System Shock: Enhanced Edition

System Shock: Enhanced Edition

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Sierra Feb 28, 2021 @ 10:54am
Movement causes micro-stutter
Yet looking around stationary does not.
Does anyone have an idea on a solution? I am using Vulkan and I do not own the GoG version to do a rollback to an earlier build.
Originally posted by ps47.3dfx:
from the topic right below this one;
Originally posted by ps47.3dfx:
yes, they are working on a fix (confirmed on discord).
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Showing 1-15 of 72 comments
Chobo gaejasig Mar 2, 2021 @ 12:33pm 
Bump, i have same issue
Cacodemon Mar 7, 2021 @ 10:00am 
Bump because same here
The author of this thread has indicated that this post answers the original topic.
ps47.3dfx Mar 7, 2021 @ 10:54am 
from the topic right below this one;
Originally posted by ps47.3dfx:
yes, they are working on a fix (confirmed on discord).
Soap Mar 15, 2021 @ 5:56pm 
Originally posted by ps47.3dfx:
from the topic right below this one;
Originally posted by ps47.3dfx:
yes, they are working on a fix (confirmed on discord).
Thank goodness, I wanted to roll through the OG game before the remake dropped and it's so unplayable on my 2060 RTX, it's only slightly bearable on vulkan
Papa Murph Aug 25, 2021 @ 6:30pm 
any update to this fix since it still seems to be an issue on my 3070TI
ps47.3dfx Aug 26, 2021 @ 12:27am 
no news.
JimmyT Sep 7, 2021 @ 11:44pm 
I was wondering why this game was giving me a headache. I was blaming it on all the high-pitched sound, but no. This game's been like this for half a year? What a disaster. I guess I'll try and wrap my head around the original DOS version's controls.
Dundoo Sep 15, 2021 @ 3:37am 
Hope they fix it soon i want to play this before i die
Teelor Sep 16, 2021 @ 5:57pm 
Originally posted by Dundoo:
Hope they fix it soon i want to play this before i die
They have been working on this "fix" for over a year, or at least it feels like it
arhum Oct 25, 2021 @ 10:23am 
Software Rendering sort of minimizes the stutter but the issue is still present, still no news of any fix.
neon Dec 8, 2021 @ 9:46am 
You can't remove the microstutter with any of the above aforementioned approaches because the issue is hardcoded into the engine. What's causing the microstutter is a very complex issue who's explanation I can't do justice but I can give you a simplified rundown.

Versions prior to 1.2.16 didn't have this issue but instead suffered from a bug that caused enemies to get stuck on corners. To fix this bug every entity movement in the game was locked to the original games limit of 30 FPS and since the player is a physical entity in this game it restricts the player too.
However, the modernity that is mouselook isn't bound to these movement restrictions so what you're seeing is the disparaty between the movement of the camera and the movement of the player.
The code that simulates player movement in System Shock was extremely complex for its time and even simulates individual steps. For every third step(yes, literal steps) your guy takes you'll experience this disparaty as microstutter.

A proper fix that solves both the microstutter and the stuck enemies-bug is in development but it requires a substantial engine rewrite from the lone dev who's working on SS:ED(and other games) which is why it's taking so long.

For now you can rid yourself of the microstutter by rolling back to a version prior to 1.2.16 (like 1.2.15 for example). Just remember that these versions still has the stuck enemies bug that makes the game a lot easier.

You can also lock the entire game to 30 FPS and play it that way. This will eliminate the microstutter and still allow you to use mouselook.

If you can't stomache locking the game to 30 FPS you can play the game like it was played in the 90s and abstain from using mouselook completely. Good luck!
JimmyT Dec 8, 2021 @ 10:34am 
Thanks for the informative post. However, are you sure that this microstutter is entirely caused by mouselook? I've been playing the DOS version and it still feels smoother than the current version of Enhanced Edition with classic controls.
chicken paste Jan 1, 2022 @ 7:41pm 
Originally posted by ps47.3dfx:
from the topic right below this one;
Originally posted by ps47.3dfx:
yes, they are working on a fix (confirmed on discord).
any day now
lionhart Jan 3, 2022 @ 8:25pm 
Originally posted by eon:
You can also lock the entire game to 30 FPS and play it that way. This will eliminate the microstutter and still allow you to use mouselook.
For those of us who would be willing to do that, how do we do it? Is there an in-game video option that locks the entire game to 30 FPS? Or does it involve hacking config files?
JorisV Jan 24, 2022 @ 3:25am 
Originally posted by lionhart:
Originally posted by eon:
You can also lock the entire game to 30 FPS and play it that way. This will eliminate the microstutter and still allow you to use mouselook.
For those of us who would be willing to do that, how do we do it? Is there an in-game video option that locks the entire game to 30 FPS? Or does it involve hacking config files?

I was able to fix this by setting the vsync to Adaptive, Halve Refreshrate in Nvidia Control panel. This only works for 60Hz screens, but it fixes the microstutter.
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