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You can look at it as a 'grind', which is what I did. People who speed run video games practice and practice for weeks and months on end—planning their routes, and their execution. Then, they apply it by grinding out runs until they get a run they are satisfied with.
The character thing is important captain viridian for instance is one of the best characters for no death runs in ways that often arent obvious. He makes brimstone boy trivial completeing about 19 of the 20 with no risk if i remember right
I haven't really tried any of the no-death achievements except light forest (ages ago) and I recall it being pretty easy, actually. Just start at level 10-15 or so and after you've beaten the last ones start at level 1.
Now, I actually find a keyboard more accurate than a gamepad by a lot. Maybe not as comfortable, but definitely more accurate.
On a difficulty scale I would put the achievements something like this though this is a personal approximation:
Achievement ---- is as difficult as:
Wood boy ---- Passing light hospital in any number of lives
Needle boy ---- Passing light hell in any number of lives
Salt boy ----- Passing dark salt factory in any number of lives
Brimstone boy ----- passing light salt in any number of lives (but this presumes you have all legal characters except kid which is 90 bandages)
Dead boy --- pass light hell in any number of lives.
Rapture requires a good knowledge of game mechanics and all the dark world ones are harder I think except squirrel boy is about on par with salt boy.
Last thing I will say is don't be afraid to use other characters, I made the game much harder on myself first playthrough cos I only learned Meat boy