The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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Malarky Jun 18, 2017 @ 4:34pm
What am I missing
I don't nomrally play games like this, so I assume I'm just daft here. Help me out.

Just started, on second-most easy mode, got a tank, a damage dealer (who seems to do less than the tank), a healer, and a mage.

I got to the first boss character and after 4 tries I'm wondering about my play-style.

I'm supposed to interrupt him to prevent him from stunning us, but I have no idea how to interrupt him. I keep getting stunned, he keeps killing my guys. My healer can't keep up -- runs out of mana halfway through. After clearing the level (except for boss) only one of my guys made it to level 2 promotion. So this boss is wiping us out cause we're too weak, and I don't know how to interrupt.

I'm sure this is just something I'm missing due to my own ignorance, so please educate me.
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Showing 1-15 of 17 comments
ManuTOO  [developer] Jun 18, 2017 @ 10:39pm 
Hello,

the interrupt skill is the Kick, whose icon is a boot on top left here : http://steamcommunity.com/sharedfiles/filedetails/?id=947423065 .
Kick is for the Warrior Protector. If you have picked a Rogue Duelist, then you have Pommel (with Fist icon), which is equivalent.

If you didn't pick a Protector nor a Duelist, then the game warned you when you started the game because you had no Tank. If you picked a Warrior or a Rogue, you can respec them to Protector or Duelist by clicking on the Dice in their talent tree (K key by default).

If you do the whole Level 1 before fighting the Boss, you'll have a 2nd character leveled up to Level 2. In Explorer difficulty, this is extremely not needed to beat the Boss, though... :)

The important is to interrupt is Stunning Light, and when he starts to cast Swiping Strike, just walk back 1 square, wait for the cast to end, then walk back in.

Game is a hard for newcomers, so don't worry if you don't get everything right away, and don't hesitate to ask if you have other questions..! :)
Malarky Jun 19, 2017 @ 8:10am 
In fact I didn't have a second character leveled up to level 2, after clearing first level. But after several more tries (using Kick) I managed to beat the level 1 boss. The mechanics for fighting are weird to me, but I guess I'll get accustomed to it.
ManuTOO  [developer] Jun 19, 2017 @ 8:23am 
I guess you didn't do the extra zone on the West of the Boss room. Or maybe you missed a couple of enemies on your way.

To reach the extra zone, put a stone on the plate on the other side of the portcullis on North-West of the Boss room.

Combat mechanisms are strongly inspired from World of Warcraft, and are usually unknown from solo dungeon crawlers, so it's normal that you need a time of adaptation if you never played WoW... :)
Last edited by ManuTOO; Jun 19, 2017 @ 8:25am
Malarky Jun 19, 2017 @ 8:50pm 
Thanks Manu - you are right that I missed that, and also that I never played WoW
Malarky Jun 19, 2017 @ 9:29pm 
Wait, What? I tried doing this and nothing happens...I guess I'm destined for other types of games.
ManuTOO  [developer] Jun 19, 2017 @ 11:25pm 
Be sure to put the stone on the plate, and not throw it away.
If you don't see clear enough, raise the gamma and/or the ambient in the Video options.
Malarky Jun 20, 2017 @ 6:06am 
I tossed rock through the closed portcullis, having ot fall on several locations. Nothing happens. I'm sure I am doing it wrong.
ManuTOO  [developer] Jun 20, 2017 @ 6:11am 
You might be doing that on the portcullis in the Boss room, on its West wall.

The one I'm talking about is on the North-West of the Boss room, in the corridor a bit before you reached the Boss.

I hope I'm more clear this time, and if not, look the map here, it's the portcullis marked by a green "r", on North-West of map => http://steamcommunity.com/sharedfiles/filedetails/?id=608863951
... :-)
Last edited by ManuTOO; Jun 20, 2017 @ 6:11am
Malarky Jun 21, 2017 @ 7:52am 
Thanks again ManuToo. That map was very helpful.

I hate to ask, but is there a place to go for similar maps of other levels? I'm really bad at puzzles and need help sometimes.
ManuTOO  [developer] Jun 21, 2017 @ 8:05am 
Sure thing, you'll find them all from here => http://steamcommunity.com/app/409450/discussions/3/458606248615074002/ .

The 1st set (in English) is missing a few bits because the game got several updates since that guy did it.
Malarky Jun 21, 2017 @ 8:10am 
Man, even with the notations on the full map I can't figure out Level 2. Guess this isn't my genre of games.
ManuTOO  [developer] Jun 21, 2017 @ 8:16am 
Level 2 is tough to explore, likely too tough for the casual players ; you're not the 1st one to have issue in it.

If you didn't notice, you can turn on the "Instant Auto-Mapping" in "Game Options -> Helpers", so at least you'll have the map to navigate. Turn on the Mini-Map there as well if it helps you.

The goal is to go upstairs (by the stairs on East of the starting room). But to do so, you have to open a series of gates and close a couple of pits by pulling levers under each of these obstacles.

Once you get the trick, it should get much easier to navigate... :)
Last edited by ManuTOO; Jun 21, 2017 @ 8:24am
I2epresent Jul 7, 2017 @ 7:19am 
Originally posted by MacHeath:
Man, even with the notations on the full map I can't figure out Level 2. Guess this isn't my genre of games.

I never found the Level 2 map and must have missed it in an obvious place, but found my way through anyway. It's kind of overwhelming at first because it's pretty much a maze, but the different parts of the map have visual differences or "landmarks" you can use to navigate.

As for the combat, anyone who has played an MMO like WoW or Rift, or a modern RPG like Dragon Age: Inquisition, will feel comfortable right away. It's the same tank/damage/healer set-up, the talent trees are very WoW/Rift-like, and the mechanics with spells and individual/global cooldowns also work the same way.

Of course the biggest difference is that you're controlling the entire party, but that's why you get the pause button to issue and queue abilities, which is very Dragon Age-like.

My healer is a priestess but I put 2 points in Druid to get that Heal-Over-Time (HoT) spell because it stacks. If you manage your aggro and keep HoT stacks on your tank, you're mostly good to go -- just gotta watch for special abilities and interrupt opportunities, make sure no one grabs aggro from the tank, and keep your DPS rotations going.

Another thing that helps is casting that protection spell (can't remember the name) on your tank before the fight starts, just make sure you Thunderclap to get the aggro on the tank right away.



I'm sure Manu can answer this: Does that protection spell draw aggro to the healer or is it neutral? What about HoTs? Do the HoTs draw less aggro than direct healing spells, like
ManuTOO  [developer] Jul 7, 2017 @ 7:49am 
@Atum Hadu,
it's called "Righteous Shield" (or "Shield" ;-) ).
Yes, it produces threat like a healing spell => 1 HP protected by the shield = 1 aggro point = 1 HP healed. But it's done only when the HPs are protected, not when the shield is cast.

Same for HoT, they produce their threat when they tick, but it's still 1 HP healed = 1 aggro point.
I2epresent Jul 7, 2017 @ 3:08pm 
Thanks Manu, that's what I figured but it's good to know for sure. So just like an MMO, it's better to open up with Righteous Shield or a HoT than wait to throw a larger direct heal. (Depending on the fight at least.)

I think there are some people who are coming from a background of playing dungeon crawlers, but aren't familiar with the real-time MMO style of combat, and that's where they're getting tripped up. But like I said, everyone else should feel instantly familiar with the controls and mechanics.
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