Super Meat Boy
mordeekaakh Sep 15, 2016 @ 4:52am
No replay on boss levels?
Love this game one of the main things that made this stand out from the crowd was the replay after finishing a lvl. On the harder level where I died several times this was great fun, watching all those meatboys start of and only one survive makes for a good laugh after a bit of strugle.

Was strugling with the firsth boss now, and one of the things that made me keep trying was atleast it will make a great fun replay afterwords doing what felt like hundreds of times. Finaly beating the lvl, and to my shock straight to cutscene. Was hoping for the replay to come afterwords, but no; no replay. All those deaths for nothing? Well no obviously I progressed, but what a huge disapointment. Why have this feature, and not having it on the most dificult levels of all where it will be of most use?

Or am I just missing something? Searching around didn't reveal much, only that someone else have noticed the same but didn't find anything about it here on steam.

Anyway, just a short breake and I'll keep playing, but hoping this will be added/fixed somehohew in the future.
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Ghostly Goth Sep 15, 2016 @ 5:02am 
Sounds sorta weird when you think about it, say Little Slugger for example so when you beat it you watch it slowly blow up and the screen faids to white then into the cutscene. But imagine if it faided to white and went to the reply instead. Feels out of place you know?
mordeekaakh Sep 15, 2016 @ 5:32am 
Originally posted by Combine™:
Sounds sorta weird when you think about it, say Little Slugger for example so when you beat it you watch it slowly blow up and the screen faids to white then into the cutscene. But imagine if it faided to white and went to the reply instead. Feels out of place you know?

Agree to that, but after the cutscene, instead of going straight to lvl select would be fine, wouldn't it?
Ghostly Goth Sep 15, 2016 @ 5:45am 
Originally posted by mordeekaakh:
Originally posted by Combine™:
Sounds sorta weird when you think about it, say Little Slugger for example so when you beat it you watch it slowly blow up and the screen faids to white then into the cutscene. But imagine if it faided to white and went to the reply instead. Feels out of place you know?

Agree to that, but after the cutscene, instead of going straight to lvl select would be fine, wouldn't it?

Not really, the way they did it i find is perfect. Because if you imagine it now it just won't fit at all, it fits for all the levels except the bosses since you're going to have way more of a bad time in the actual levels than the bosses. If you want though you can ask that question to Tommy Refenes on his Twitter and find out why it's not added for the bosses.

Even though i don't like the idea would be nice to hear his thoughts as to why they didn't add it for the bosses.
mordeekaakh Sep 15, 2016 @ 9:28am 
Originally posted by Combine™:
Originally posted by mordeekaakh:

Agree to that, but after the cutscene, instead of going straight to lvl select would be fine, wouldn't it?

Not really, the way they did it i find is perfect. Because if you imagine it now it just won't fit at all, it fits for all the levels except the bosses since you're going to have way more of a bad time in the actual levels than the bosses. If you want though you can ask that question to Tommy Refenes on his Twitter and find out why it's not added for the bosses.

Even though i don't like the idea would be nice to hear his thoughts as to why they didn't add it for the bosses.

Didn't realy think about it that way, you have a valid point. I'll ask him about the thought behind it.

If it where considered implemented there has to be some way to do so without braking the imersion of the boss levels and cutscenes.
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Date Posted: Sep 15, 2016 @ 4:52am
Posts: 4