System Shock: Enhanced Edition

System Shock: Enhanced Edition

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mouse free look
the modern key mapping is ok to move around but the mouse look is still not workng as expected so this should be looked at to improve gameplay
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Showing 1-8 of 8 comments
ps47.3dfx Sep 10, 2018 @ 10:04am 
it is working as intended. make sure you are actually enabling it (E key by default).
Sinbad Sep 10, 2018 @ 11:09am 
I've played through the game several times since the update and experienced no strange mouse behavior.

Try adjusting Freelook Sensitivity, Freelook Smoothing, Persistent Freelook, and Motion Cursor.

I have Freelook Sensitivity at 25, Freelook Smoothing on, Persistent Freelook off, and Motion Cursor off. I bound my middle-mouse button to toggle freelook. I use WASD for movement. This configuration made it very easy to move, aim, interact with the environment, interact with the HUD, and loot.
Last edited by Sinbad; Sep 10, 2018 @ 11:19am
Damage Sep 10, 2018 @ 9:27pm 
One thing I'm struggling with is the overlap between mouse to use the interface and mouse for combat. You don't seem to be able to separate these, so every time I turn off freelook to interact with something on the HUD or an inventory item, I take a wild swing with whatever weapon is equipped. As far as I can see, the only difference between this and its successor (and pretty much every game since) is the ability to disable shooting when freelook is inactive. Is that possible?
ZeppMan217 Sep 10, 2018 @ 9:40pm 
I don't believe you can turn off shooting with freelook disabled. Gotta practice those precise clicks!
Damage Sep 10, 2018 @ 9:51pm 
Yeah, I'm discovering that. For now I've just started using RMB for attack so I can at least use LMB for other stuff, can't remember what "secondary fire" is for (do some weapons have alt-fire?) but if needs be I can always assign a key to it.

Not ideal, having played SS2 start to finish about a dozen times over the last 15 years, I find it really hard to deal with the SS1 interface, especially with the remake pushed back another two years.

It's so nearly in-line with newer interfaces, especially as you can hotkey almost everything. Everything except picking up items, which I find so fiddly and intrusive that it's hard to get immersed.

I suppose I was hoping the source update might include a way around this, but that's what the remake is for, I guess!
Last edited by Damage; Sep 10, 2018 @ 9:54pm
NeroConiglio Sep 11, 2018 @ 9:35am 
Originally posted by Damage:
It's so nearly in-line with newer interfaces, especially as you can hotkey almost everything. Everything except picking up items, which I find so fiddly and intrusive that it's hard to get immersed.

Default bind for item pick up is middle mouse and you can change it to whatever you want on the options.
Hardcore Games™ Sep 12, 2018 @ 8:33pm 
the typical shooter today has F or E bound for selecting/using an item

given the interaction with the environment is higher this does make pondering the UI a tad more difficult
Wild Penguin Jan 22, 2019 @ 10:25am 
The problem @Hardcore Games is referring here, is quite annoying IMHO. The game has forced mouse acceleration, which can be perhaps more correctly described as "aggressive deceleration" in this case. It will practically filter out all slow movements of the mouse!

What Sinbad suggests does work around the issue, but does not fix it. I think it should be definitely improved, but it is possible it is difficult because the source code base / engine is old (DOS era and it wasn't supposed to have mouselook originally to begin with).

Or, perhaps I'm experiencing some other weird bug. But what Hardcore Games describes sound very familiar (and Sinbads suggestions work... kind of. Slow movements are better but still not perfect; smoothing is annoying to begin with and works around jerkiness that would otherwise be here because of this deceleration).

Also started a thread https://www.systemshock.org/index.php?topic=10492.0 about this.
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Date Posted: Sep 10, 2018 @ 9:18am
Posts: 8