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So +1 on this feature request. Definitely makes the game feel more dated than even the graphics when standard 2016 mechanics aren't used.
Okay, well, I disagree, and I think your views and ideas are outdated in general.
Force move is standard and used heavily in most top down games (ARPGs, but also many mobas), especially at a high level or in the hardcore (as in permadeath) scene where not being able to move can spell death.
So you explain from what come your arguing, moba players that want similar controls in Diablo like.
The problem is Moba don't come at all from Diablo like and don't have at all a design matching Diablo like evolution.
Diablo like evolution is clearly on more skills not a tiny set like in Moba. It is also clearly on more dynamic skills involving movements that is they are going major for movements. You didn't try play with savage strike but you should to see how skill can be a lot more important for constant mobility than movement.
Have a free hand to trigger among a bigger pool of skill with many providing a major set of mobility looks a good option to me.
Mouse for movements and keyboard for skills looks to me also cleaner than some merge.
Force move is standard in ARPG games, period. That's common knowledge that you don't seem to possess. D3, PoE, TL2, GD are the big recent ones to feature it.
Really not sure why the dev just adding a re-bindable second key to move is such a big deal or discussion.
It seems (to me) like a small request that should be easy to implement.
I just hope the developer will patch it in somehow.
Modern for video games isn't anymore target younger. An unavoidable evolution is player population becoming older and older in average.
For moba you used it as an example and I don't think it's a good example, I explained why.
Well ok this control option could become a sort of standard option, I didn't even quoted it was in TL2 and for D3 they tried offer any possible options.
But in my opinion the real important modern controls options are :
- 1 key or button = 1 skill trigger in direction of mouse position.
- Not force the don't move modifier key, allows standard attack behaves like a skill
- Favor skills design with direction instead of target when possible.
- Design skills merging movements and actions and dynamics effects on enemies/environment.
- Design classes for more action skills, D3 approach is totally lame and outdated at birth.
The increased focus on more skills and higher importance of skills for action dynamics will naturally make outdated moving with a key. And this evolution is unavoidable because the action gameplay is a lot more fun with it. That's why move with a key is past not future.
But this arguing doesn't counter anything about requesting this control option, it's a bad control choice but it's fine offer it to players that want try play Diablo like like Moba. :-P
TL2 with a much bigger budget never implemented an option to freely bind any mouse button to any action you want like standard attack, and never implemented any option allowing not use the modifier key to not move with long range standard attack.
Such stuff could be easy or not, you can't know without have seen the code.
A lot of modern ARPG games (D3, TL2, PoE, Grim Dawn, etc.) has this option in the keybinds.
Besides being a quality of life function of not having to hold down the left-mouse button to move; it also helps when there is a bunch of loot on the ground and you don't want to accidentally click on it, especially in the middle of battle.
Yeah I knew you kept pretty game-agnostic in terms of what other rpgs are doing.
Generally the idea is left click normally handles both move and attack contextually. But sometimes you just want to move with 100% guarantee, even if you're clicking on a monster or dropped item. That's where "force move" comes in, basically adding an alternate key that moves the character to the desired spot regardless of what is under the mouse cursor.
Great for getting out of thick and heavy melee combats or dodging a critical spell.
I think I read on the main Soldak blog a while back that he tries to not play other games in the same genre so that he doesn't draw or copy from there. I wasn't trying to be condescending, instead accommodating.
So yet again you're making a personal attack where there isn't one Dorok. Just relax and give it a rest please.