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And unlike books and manga, they can still offer just as much in the sound department as more visual media. Admittedly, this VN doesn't have voice-acting, but it's often considered to have one of the best soundtracks ever. You won't get any of that in the manga version.
Plus, VNs can still have highly detailed text. Umineko in particular has very detailed narration that would probably be very hard to losslessly adapt in most other media.
If I'm to use umineko tho, over a thousand sprites (of each art) are included in this game and it has a word count comparable to the bible. It was originally 4 different visual novels.
Thinking only of the price aspect 25$ for a compilation of four novels is dirt cheap. If you get the equivalent in manga it'd be many mangas for each arcs. The cost would rapidly become very huge.
While the manga can excel in the things you mentioned, you have to understand that each medium has things that are composed within the frame of that medium and excels within it. The same is true for visual novels, but it may be hard to understand for someone who has not experienced it. In some case this may not be very exploited by the author, but for Umineko it's definitively that way. It's a story that was made to be a visual novel and cannot be adapted to any other medium without losing much of what it has to offer.
If you think the price is too steep I bought the volumes covering the episodes included in this release (which costs around 25 bucks) for over 100 bucks and that does not include the wonderful soundtrack the game comes with and has somewhat less texts than the visual novel. But that's for Umineko specifically and probably doesn't speak for the medium as a whole.
For the medium as a whole, visual novels also come with the interactive factor. Obviously there's the (perfect, in this case) soundtrack that the manga version can't have. Most visual novels also have you make decisions that influence the plot. Umineko doesn't have that factor but makes up to it by playing with the medium by having a list of character profiles that get updated as they die off, peppered with the unsettling texts that don't seem to be on the protagonist's side.
care to explain your vague point ?
Visual Novels have no real pace because it is entirely decided by the "player". If I am given the entire visual of the character cardbord with his reaction... why the heck should I fill in any details ? That is extremely counterintuitive and relies heavily on beeing used to the medium.
There are a few good anime out there that are mostly dialogue based. Death Note is a good example beeing praised as one of the best animes out there.
There are lots of animes with different perspectives and it is extremely rare that you are omiscient.
Every few hours and that is not really good interaction.
So does anyone have reason now except too much text ?
Because that is a sh*tty reason.
If you'd rather take in the story in a more detailed visual format, that's fine too. The manga adaptation is supposed to be quite good. I think you'd be missing out on the atmosphere and music though.
Basic as they may be, the character graphics are used to help you keep track of who's talking, what they look like, to get a rough idea of what kind of mood they're in based on their facial expression, and little else. The background images likewise exist solely to distinguish one location from another. They are not intended to create an all-encompassing visual depiction of what is going on in any given scene, but rather to simply aid the narrative as a guide for your imagination. You will find, with Higurashi and Umineko in particular, that using your imagination to envision the story is very much a part of the experience, far more so than may be apparent by looking at screenshots.
A second thing to consider is sound design. Higurashi and Umineko were originally billed not as “visual novels”, but rather as “sound novels” and this is due to great attention being given to the games' sound assets. The effect of audio cues to help set the scene – be it in the form of the chiming of a clock, the ringing of a telephone, the dripping of water (or blood), and more – cannot be overstated. Furthermore, the soundtrack is absolutely incredible.
Finally, the matter of cost: Umineko is made up of eight “Episodes”, of which this release contains the first four. Each is essentially a self-contained story that also builds upon the ones that came before it, so to say you are paying $25 for one “novel” is not entirely accurate. You're paying $25 for four – or $6.25 per Episode, which I think is quite reasonable. And each one is lengthy. It depends on your reading speed, but playing through EP I just recently took me a bit more than 16 hours of solid reading, and EP II-IV are comparable, if not longer. There is a LOT of material here.
Your point on pacing is a tad baffling to me. So if it's a medium that you read, pacing doesn't exist? Of course it's dependent on the reader. The pace is bloody fast if you're just flipping through the lines and it's painfully slow if you stop reading after every sentence to contemplate everything. But saying there is "no real pace" is just absurd. If the events move along quickly in relation to the number of texts required, it's fast-paced. If a character starts on one side of the room on page 1 and end up on the other side of the room on page 10 (presumably philosophical musing and tons of imagery in between) it is slow-paced. I'm not sure what your point is here, unless you are making the claim that any text-based medium has no "real pace", which would be kind of absurd.
You fill in details for the same reason you do so in novels. You can ask the same question about manga/comic books for example. Why am I looking at text bubbles when I could be hearing voices from actual voice actors? Why am I looking at still images when I can be looking at actual moving things? Because there's a benefit to the middle-ground. The visual aspects are there for you to work off but there's still something special about building the scene in your head. Visual Novels move closer to the novel part of the spectrum than manga, having a more minimalist presentation while not willing to discard the visuals entirely.
It's not just the dialogue (though those do come in spades), the narrations are integral to the mood as well. The manga has the narration greatly reduced but made up for it with creative use of imagery, which makes it good but good in a different way. Most of the texts in Umineko are not dialogue but rather the character's thoughts and perspectives on the events and cramming all that into another format would be very clunky. Imagine watching Jojo with the narrator having ten times more lines than he really does.
The narrator and character profiles part is specific to Umineko rather than visual novels and there's no point talking about that to someone who hasn't played it so I'll drop that.
In term of interaction, what if it's one every few hours? If you look at it as gameplay then yeah it's pretty lame. But from a visual novel reader's perspective it's just the ability to influence where the plot is going to go at key points. It's the equivalent of having two or three extra AU-ish story stapled on top of the story you got and we think it's kind of neat.
It's kinda hard to explain, especially since you don't seem to enjoy these kind of games (which is perfectly fine of course).
- Do you want us, the Visual Novel reader, persuade you to play Visual Novel?
That is not gonna work with yout current view of Visual Novel. As long as you do not see anything nice in VN, and you believe it that way, them our effort will be futile.
- Do you want to make us not like VN too?
That is not gonna work either.
+ The characters are mostly static: true
+ Repeated sprites: true
+ Not many direction to look at: true
+ Mostly text: true
...
So what? Like I said, you are looking only at it bad sides.
You do realize that people also read books right? Now try comparing Novel to Visual Novel, you will see that is a big step up. I did not like reading story books, but I can pick up a VN no problem.
Sure, to lots of people, Manga is arguably more entertaining, compared to Visual Novel, because of many element. So how about book.By every single line you list here, book is probably the worst form of entertainment, and have you seen it died out any time in the history of mankind? Books have lots of advantage, compared to Manga, that I really don't want to dig into that, as the coment is quite long now.
So what puts Visual Novel: between both! It has its value.
Comparing it to something less entertaining in your preference will just make it bad.
-Anime has a mediocre and fast-forwarded version of any given story compared to it's original source. They also cost completely ridiculously high a price compared to the given story length contained in a single disk.
-Plain old novels has to generally spent too much time on descriptions, lack any visuals at all and have no music nor sound effects either.
Add to this that neither of these three mediums contain any sort of interactions from the reader/viewer. While Umineko is a kinetic novel, plenty of visual novels has interactions in the form of choices and/or puzzles.
These three mediums sure are bad aren't they?
This is what happens when you just find ways to easily dismiss an entire medium as bad by looking at it from a negative perspective.
Price of Umineko 1-4 VN: 20 dollars.
Umineko soundtrack: Priceless.
Yeah I'm out. Discussing with people that don't even read the other sites post is pointless.
If an admin sees it, delete or close this thread.
All of us? lol
Out of the last 3 comments, two told you that you are judging it based on your preference on Manga. If you were a book lovers then we wouldn't even have this "discussion". And you told us that we "don't even read the other sites". Well, do you?
So who are you referring to as "not good at reading".
Cuz certainly reading Manga requires less skill than reading book.