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I don't see it. Can you explain how the remastered version looks better?
I mean, if I hadn't just watched or played the original BioShock, and then you showed me a screen shot and asked me to determine if it came from 2007 or 2016 ... I probably couldn't say for sure, but seeing them running side by side, I can see the added details and the better lighting (and, of course, the increased FoV).
But textures no longer look as wet, seems they dumbed down the specular lighting which is what made the game look ahead of its time.
Ignore this child, he'll be in bed soon.
Entitled millenials, entitled millenials everywhere.
To me, it looks like not EVERYTHING is wet anymore, which I think looks better. In the original, most hard surface had that wet sheen on it, and while Rapture IS underwater, not all parts of it are soggy. The specular shine is a look I think games in the past have over used.
The Light House stair case certainlly looks dry but for the rest of the game I prefer not having everything looking so darn plasticy or shiny. Overall from what I have seen so far the Remaster is looking better to me with greater precision and subtlety, except for the inconsistencies.
This is with no changes to the .ini.
The shiny particles in the original took the place of actual fine texture details. Quite simply, the new version doesn't NEED to lean on coating everything with oil to cover the screen in detail because the textures can actually be used to portray fine details on their own.