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Let's do it all again.
You will still having three lives and still getting a game over and starts on the level 1 of the warp zone again, BUUUUUUUUT , when game over occours will appears a menu with te options to continue trying the warp zone or exit to map.
If you choose try again, you will start the lvl 1 again (just like happens now) but without have to see all the cutscene of the intro on the warp zone all again... because when you get too many game overs (what is really easy to happens) it's really annoying to wait the cutscenes over to begin playing again.
You can beat most of the normal levels by just dashing forward and dodgin a couple of saws/missiles/spikes/enemies every now and then. Some require you to master a certain path or a pattern, but all in all they're pretty straightforward, and fast respawn time encourages this kind of playstyle. You can't do that on warp zones; or you can, but it's not encouraged.
Warp zones don't reward you for beating them as fast as possible. Each contain two bandages, and completing enough warp zones gets you achievements, so beating a warp zone is a reward in itself. Having only three lives and a longer spawn time should encourage you to be more careful and actually think your actions instead of rushing towards imminent death.
Same goes for glitch worlds. They are meant to be even more challenging alternatives to your regular warp zones. They all even have their own achievement for being able to beat them. And you want practically infinite tries? Come on...
The cutscene is there for a reason, and I already explained it in my previous comment. And you do know that only the warp zone animation is unskippable, you can skip the "title card" that comes after it? That would suggest that the decision to make the warp zone animation unskippable is in fact *gasp* intentional.
I'll try to make it a little bit more simple, since you seem to be having problems with reading comprehension:
NO CUTSCENES = PRACTICALLY INFINITE ATTEMPTS ON THE FIRST LEVEL OF A WARP ZONE
NO CUTSCENES = EASIER TO GET TO LEVELS 2 & 3 OF A WARP ZONE BECAUSE MASTERING THE FIRST WOULD BE A WHOLE LOT EASIER
NO CUTSCENES = INFINITE LIVES ON ANY GLITCH LEVEL
I hope that's clear enough for you. Sure, you would not |actually get infinite lives, but having to choose from two options ("exit to map" or "try again" as you proposed) would essentially be the same thing. It would go against the purpose of warp zones.
No, I'm sorry but you don't. We wouldn't be having this conversation if you did.
I already answered to this in my previous comment. Most warp zones are paced differently than normal levels; they're not supposed to be completed fast, thus they don't need to be restarted fast. You just need to adjust your play style.
There's nothing wrong with having punishment for deaths, and most of what you said makes sense, but forcing you to slow down and wait in a game like this is guaranteed to piss people off, no matter how justified it is. Personally, I have no problem with waiting, I just want them to make it so i'm not forced to mute my game/rip off my headphones at the 'WAAAAAARP ZOOOOOONE!'. I'd be more than happy having a respawn timer as long as it's SILENT.
@Kuhaa
Seriously man... wake up to the world. We aren't on the atari age anymore. This game don't need this "annoying strategies" to enlarge the game life time.
And serious... stop trying to look a "badass hardcore gamer", it's not only you that like hard games, but is like @Uzi Master said... Wait isn't hard, it's ANNOYING. At least for the majority
I'm not even going to try to guess what you're on about. No one said anything about cutscenes being there to extend game time, I have no idea where that idea came from.
Also in the future, try to refrain from insulting people you're supposed to have a discussion with. Even if you feel cornered and can't think of any sensible counter arguments. It makes you look exactly like the 10-year-old kid you say you're not.