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Other than that, I still have a bit of a hard time judging the physics, because they are very much connected to the FFB which still needs work, it just goes too light when the tyres aren't loaded, therefore it's just hard to control and be precise with the wheel.
i can feal a general nice driving kart sometimes, and thats what im hoping for.
for me the two biggest concerns is first: when you start to counter steer because of oversteer the wheel wants to react as quickly as possibly and gets quite loose and when you are actually at the point to stop rotating and get the resitence force back into the wheel it kicks over it and it turns into a tankslapper. it reminds me kinda to the very beginnings of AC, if you remember we had quite a simular feeling at the start. when the wheel just overturns somehow.
second is, the movement of the kart and wheel on screen is totaly not the same as my wheel does. steering should just exactly do what my inputs are and not adding any artificial movment