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the original versions running on dosbox should be completely random starting a new game.
Players these days are going to just give up and look up the code, and miss out on a big chunk of what defined the game: exploration
Being able to look up the answer to everything just cheapens the entire experience. The game gives you all the hints you need through its in-game logs and emails for you to be able to figure out what to do.
If I remember correctly there's a log or a note way back in the very first CPU room (maybe the second?) that suggests the numbers on the CPU room screens are going to be important. If you couldn't take the hint you deserve to be temporarily inconvenienced. It's part of the game.
And the fact that it's no longer random also cheapens each subsequent playthrough. Why bother keeping track of the numbers when I know the code is going to be the same? This change hurts replayability.
If this change was done on purpose, it was a stupid decision. I'm hoping it's just a bug.
if you want the game to be easier set the difficulties accordingly at the begnining.
Thanks. I got a 9 from 3rd flr, 5 from 4th flr and 7 from 5th flr. This confirms yours. I could not find s screen on the 2 nd flr.