The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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Stryker Nov 6, 2015 @ 12:00pm
Real time combat in a dungeon crawler?
Next.
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Showing 1-15 of 42 comments
Machin Shin Nov 6, 2015 @ 12:01pm 
failpost
LeftPaw Nov 6, 2015 @ 12:07pm 
Lamppost
Adoru Nov 6, 2015 @ 2:12pm 
From video it seems like it has pause like Baldur's Gate. If so, it's a great addition, always missed in real-time blobbers.
mitc1111 Nov 6, 2015 @ 2:54pm 
yeah, like Grimrock one and two. That is what it looks like. And the odd, real time combat with this type of game is one of the things that made the Grimrock games so successful.
.//slayer Nov 6, 2015 @ 3:04pm 
Historically, there were quite a lot of dungeon crawl games with real time combat. Stonekeep. Might&Magic 6-8. Descent to Undermountain. Ultima Underworld... Now that I think of it, real-time combat became really popular in late 90-es.
Stryker Nov 7, 2015 @ 11:45am 
Originally posted by .//slayer:
Historically, there were quite a lot of dungeon crawl games with real time combat. Stonekeep. Might&Magic 6-8. Descent to Undermountain. Ultima Underworld... Now that I think of it, real-time combat became really popular in late 90-es.

Ultima Underworld wasn't a square moving game, and M&M 6-8 gave us the option for turn based.
.//slayer Nov 7, 2015 @ 1:42pm 
Originally posted by Strykerx88:
Originally posted by .//slayer:
Historically, there were quite a lot of dungeon crawl games with real time combat. Stonekeep. Might&Magic 6-8. Descent to Undermountain. Ultima Underworld... Now that I think of it, real-time combat became really popular in late 90-es.

Ultima Underworld wasn't a square moving game, and M&M 6-8 gave us the option for turn based.

That is true, both of these examples aren't exactly precise. Let's get more technical and only list those old dungeon crawlers that feature both real time combat and grid movement. Stonekeep still falls under this criterion. Then there's Infernal Tome, Ishar 3 (not sure about previous chapters), Menzoberranzan (if my memory serves, there are 2 options to play the game: with unrestricted movement and grid-based movement, and you can choose one or the other in the settings), Demise: Rise of the Ku'Tan and, of course, Anvil of Dawn. I'm sure there are more, but hopefully these illustrate my point - real-time combat is as classic approach to crawlers as turn-based variants.
Stryker Nov 7, 2015 @ 1:53pm 
Originally posted by .//slayer:
Originally posted by Strykerx88:

Ultima Underworld wasn't a square moving game, and M&M 6-8 gave us the option for turn based.

That is true, both of these examples aren't exactly precise. Let's get more technical and only list those old dungeon crawlers that feature both real time combat and grid movement. Stonekeep still falls under this criterion. Then there's Infernal Tome, Ishar 3 (not sure about previous chapters), Menzoberranzan (if my memory serves, there are 2 options to play the game: with unrestricted movement and grid-based movement, and you can choose one or the other in the settings), Demise: Rise of the Ku'Tan and, of course, Anvil of Dawn. I'm sure there are more, but hopefully these illustrate my point - real-time combat is as classic approach to crawlers as turn-based variants.


No doubt. They're just not as fun (for me).
Stubbieoz Nov 7, 2015 @ 5:03pm 
Originally posted by Strykerx88:
No doubt. They're just not as fun (for me).

I was of the exact same opinion as you Strykerx88 until I played this game.

The devs have hit the sweet spot between fast combat and tactics.
I am really enjoying each turn where I pause and give each of my characters their instructions and then watch it all play out and repeat.
It took a couple of hours for me to get a grip on the combat but when I did it all fell into place tactfully, rather than a wild frantic mishmash that I though it was originally.

You should keep an open mind on this game and perhaps get it on a sale or something.
You are denying yourself of experiencing some really excellent gameplay.
Stryker Nov 7, 2015 @ 5:12pm 
Originally posted by Stubbie:
Originally posted by Strykerx88:
No doubt. They're just not as fun (for me).

I was of the exact same opinion as you Strykerx88 until I played this game.

The devs have hit the sweet spot between fast combat and tactics.
I am really enjoying each turn where I pause and give each of my characters their instructions and then watch it all play out and repeat.
It took a couple of hours for me to get a grip on the combat but when I did it all fell into place tactfully, rather than a wild frantic mishmash that I though it was originally.

You should keep an open mind on this game and perhaps get it on a sale or something.
You are denying yourself of experiencing some really excellent gameplay.

Alright, I'll put it on the wish list. Thanks for the heads up.
Horrorscope CC97 Nov 7, 2015 @ 5:32pm 
Originally posted by Strykerx88:
Originally posted by .//slayer:
Historically, there were quite a lot of dungeon crawl games with real time combat. Stonekeep. Might&Magic 6-8. Descent to Undermountain. Ultima Underworld... Now that I think of it, real-time combat became really popular in late 90-es.

Ultima Underworld wasn't a square moving game, and M&M 6-8 gave us the option for turn based.

And M and M weren't square based games either, priors were. I loved them because you could freelook roam and then go into pure turn in combat, good fun.
Last edited by Horrorscope CC97; Nov 7, 2015 @ 5:33pm
Rabid Urko Nov 7, 2015 @ 5:34pm 
Far more fun than Grimrock this is.
Hrefnesholt Nov 8, 2015 @ 2:11am 
Stupid topic?

Next :D
Lowlife555 Nov 8, 2015 @ 2:47am 
I'm really sceptical about the combat as well, watches some vids, and it really turned me off.
Stubbieoz Nov 8, 2015 @ 2:50am 
Originally posted by Lowlife555:
I'm really sceptical about the combat as well, watches some vids, and it really turned me off.
Then best forget about it.
A lot has been posted in these forums praising the combat.
I doubt any more will change your mind.
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Date Posted: Nov 6, 2015 @ 12:00pm
Posts: 42