KartKraft
McCain Nov 3, 2018 @ 8:16pm
Review So Far
Graphics: 10/10
Sounds: 10/10
Physics: 3/10

The graphics are amazing one heck of a job to zack and the team on that the attention to detail, The sounds are simply some of most accurate sounds Ive heard in a sim. Seems that there will be alot of added features soon in the game during the process... other than physics there is a few bugs.. I have 5.5 hrs in and have found a few so far if zack would like to chat in discord..

Now to the problem the biggest problem that will be faced Physics......

The karts are meh handling wise, way to much front grip and way lacking of rear grip, the kart slides out when it shouldnt 95% of the time, if honestly feels like there isnt a tyre model in the game, the kart just dont feel planted what so ever, it feels flat and floaty.. could that be lack of locked setup not being able to adjust out of it? sure it could so hopefully we can see how it is when its open... yes I have ran karts so i know what it feels like.. I understand its gonna be hard to replicate kart physics to a "T" but to get it close is possible... also the kart feels sways a ton and very light down straights.. Dont take it as a insult just a feedback.. they need a big change.. they are just to unpredictable

Overall besides that great release of EA

Again if you wanna talk about some buggy stuff zack I can come in discord or whatever
< >
Showing 1-7 of 7 comments
madmurdoch2 Nov 4, 2018 @ 12:00am 
Steering presets for G27 have vastly improved the predictability of the kart, however, that snap-oversteer on acceleration out of mid-speed turns is not realistic. Experience of racing karts for 15 years lets you know this shouldn't happen. I liken it to a badly setup GT car on Assetto Corsa. But the game on a whole is like nothing we've ever seen before. well done to the team and I look forward to more releases.
McCain Nov 4, 2018 @ 8:05am 
Agreed mad, and im still not sure if its to do with locked setup how the kart is setup, they need open setups to fully understand whats going on, but like you and I said besides this amazing detail sounds top notch
marcosanta8 Nov 4, 2018 @ 8:58am 
I kind of agree on the "too much front grip": there are some cases in which I wouldn't expect the front to be this grippy and reactive, the most evident one I think is the first S @ PFI, where if you give just a bit too much steering input, you spin.

Other than that, I still have a bit of a hard time judging the physics, because they are very much connected to the FFB which still needs work, it just goes too light when the tyres aren't loaded, therefore it's just hard to control and be precise with the wheel.
Kyosheen Nov 4, 2018 @ 9:12am 
thats the thing, we just can hardtly talk about the physcis as long as the ffb is so off the pace.
i can feal a general nice driving kart sometimes, and thats what im hoping for.

for me the two biggest concerns is first: when you start to counter steer because of oversteer the wheel wants to react as quickly as possibly and gets quite loose and when you are actually at the point to stop rotating and get the resitence force back into the wheel it kicks over it and it turns into a tankslapper. it reminds me kinda to the very beginnings of AC, if you remember we had quite a simular feeling at the start. when the wheel just overturns somehow.

second is, the movement of the kart and wheel on screen is totaly not the same as my wheel does. steering should just exactly do what my inputs are and not adding any artificial movment
Z Nov 6, 2018 @ 5:35am 
Hi Guys - Thanks for your review. We agree. Right now our primary focus is to get the kart driving properly like they do in real life. The base physics model is there, we just need to tune it right. We'd love to hear more detailed feedback.
McCain Nov 6, 2018 @ 2:40pm 
You guys will get it, things take time just continue to make the right moves, my opinon is to open up setups to see if adjustments make the karts feel better, just a little tough basing off a fixed set.. keep up the work your doing good
Todd W Nov 6, 2018 @ 3:26pm 
@Kyosheen: In preferences, I turn off the steering assist and set the wheel rotation to 180. That makes my real wheel match the in game wheel without any extra movements.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 3, 2018 @ 8:16pm
Posts: 7