
Lenovo ThinkCentre M90p Intel i5 Dual Core 3.1 GHz
Windows 7
EVGA GeForce GT 730 2GB GDDR5
12GB ram
The game is really fun, imo. The game play is pretty hack and slash, but, no blood of course. You can use spells/magic as well. You can do combos too, not really complex or anything.
Music, characters, swords, and magic...dark wizard, godess, mosters...it reminds me of a good rpg like old Final Fantasy...kind of...in short, I really like it. I'd recommend it. You also shouldn't be able to complete it in 6 hours.
It works fine on my computer, I have Windows 7, and 6 gb of ram lol
Try buying it during the summer sale if you're afraid it won't work. You can always get a refund for a game you've played for less than 10 minutes. I've gotten multiple refunds.
I bought this on a past sale months ago and had to get a refund because I couldn't get past the Koei Tecmo screen as I'd only met a black screen afterward.
This said I decided to purchase it again this new sale to see if the problem could be fixable and I actually managed to get it functional.
I do not know what the problem was on your end, but if it was the same as mine it would be fixable by setting your display adapter display mode(so, not just your desktop resolution) to a 720p resolution? It seems that under Windows 10 the game's cinematics -really- don't like display settings above 720p so I was unable to run it when my display adapter was setup for it's max resolution.
In my case, somehow, setting my display adapter to 1600x900 seemed to have fixed this without having to deal with black borders or the bottom half of my windows tab missing when I'm in my desktop screen.
I don't know if that would help with your particular problem but I know that I was outright pulling my hair months ago with the game, it felt like an Eureka moment to figure that out.
------------------------------------------------
Personnaly I'm enjoying the game. With what I'm hearing about DQ Heroes II, it sounds like this title was specifically meant to be a prototype on how to inject elements of the Dragon Quest formula in a Warriors-style game to see how well they would be received before going all out with DQH II.
So, the battle system is relatively Dynasty Warriors-like in the "bash tons of monsters to death" kind of way.... but unlike a Warriors game, there is only your small 4-persons party of adventurers during battle(though you can freely switch from one to the other).
Similarly he addition of spells is VERY interesting here because they did not just went the "bigger boom" route of spell-slinging for a Warriors game, but outright went to borrow all they could from the Dragon Quest franchise, specifically in that they introduce pure "status effects" spells and non-standard offensive spells: There's not just attack spells, but stuff like the Sleep spell "Snooze" is there, you have stuff like Kyril actually having access to his Kabuff spell boosting all of his allies' defense. Another caster has access to the physical attack boosting "Oomph" and finally Kyril again actually bring back the instant-death "Thwack" family of spells who either deal no damages or instantly slay an enemy(in fact, his ultimate attack is a VERY funny refference to the failure rate of that spell family in the original jRPGs games, down right to the feedback message you would get with such failure).
What's even more impressive I felt is that all of those spells can be casts by enemies you will meet on various maps, including the instant death ones. After playing a couple of the dynasty warriors games and even Hyrule Warriors.... this was a VERY nice surprising change of what I'd come to expect of enemies in that style of game.
--------------------------------------------------------------------------------------------------
As for linear.... afaik it is pretty linear, but I am only just past the intro missions fighting back the monsters in Arba Castle at the begining. The "world map" in this game though sound like it is more of a selection screen than anything. This said, there ARE a fair deal of side-missions/quests that one can perform on it so that's also nice. One of the secret characters can only be recruited by completing such a mission(it's Psaro, the main villain from Dragon Quest IV on the NES, in his "normal" form before he took his endboss form).
This said, one thing where this game currently feels different from ANY warriors game I've seen so far are the towns in the middle of missions.
In other warriors games, upgrading characters was done purely through menus and the likes so you only ever saw the characters on the battlefield itself.
Here, such sections are modeled as actual jRPG Town-like areas that you can actually WALK AROUND in a third person mode like pretty much any modern jRPG. There's not only shops where you can buy and sell items as if this was an actual dragon quest game, but your save menu is even an actual church like in all dragon quest games since IV.
As for loot, the mention of shops can confirm you there seem to be a bit. The very first arms shop in game actually sold me two different types of swords and two different types of shields for my main hero. In my case, I decided to buy the best shield for th defense boost and save up for a better sword later.
All of them also have unique visuals, which is not something I could say for Hyrule warriors where you could have a bunch of swords all using the same graphics unless you finally unlocked the next "grade" of a weapon or changed to another category entirely.
I loved Hyrule Warriors, but I fear it might be hard to come back to(or even regular Dynasty Warriors games) after trying out Dragon Quest Heroes. In a way, I feel like they tried to stick too close to Warriors-type formula with Hyrule Warriors, whereas what they're doing with the new DQ Heroes franchise seems like that abandonning core trappings of the Warriors formula actually helped them make a better game ultimately in my eyes.
I don't even miss the supporting "army" normally found "fighting" alongside me in other Warriors games because ultimately they always never did much on their own without one of the heroes player characters showing up to save the day.
Here, abandonning that "support army" feels like it only further allow the main characters to better shine through, especially when they already came from a series seeing the few fight against overwhelming amount of monsters in the first place.
There's even numbers of non-merchants NPCs(alongside the rest of your recruited characters as far as I can tell) you can actually discuss with.
So it really feels that though they didn't want to stray TOO far with DQH1 from the Warriors formula, they still wished to uses a LOT of the dragon quest tropes to almost see not how they could implement dragon quest thematics in a Warriors game, but instead how they could literally tweak the gameplay of a Warriors game to truly implement Dragon Quest thematics.
Which sounds REALLY promising because Dragon Quest Heroes II seems like it intend to go even -more- all out by introducing something akin to an actual overworld you can physically travel from zones to zones through with your party as it also is set to introduces multiple functional Dragon Quest-like towns areas large enough to be legit explored with possibly even more NPCs than before.
And that's stuff beyond just how it's announcing that it plans to introduces multiplayer and even stuff like instanced dungeons to actually travel to and into with other players.
So if Dragon Quest Heroes 1 could be considered a prototype, the existence of Dragon Quest Heroes 2 and the increased elements of Dragon Quest experiences(there are hints of a "class" system mechanic for the main player characters, like some previous DQ games) make it sound like it was a most successful prototype in the eyes of the devs. So I can only hope DQH2 will come out on PC as well, though at this rate it might be the game that lead me to finally purchase a PS4.
If what you say is true, it would be a real shame if DQH2 didn't get localized..
Everyone know Dragon Quest, but it get under 40k sells.
Ach....this hurts a lot...