The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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Samseng Yik Jan 30, 2017 @ 10:29pm
(Question) How To Mod Loot Drop From Boss To EPIC ?
title. Any simple file editing so boss drop purple loot ?
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Showing 1-10 of 10 comments
Samseng Yik Jan 31, 2017 @ 7:02am 
OMG you are so good !
If only you will create another party based RPG game... I will surely support.
Samseng Yik Jan 31, 2017 @ 9:53am 
Doesn't seems work. I killed level 2 boss with a scratch new game.
Just to test whether all lines will work.
Boss drop 2 pieces of rare loots instead of Epic.
Is this case sensitive?
These are the lines in my BaseSys_mod.ini in the mod folder of "CustomLoot"

[Bases]
LootQualityBoss = Epic
NbLootCommon = 1
NbLootElite = 1
NbLootBoss = 2
Last edited by Samseng Yik; Jan 31, 2017 @ 9:54am
ManuTOO  [developer] Jan 31, 2017 @ 11:32am 
Pfff, sorry, I had done everything except assigning the newly defined quality to the dropped loot... ':-S
It should be ok now ! :)
Last edited by ManuTOO; Jan 31, 2017 @ 11:33am
Ichthyic Feb 1, 2017 @ 2:38pm 
sweet (*immediately mods loot drop files*)! Now you need to add a random chance element to loot drops, that can also be modded, and by level as well.

something like:

LootQualityBoss = Rare, 1 Epic, 0.5, 8 Legendary, 0.1, 13

So drops rare (1) unless level 8 or higher, for a 50% chance to drop epic, level 13 or higher for a 10% chance to drop legendary.... for example.

well? get cracking! ;)
Last edited by Ichthyic; Feb 1, 2017 @ 4:10pm
Samseng Yik Feb 1, 2017 @ 6:01pm 
boss is hard enough.
1 epic loot is very well rewarded.
legendary will get inflated like this haha
Ichthyic Feb 1, 2017 @ 6:08pm 
it's user mod. who cares if it gets inflated??


ManuTOO  [developer] Feb 1, 2017 @ 10:23pm 
@Ichthyic,
if you want very precise control over the drops, you can edit the dungeon instead... ;-)
And game is really not made for random quality drop ; some players already scream when they get a bit more WIL than AWA of same quality... :steammocking:
Droken Mar 25 @ 4:10am 
Originally posted by ManuTOO:
Pfff, sorry, I had done everything except assigning the newly defined quality to the dropped loot... ':-S
It should be ok now ! :)

Has this been fixed yet? I've gotten every other mod to work so far except this one... I was not able to change enemy drop rates either numerically or via quality.

Edit: Hrm, strange. It seems to work on enemies past the first Boss... Tested it on an Elite mob on the 2nd floor and it worked fine, but I could not get it to work on the 1st Boss for some reason.
Last edited by Droken; Mar 25 @ 4:19am
ManuTOO  [developer] Mar 25 @ 5:19am 
@Droken,
it's because the 1st Boss has an assigned loot instead of a classic random one. (it's for Tank's back slot)
Last edited by ManuTOO; Mar 25 @ 5:35am
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