Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pity.
I tried changing her into a human and she just doesn't have the necessary animations to attack.
Why is she classified as a prinny though?
More importantly, how much work is it to a monster skill, (or any special that has no requirements) and replace the animation, range, etc with a gun skill and then add that ID to Asagi through CHAR.DAT as a learned special?
The content pack is not messing with map triggers from what I can tell so that sounds extremely unlikely
I really doubt it's the mod, as it does nothing to the gate keeper at present. (Also no one has ever reported this before, and that seems like a glaring issue someone would have noticed by now.) That said, keep me updated on how that goes if you would.
She's not set as a Prinny, per'se. She's just set under similar classification as them. The reason being is that's how NIS had her set in the JP PSP rerelease of Disgaea. I simply mirrored their implementation, with her stats increased to that of her Disgaea 2 incarnation. (Because NIS' D1 version had abysmal stats that reflected that of the "Doll" character.)
As for making new moves or such for her, that's pretty complicated. A lot of special attacks are scripted. And while it's totally possible to edit those or even add new ones, it's very messy currently and I haven't documented nearly all of the opcodes at present. My friends at TCRF have also been a bit on hiatus recently with Disgaea, so very little research has gone by the last couple of months..It's been a busy and hectic time for all, between holidays, birthdays, financial strife, emergencies, and recent big releases (like FFXV) no one has really had the time to work as hard as they used to on this.
There's no easy way to do anything. Between my research and ProgSys' programs, you have most of what you need if you just look around for it though. This game is theoretically very easy to mod for, it just has a lot of silly little nuances to it that can bumble the whole thing up right quick if you're not careful. Likewise while it can be remarkably flexible, it can also be bizarrely restrictive in other ways.. This game is one of the weirder (if not one of the more enjoyable) games I've ever modded for.
- Are there reserved spaces for the extra characters in the NCP mod (i.e., I don't need to worry about getting a character via Dimensional Phone if I max out the number of generic characters I can make)?
- Is it possible to uninstall the mod once I add in START.DAT and save it? If so, are there any consequences to uninstalling (like losing any equipment on the extra characters, messing up any event triggers, etc.)?
- Does installing the mod mess up any achievement triggers?
No, the mod does not mess with any achievement triggers
I don't know about reserved spaces, I doubt it.
Hello Krisan Thyme.
I imagine it is still busy but could add the above characters when possible?!
Á, á, É, é, í, Í, Ó, ó, Ú, ú, Ñ, ñ, Ü, ü, ¡, ¿
Thanks.