Sakura Dungeon

Sakura Dungeon

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Sakura Dungeon x Demon Master Chris Addon
Sakura Dungeon x Demon Master Chris Abyssal Edition
v 1.1


What is it?
- This is a mod for Sakura Dungeon where a multitudes of characters from another similar game, Demon Master Chris were added in to enhance the core game's content
- If you don't know what Demon Master Chris is, think of it as a spiritual antecessor to Sakura Dungeon. I'm sure the guys from Winged Cloud took a lot of inspiration from it when they were making this game.

IMPORTANT!! - Please back up your entire game directory (yes all of it) before installing this mod!.

Requirements - IMPORTANT!!
- This mod was created with shadowwolftjc's Abyssal Makeover mod as a base. Therefore it is REQUIRED that you install both of his Abyssal Makeover mod and Additional Dialogue mod
- The reason is simple, I only play the game now with his mod intalled, so when I make this mod, I will of course mod the game with his edits intact.
- No, there will not be a vanilla, non-abyssal version of this mod. you can try to install it without shadowwolf's mod but I will not guarantee that your game won't blow up
- YOU MUST START A NEW GAME FROM THE BEGINNING FOR THIS TO WORK PROPERLY. Your old saves will not work with this mod. Period. So again ,backup your stuffs!
- Oh yeah, also get the uncensored version of the game for the full experience.

Installation Order:
- Vanilla game
- Uncensored Patch
- Abyssal Makeover mod
- Additional Dialogue mod
- This mod

Overwrite everything when asked

(simply search for the names of the mods above on the discussion board, you should be able to find them easily)



What's included
- 21 new characters added. Currently they are all in the game but only 20 are obtainable through normal game play. The last one was meant to be a non-playable boss but her boss fight is not implemented yet.
The list is as followed:

Obtainable via events (Check the town event often. You should get the event to recruit Chris first after a few dungeon runs on a new game, then every other event afterward will depends on Chris' level to activate. Note that most of these events has boss fights attached to them, so be prepared before you enter them.):
- Chris
- Mouse girl
- Wolf Girl
- Knight
- Cow girl
- Empusa
- Orc Warrior
- Dark Elf
- Valkyrie
- Fairy
- Fox Priestess
- Gemini Slime
- Wyvern
- Bunny Mistress
- Sorceress
- Grim Reaper
- Alice
- Anna
- Bel
- Seraphiel

Currently not obtainable (planned for obtainable via events at a later update. If you want you can add them via consoles)
- Leviathan


All new characters are fully compatible with clothing destruction and have their own skill sets. They are intergrated into the game as naturally as possible.

System change
- As stated, this mod was built on the foundation of shadowwolf's abyssal mod as a base, therefore, all the changes that he made in that mod will also applies here.

A few things were changed from the original Abyssal mod below (these were changes that I made for my own game originally for my own playthrough, but since I made this mod using my own game folder as a base and thus with all these edits already in mind, it would be too much work to go back and change everything to fit the original Abyssal mod or the vanilla game):

- Some stats and skills tweaks to all monsters
- A handful of new skills were added
- Slight tweak to the pricing of some items at the shop
-All the skill scrolls have new description that includes the stats of the skills in the scroll and what it will do. No more save scumming before using a scroll!


- 5 New CG's are added. All are from Demon Master Chris and will be repurposed for new events in this mod. However, only one of them is obtainable for now. The events to trigger these CGs are not finished yet


Bonus - Charlotte and Isabella (the shop keeper and inn keeper in the vanilla game respectively) are now also obtainable for your team via a new event.

Bonus 2 - new replacement bgms are added so you won't feel bored in your new playthrough. If you don't want them, simply delete the music folder



Current Issues/To-do list
- None of the new girl have any in-dungeon dialogues for specific events like the current vanilla casts do. Again, this will be added later, but it's a low priority
- Add Leviathan boss fight event.
- Add more events to flesh out the DMC characters
- Add more events that can trigger new CGs
- Probably some other bugs/balancing issues that I missed


Some preview pics:

https://i.imgur.com/EerQWeD.png
https://i.imgur.com/QuIpIQ6.png
https://i.imgur.com/1NqF4ZM.png
https://i.imgur.com/bZQQOhg.png


Download Link (remove the spaces):
https:// mega. nz/#!LRoQVb6A!SDo_87jn4OI_NuaPn8nDIH4WPFJCsRUtg7jf_Fr0jfo

Enjoy!


Credits
Winged Cloud - for the original game
Nyaatrap - for DMC
shadowwolftjc - for his excellent Abyssal Makeover mod that I use as a base for this mod (because I only play with his mod installed so it would not make any sense to mod based on the vanilla game)


P.S to shadowwolf. If you are not ok with me using your mod as a base to make this one, please let me know and I will comply with whatever you wanted.
Last edited by woodhawk109; Dec 26, 2017 @ 2:27pm
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Showing 1-14 of 14 comments
woodhawk109 Dec 2, 2017 @ 1:32pm 
Originally posted by Kimgaemandoo:
Thank you for using my unstable/♥♥♥♥♥♥ code without even notifying to me.

Oh, if you put user.skill.target == "wide": on character's moaning code, then multiple characters in target party will shouting same moan when they got hitten by wide skill. That's the reason i put user.skill.target == "one" for every each code.

And, making moaning addon to "OPTIONAL" is not a good choice. if the excute codes exists but audio files doesn't exists,(Just like this mod's current build.) the program will recognize it as an error and those causes the program will use more memory. honestly i think most computers in nowday can handle them. but It certainly is not a good choice.


I apologize for not notifying you.

When I first made this mod, I was actually trying to make a private combination for myself both your mod and shadowwolf's mod so they can work together and try to learn coding at the same time. Eventually it spun into this project where new characters and events are added and I always use both shadowwolf and your mod in my game, so the final uploaded code is the end result of the mish-mash of the two mods together.

When I finished this mod and uploaded it, I forgot to take your moan code out so I decided to include in the readme about your mod being an optional part. I did not know that it would cause so much problem

It was not my intention to offend or steal from you, and I am sorry if I have done so in anyway. As I stated, originally, it was just me trying to figure out how to combine the two mods together for myself.

I have uploaded a new version without your code in it. Thank you for letting me know and sorry again
Last edited by woodhawk109; Dec 2, 2017 @ 2:01pm
Sora Dec 25, 2017 @ 8:26am 
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 387, in script File "game/script.rpy", line 392, in <module> File "game/system/actor.rpy", line 1744, in read_actor NameError: fox:Dampen is not ability -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 387, in script File "/Users/Ryuz4ki/Library/Application Support/Steam/steamapps/common/Sakura Dungeon/renpy/ast.py", line 806, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/Users/Ryuz4ki/Library/Application Support/Steam/steamapps/common/Sakura Dungeon/renpy/python.py", line 1577, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 392, in <module> File "game/system/actor.rpy", line 1744, in read_actor NameError: fox:Dampen is not ability Darwin-16.7.0-x86_64-i386-64bit Ren'Py 6.99.10.1227 sakura_dungeon 1.01


Could you please help me?

Everything (Patch, Abyssal and Dialogue) up until your mod is working fine, however, as soon as i install yours this happens. Thank you for your time.
Last edited by Sora; Dec 25, 2017 @ 8:41pm
woodhawk109 Dec 25, 2017 @ 4:52pm 
I will upload a new version of this mod in a few days that will fix a lot of things and rebalance everything to fit with Abyssal's mod. Please wait for it.
Sora Dec 25, 2017 @ 8:41pm 
Originally posted by asianboy345:
I will upload a new version of this mod in a few days that will fix a lot of things and rebalance everything to fit with Abyssal's mod. Please wait for it.
Thank you very much!
woodhawk109 Dec 26, 2017 @ 2:29pm 
Originally posted by Sora:
Originally posted by asianboy345:
I will upload a new version of this mod in a few days that will fix a lot of things and rebalance everything to fit with Abyssal's mod. Please wait for it.
Thank you very much!

New version uploaded. I suggest that you try reinstalling everything into a vanilla game folder. Remember: Uncensor patch > Abyssal > Dialogue > This mod.

Try and start a new game and see if it works. When Ceri gets to level 5, you should get a new event in town to recruit Chris, that's when you know everything works properly. If it crashes at anypoint, post your crash log and I'll take a look.

Happy gaming
Nana Jan 4, 2018 @ 1:56pm 
What are the character's command names? I'd like to alter their stats.
Also, everything is working perfectly! Thanks so much for this. <3
woodhawk109 Jan 5, 2018 @ 5:29pm 
Originally posted by Hazzy Monster:
What are the character's command names? I'd like to alter their stats.
Also, everything is working perfectly! Thanks so much for this. <3

If you open up the actor.tsv file in the gamedata folder, you can see all the new characters' command names there, they should all be at the bottom of the list
Nana Jan 8, 2018 @ 7:05pm 
Originally posted by asianboy345:
Originally posted by Hazzy Monster:
What are the character's command names? I'd like to alter their stats.
Also, everything is working perfectly! Thanks so much for this. <3

If you open up the actor.tsv file in the gamedata folder, you can see all the new characters' command names there, they should all be at the bottom of the list
Thanks!
I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: Name u'before_battle' is defined twice, at Sakura Dungeon X Demon Master Chris/Sakura Dungeon X Demon Master Chris/level0_battle.rpyc:9 and game/level0_battle.rpy:9.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Program Files (x86)\Steam\steamapps\common\Sakura Dungeon\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "C:\Program Files (x86)\Steam\steamapps\common\Sakura Dungeon\renpy\main.py", line 354, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\Program Files (x86)\Steam\steamapps\common\Sakura Dungeon\renpy\script.py", line 259, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "C:\Program Files (x86)\Steam\steamapps\common\Sakura Dungeon\renpy\script.py", line 738, in load_appropriate_file
self.finish_load(stmts, initcode, filename=fn + source)
File "C:\Program Files (x86)\Steam\steamapps\common\Sakura Dungeon\renpy\script.py", line 414, in finish_load
bad_node.filename, bad_node.linenumber))
ScriptError: Name u'before_battle' is defined twice, at Sakura Dungeon X Demon Master Chris/Sakura Dungeon X Demon Master Chris/level0_battle.rpyc:9 and game/level0_battle.rpy:9.

Windows-8-6.2.9200
Ren'Py 6.99.10.1227

I don't know how active this thread still is, but what does this mean?
Ashia Mar 17, 2018 @ 6:53pm 
Do you think you can implement DMC outfits into the mod? Besides that, really nice work. :D
Last edited by Ashia; Mar 17, 2018 @ 6:55pm
BULLY HUNTER_69 Mar 24, 2018 @ 5:24pm 
Didn't really expect this mod but I'm really interested
Tyrael Apr 3, 2020 @ 3:36am 
Hey @woodhawk109,
I am writing you because I would like to expand upon and modify this great addon, that you made.
If you are still actively looking into this we could also collaborate if you want.
Please let me know if you have any issues with me using your mod as a foundation for my own adjustments.

Since I thought you're not active (and steam is bad for discussions) I allready published an early version of my build: https://steamcommunity.com/app/407330/discussions/0/2143092024474979692/.
Sorry about not notifying you beforehand. Cheers.
woodhawk109 Apr 3, 2020 @ 11:19am 
@Tyraek
It's fine, I don't play the game anymore so if you want to update it, feels free to do so. I won't be able to collaborate with you because it's been so long since I modded the game., so I don't really remember what I did.
Tyrael Apr 3, 2020 @ 5:45pm 
Haha, yeah I can imagine it has been a while. This is quite an old game.
I still appreciate all the work you've done. You improved the game quite a lot by adding 21 charackters and encounter events \(^o^)/
Thank you for the permission, I will credit you on the mod page.
Last edited by Tyrael; Apr 4, 2020 @ 12:12am
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