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the interrupt skill is the Kick, whose icon is a boot on top left here : http://steamcommunity.com/sharedfiles/filedetails/?id=947423065 .
Kick is for the Warrior Protector. If you have picked a Rogue Duelist, then you have Pommel (with Fist icon), which is equivalent.
If you didn't pick a Protector nor a Duelist, then the game warned you when you started the game because you had no Tank. If you picked a Warrior or a Rogue, you can respec them to Protector or Duelist by clicking on the Dice in their talent tree (K key by default).
If you do the whole Level 1 before fighting the Boss, you'll have a 2nd character leveled up to Level 2. In Explorer difficulty, this is extremely not needed to beat the Boss, though... :)
The important is to interrupt is Stunning Light, and when he starts to cast Swiping Strike, just walk back 1 square, wait for the cast to end, then walk back in.
Game is a hard for newcomers, so don't worry if you don't get everything right away, and don't hesitate to ask if you have other questions..! :)
To reach the extra zone, put a stone on the plate on the other side of the portcullis on North-West of the Boss room.
Combat mechanisms are strongly inspired from World of Warcraft, and are usually unknown from solo dungeon crawlers, so it's normal that you need a time of adaptation if you never played WoW... :)
If you don't see clear enough, raise the gamma and/or the ambient in the Video options.
The one I'm talking about is on the North-West of the Boss room, in the corridor a bit before you reached the Boss.
I hope I'm more clear this time, and if not, look the map here, it's the portcullis marked by a green "r", on North-West of map => http://steamcommunity.com/sharedfiles/filedetails/?id=608863951
... :-)
I hate to ask, but is there a place to go for similar maps of other levels? I'm really bad at puzzles and need help sometimes.
The 1st set (in English) is missing a few bits because the game got several updates since that guy did it.
If you didn't notice, you can turn on the "Instant Auto-Mapping" in "Game Options -> Helpers", so at least you'll have the map to navigate. Turn on the Mini-Map there as well if it helps you.
The goal is to go upstairs (by the stairs on East of the starting room). But to do so, you have to open a series of gates and close a couple of pits by pulling levers under each of these obstacles.
Once you get the trick, it should get much easier to navigate... :)
I never found the Level 2 map and must have missed it in an obvious place, but found my way through anyway. It's kind of overwhelming at first because it's pretty much a maze, but the different parts of the map have visual differences or "landmarks" you can use to navigate.
As for the combat, anyone who has played an MMO like WoW or Rift, or a modern RPG like Dragon Age: Inquisition, will feel comfortable right away. It's the same tank/damage/healer set-up, the talent trees are very WoW/Rift-like, and the mechanics with spells and individual/global cooldowns also work the same way.
Of course the biggest difference is that you're controlling the entire party, but that's why you get the pause button to issue and queue abilities, which is very Dragon Age-like.
My healer is a priestess but I put 2 points in Druid to get that Heal-Over-Time (HoT) spell because it stacks. If you manage your aggro and keep HoT stacks on your tank, you're mostly good to go -- just gotta watch for special abilities and interrupt opportunities, make sure no one grabs aggro from the tank, and keep your DPS rotations going.
Another thing that helps is casting that protection spell (can't remember the name) on your tank before the fight starts, just make sure you Thunderclap to get the aggro on the tank right away.
I'm sure Manu can answer this: Does that protection spell draw aggro to the healer or is it neutral? What about HoTs? Do the HoTs draw less aggro than direct healing spells, like
it's called "Righteous Shield" (or "Shield" ;-) ).
Yes, it produces threat like a healing spell => 1 HP protected by the shield = 1 aggro point = 1 HP healed. But it's done only when the HPs are protected, not when the shield is cast.
Same for HoT, they produce their threat when they tick, but it's still 1 HP healed = 1 aggro point.
I think there are some people who are coming from a background of playing dungeon crawlers, but aren't familiar with the real-time MMO style of combat, and that's where they're getting tripped up. But like I said, everyone else should feel instantly familiar with the controls and mechanics.