Super Meat Boy
Sgt. Bill Jul 12, 2013 @ 2:02am
There should be an option "try again or exit to map" after game over on any warp zone and glitch zone
Anyone who plays at least 1 hour of this game and found at least 1 warp zone knows how pain in the *** is start and start and start millions of time the warp zone and wait the cutscene ends all the times that you game over on it (and anyone knows that this happens many many times)...
This should be easily fixed, just adding and menu option that has "Try again" , and making you starts the level 1 again automatically, or "exit to map" , to just give up the warp zone or glitch zone.
This is especcially annoying on the glitches zones by the way, cause they are extremely tough, so it's obviously that you will receive manys game overs...
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Showing 1-15 of 16 comments
Occidentale Jul 12, 2013 @ 2:38am 
That doesn't sound like a bad idea actually.
Kuhaa Jul 12, 2013 @ 3:46am 
They're supposed to be challenges within already very challenging game. Having an option to try again without exiting to map first would defeat the whole purpose of having three lives in the first place.
Sgt. Bill Jul 12, 2013 @ 3:53am 
no man... you don't understand...
Let's do it all again.

You will still having three lives and still getting a game over and starts on the level 1 of the warp zone again, BUUUUUUUUT , when game over occours will appears a menu with te options to continue trying the warp zone or exit to map.
If you choose try again, you will start the lvl 1 again (just like happens now) but without have to see all the cutscene of the intro on the warp zone all again... because when you get too many game overs (what is really easy to happens) it's really annoying to wait the cutscenes over to begin playing again.
Kuhaa Jul 12, 2013 @ 4:15am 
I know what you mean, and I still don't think it's neccessary. If you die on the first level of a warp zone and have an option to start immediately again it's the same than having infinite lives. That makes no sense and goes against the purpose of warp zones. They're supposed to be different from normal levels, and furthermore they're completely optional so you can just skip them altogether if you get tired of consant waiting.

You can beat most of the normal levels by just dashing forward and dodgin a couple of saws/missiles/spikes/enemies every now and then. Some require you to master a certain path or a pattern, but all in all they're pretty straightforward, and fast respawn time encourages this kind of playstyle. You can't do that on warp zones; or you can, but it's not encouraged.

Warp zones don't reward you for beating them as fast as possible. Each contain two bandages, and completing enough warp zones gets you achievements, so beating a warp zone is a reward in itself. Having only three lives and a longer spawn time should encourage you to be more careful and actually think your actions instead of rushing towards imminent death.

Same goes for glitch worlds. They are meant to be even more challenging alternatives to your regular warp zones. They all even have their own achievement for being able to beat them. And you want practically infinite tries? Come on...
Sgt. Bill Jul 12, 2013 @ 6:51pm 
Omg ... you must have a mental problem... e_e how the hell you will get infinite lifes?? It will be the same damn thing, without the cutscenes, just to be faster restart the game , CAUSE YOU CAN'T SKIP THE CUTSCENES.... and I understand well the purpouse of each stage, for the love of god , I am not a 10 years old child crying because the game is too much dificult. I know the game is tough and I like it exactly because of this, but when a game is very difficult the "restart scene" must be very fast, because waiting a lot of time when you die so many times is FRUSTRATING and annoying.
Just wanna say, im fine with how it is, honestly xD :beatmeat:
Uzi Master Jul 17, 2013 @ 8:19pm 
Making us wait through a bunch of cutscenes isn't hard, it's anoying. It's nice to see the first time or two, but when some of the harder levels require you to sit through unskippable cutscenes everytime you die it gets annoying.
MilleniumLuigi Jul 17, 2013 @ 9:07pm 
it's really not that bad, guys. come on, seriously..
morkid_883 Jul 18, 2013 @ 12:11am 
Seconded. Totally seconded. I think pretty much any unskippable cutscene in anything is a mistake. Especially logo screens before the actual game. Fine, if you really really want people to stare at your logo, make it unskippable the first time. There's really no need for more.
Kuhaa Jul 18, 2013 @ 5:14am 
Originally posted by Sgt. Bill:
how the hell you will get infinite lifes?? It will be the same damn thing, without the cutscenes, just to be faster restart the game , CAUSE YOU CAN'T SKIP THE CUTSCENES....
If you don't have to look at the cutscenes, dying on the first level of a warp zones is not a punishment at all. It would work exactly the same as any normal level. Same goes for glitch levels that only have one stage to begin with. On normal warp zones it would also make getting back to stages 2 and 3 significantly easier if you happen to die on them.

The cutscene is there for a reason, and I already explained it in my previous comment. And you do know that only the warp zone animation is unskippable, you can skip the "title card" that comes after it? That would suggest that the decision to make the warp zone animation unskippable is in fact *gasp* intentional.

I'll try to make it a little bit more simple, since you seem to be having problems with reading comprehension:

NO CUTSCENES = PRACTICALLY INFINITE ATTEMPTS ON THE FIRST LEVEL OF A WARP ZONE
NO CUTSCENES = EASIER TO GET TO LEVELS 2 & 3 OF A WARP ZONE BECAUSE MASTERING THE FIRST WOULD BE A WHOLE LOT EASIER
NO CUTSCENES = INFINITE LIVES ON ANY GLITCH LEVEL

I hope that's clear enough for you. Sure, you would not |actually get infinite lives, but having to choose from two options ("exit to map" or "try again" as you proposed) would essentially be the same thing. It would go against the purpose of warp zones.

Originally posted by Sgt. Bill:
and I understand well the purpouse of each stage, for the love of god
No, I'm sorry but you don't. We wouldn't be having this conversation if you did.

Originally posted by Sgt. Bill:
I know the game is tough and I like it exactly because of this, but when a game is very difficult the "restart scene" must be very fast, because waiting a lot of time when you die so many times is FRUSTRATING and annoying.
I already answered to this in my previous comment. Most warp zones are paced differently than normal levels; they're not supposed to be completed fast, thus they don't need to be restarted fast. You just need to adjust your play style.
[$C$]GraveDigger Jul 18, 2013 @ 6:25am 
totally agree!
Dead Bort Jul 18, 2013 @ 10:39am 
Originally posted by Kuhaa:
Originally posted by Sgt. Bill:
how the hell you will get infinite lifes?? It will be the same damn thing, without the cutscenes, just to be faster restart the game , CAUSE YOU CAN'T SKIP THE CUTSCENES....
If you don't have to look at the cutscenes, dying on the first level of a warp zones is not a punishment at all. It would work exactly the same as any normal level. Same goes for glitch levels that only have one stage to begin with. On normal warp zones it would also make getting back to stages 2 and 3 significantly easier if you happen to die on them.

The cutscene is there for a reason, and I already explained it in my previous comment. And you do know that only the warp zone animation is unskippable, you can skip the "title card" that comes after it? That would suggest that the decision to make the warp zone animation unskippable is in fact *gasp* intentional.

I'll try to make it a little bit more simple, since you seem to be having problems with reading comprehension:

NO CUTSCENES = PRACTICALLY INFINITE ATTEMPTS ON THE FIRST LEVEL OF A WARP ZONE
NO CUTSCENES = EASIER TO GET TO LEVELS 2 & 3 OF A WARP ZONE BECAUSE MASTERING THE FIRST WOULD BE A WHOLE LOT EASIER
NO CUTSCENES = INFINITE LIVES ON ANY GLITCH LEVEL

I hope that's clear enough for you. Sure, you would not |actually get infinite lives, but having to choose from two options ("exit to map" or "try again" as you proposed) would essentially be the same thing. It would go against the purpose of warp zones.

Originally posted by Sgt. Bill:
and I understand well the purpouse of each stage, for the love of god
No, I'm sorry but you don't. We wouldn't be having this conversation if you did.

Originally posted by Sgt. Bill:
I know the game is tough and I like it exactly because of this, but when a game is very difficult the "restart scene" must be very fast, because waiting a lot of time when you die so many times is FRUSTRATING and annoying.
I already answered to this in my previous comment. Most warp zones are paced differently than normal levels; they're not supposed to be completed fast, thus they don't need to be restarted fast. You just need to adjust your play style.

There's nothing wrong with having punishment for deaths, and most of what you said makes sense, but forcing you to slow down and wait in a game like this is guaranteed to piss people off, no matter how justified it is. Personally, I have no problem with waiting, I just want them to make it so i'm not forced to mute my game/rip off my headphones at the 'WAAAAAARP ZOOOOOONE!'. I'd be more than happy having a respawn timer as long as it's SILENT.
Sgt. Bill Jul 18, 2013 @ 10:04pm 
Uzi Master & [TB] Literally had said all.... I don't have anything else to say here..

@Kuhaa
Seriously man... wake up to the world. We aren't on the atari age anymore. This game don't need this "annoying strategies" to enlarge the game life time.
And serious... stop trying to look a "badass hardcore gamer", it's not only you that like hard games, but is like @Uzi Master said... Wait isn't hard, it's ANNOYING. At least for the majority
Kuhaa Jul 19, 2013 @ 4:09am 
Originally posted by Sgt. Bill:
I don't have anything else to say here..
Well, that pretty much sums up your contribution here, given that you've only repeated the same things over and over again like a broken record.

Originally posted by Sgt. Bill:
Uzi Master & [TB]We aren't on the atari age anymore. This game don't need this "annoying strategies" to enlarge the game life time.
I'm not even going to try to guess what you're on about. No one said anything about cutscenes being there to extend game time, I have no idea where that idea came from.

Also in the future, try to refrain from insulting people you're supposed to have a discussion with. Even if you feel cornered and can't think of any sensible counter arguments. It makes you look exactly like the 10-year-old kid you say you're not.
tenpayne.yanu Jun 7, 2024 @ 7:15pm 
normally these complaints are from noobs and they always make the most illogical points, but as a experienced super meat boy player i agree heavily with this
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