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There's also people who don't like linear visual novels and just like to tear them down. I don't really know why those people bother buying/playing/reiewing a game genre they don't even like, but...
Of course people can just legit not like the game, too. There are definitely some negative reviews that point out valid problems with the game. I wrote a review that wasn't particularly flattering for the game but I still think the dev(s) deserved a thumbs-up. But I do think it's not a game everyone can enjoy. But the review covers that, and for what the game is, I think it did a pretty good job. I just think that it's for a kind of specific audience and I did feel like the ending was a bit rushed which makes you end the game feeling disappointed.
And I'm not sure if $9 is a decent value comapred to what else you can get on Steam for $9. I mean I think definitely from the developer's perspective, enough went into the game and the effort is worth $9/copy, but... for a consumer it seems a low value for how much you get out of it.
Makes sense.
Anddd
I'm sorry to hear about that ://
My idea of a game being worth the amount of money it costs is determined mostly by the amount of time the game takes to beat or by how many hours a person puts into the game.
For example, I sometimes think of it as $9 would be at least 9 hours of gameplay.
Re: Kryzz: That's not necessarily the case in the game. It is true that in the end, they end up having sex and the guy confesses he doesn't want to be serious. But i's a bit more complicated than that -- I think there are many ways to interpret why the guy did what he did. Personally I had trouble deciding if he was indeed just leading her on for nudes/sex or if he got caught up in the moment and didn't know how to back out. It's very possible that he did get excited because he felt differently about Nina than he had ever felt before, but started to realize after telling her he loved her that this isn't want he wanted to do, but was afraid of hurting her by coming clean and let it go too far, only to realize he definitely couldn't keep going on with it after meeting in person. I said above that I had something similar to me happen to me, and that's pretty much what happened. I'm still friends with the guy and he's a very honest and caring guy. Also, I've done something similar in letting a relationship get more serious because I didn't have the heart to end it when I should have. I think it's a really common thing.
Plus I feel like there are various clues that he does care about Nina. But in the same way, I think there are things you could interpret as clues that he doesn't, so I guess it's up to personal interpretation. I tend to give people the benefit of the doubt, I guess.
ANYWAY, the main point is whether or not it's demonizing men -- and I don't think it's trying to at all. Even if you DO interpret Ichi as just using Nina for sex, that's completely your personal interpretation, and the game even ends letting you know Nina was glad that he was her first experience with love. There are also other male characters in the game and they are not shown negatively. Personally I felt it was a story of an awkward, young first love, in which everyone involved was kinda stupid and let their emotions get the best of them.
I can at least appreciate the fact that they worked on something like this for a little side project.
At first I thought he was using her, then I was not sure if it was because he was awkward or because he was using her.
Why do I remember smh
Exploring the comptuer was a big part of the experience. For someone who was a lot like Nina in my youth, having it set up like a comptuer and looking through the documents really gave an important perspective and sense of nostalgia for me. It kind of put you in Nina's head more than if you were just watching her on a screen.
Also mindlessly clicking in the MMO while listening to the conversations is a lot like how actually voice chatting while playin an MMO feels. You kind of just end up doing mindless grinding while focusing on talking. It makes it more immersive than just watching it on a screen.
When you want to create a linear story, you have many options... you can make book, comic, movie, song, or even visual novel like this one. She chose this because the clicking and computer interface helped tell the story the way she wanted.
I've played plenty of NVL that are completely linear and the ONLY interaction is simply clicking to advance the text. It's not any different from turning pages in a book, but things like adding music, sound, dynamic text effects, and images give it a different experience than a book. Stuff like the feeling of interacting with a computer are what makes Cibele different from a movie, and importantly so.
Whether or not you think this meets your threshold of interactivity to qualify as a "game" has no bearing on the quality of the game for what it is intended to be. Adding more interactivity for interactivity's sake would take away from the experience. But taking out the bit of interactivity there is would also take away from the experience. Doing the amount that works for the story is good. Putting more just because someone says it's "not game enough" or something would be counterproductive.